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24 October 2008updated 01 Jul 2021 5:42am

SFTW: Tasha’s Game

In this week's Something for the Weekend, Iain Simons is charmed by a gentle world of games

By Iain Simons

One of the least prolific but most loved studios to emerge in the last decades has been Double Fine Productions, formed in San Francisco by Tim Schafer after leaving his illustrious career at Lucasarts. Double Fine have so far only shipped one title, the critically acclaimed ‘Psychonauts’, but have developed a reputation for being one of the most personable, relaxed and downright fun places to work.

The Double Fine site is conspicuous evidence of this. The company blog recounts stories of the contents of the studio fridge, they have a successful line of employee produced web-comics and occasionally their staff post up a free game(“Just like our regular games, but less!”)

This week then, I’m directing you toward a small but perfectly formed flash-game by animator Tasha Harris called, Tasha’s Game.

It’s a simple, colourful affair in which you control Tasha (and her cat, Snoopy) in an attempt to free her imprisoned co-workers from an indistinct but still utterly unpleasant foe. The game has a fun central mechanic, in which progress is made by the arrangement of platforms within the level – enabling you to reach your colleagues. You’re gently guided along the way by comedically friendly instructions and encouragement from the environment – who doesn’t want to be congratulated by a rainbow?

Drawn and animated in the style of Tasha’s webcomic, it’s a charming treat that makes you wish you worked in San Francisco.

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