The Hideout: why board games matter

Rab Florence on reinventing the rulebook every time you play.

In Umberto Eco's brilliant Foucault's Pendulum, we watch as characters play with global conspiracy theory and occultism as a satirical, intellectual game. This game leads the characters down a dark path, but we understand completely why that path is worth following. Games are important. They are important when we're children, and then we forget how important they are for a while as we chase adult pleasures. Then we recognise that those too were games, of a sort, and having won and lost and won and lost we return to more obvious and literal games. Ones we can play on our TVs and place on our tables. Ones that hurt less when we fail.

Increasingly, for people of my generation, the games we are playing are on tables. When I started playing board games regularly about five years ago, it seemed that no-one else in the country was doing it. I'd just finished an exhausting and stressful TV show that saw me reviewing one or more video games every episode, and those video games had all merged into one violent, brown, ugly whole. I was completely and utterly numbed by them. I'd had enough. I wanted to play a different kind of game. After hunting down all the great board games of my youth (Space Hulk, HeroQuest, Warhammer Quest) I flung myself into an online community to find out what board games were out there right now. There was no flesh and blood person I could speak to about board games at that point. I had to type words at strangers in Baltimore or Ontario or Berlin. I had to seek out little points of light, distant illuminated tables, wherever I could find them. The scene, over here in the UK at least, was as good as dead.

But that's all changed. And I think I know why.

The saviour of video games, over the last few years, has been the growth of the indie sector. Those little points of digital light have grown and massed into something bright and warming. We see innovation on a weekly basis. There's always something new, and usually that something new has something new within it. These games, from tiny teams of creators, even make us question what games are. While the big-budget blockbusters remain risk-averse and repetitive, the indie sector zigs and zags and experiments with the form.

When you've played computer and video games for 30 years, as I have, the indie sector's vigour is an essential thing. It keeps us from getting jaded. It's starting to steal headlines too, simply because quality is difficult to ignore. There are no big marketing budgets or PR flim-flam in indie gaming – it's just become embarrassing for major gaming news sources to not talk about what's happening. The indie sector never really went away, but these days it feels like it's “in”, like it's maybe the only part of the industry that genuinely matters. Only ten years ago we would talk about how the “bedroom coder” was a thing of the past. We were wrong. We just hadn't tired enough of the living room entertainment yet to start checking in all those bedrooms. Just like in MTV Cribs, the bedroom is where the magic happens.

It's the magic of innovation that leads us to board games. I've spoken many times before about the emotional benefits of board games. Spending time with people you love, playing at a table, communicating? That's all essential stuff in this age of social networking. But I think the main reason why so many video gamers have started board gaming is that it feels like board games are part of the whole indie movement. Look, almost every board game is an indie game. Most board games are created by one person, and that one person is trying to come up with new ideas, or new spins on old ones. When you have a question about some element of the game, you can often just ask the designer. He'll be on Twitter or something, probably, and will be happy to have you pestering him about a rule clarification. The creator is a human being, not some corporate machine. The indie sector, in video gaming and board gaming, is full of people who are doing what they do for the love of play. Are they making fortunes? No. They're just people like us, who know that games are important. They're the types who understand characters like Eco's imperilled Foucault's Pendulum trio. They would follow that path with them, with us, because hey, this is fun. Games are worth it, whatever the cost.

For children, it's never just about “Will we play today?” It's about “What will we play today?” It's about being stimulated intellectually, and revelling in the creativity of the games they invent. Children rarely play the same game two days in a row. They don't spend entire summers as the same bald, grunting space marine, shooting his way through waves of endlessly re-spawning enemies. They don't spend every single day fighting over who gets to be the main nameless soldier dude in that helicopter full of nameless soldier dudes who are about to land in that nameless Middle Eastern country again. They tweak their games up, change them and introduce new mechanics. It might seem odd to say that your 6-year-olds are creating new game mechanics when they're out in your back garden, but it's true. The minute they ask for a password to the secret hideout, a new mechanic is in the rulebook.

And that's just the thing. Board games, and indie video games, are always changing the password to the hideout. And it's exactly why you should want in.

Archipelago, one of many hugely inventive board games released in the last five years. Photograph: Ludically

Robert Florence is a writer and comedian, and the co-creator of Consolvania and the BBC's Burnistoun. He writes a weekly column on board gaming for Rock, Paper, Shotgun.

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Marc Maron: a conversation with the anxiety co-pilot

Now that the interview-based podcast WTF has had millions of downloads and featured guests from Iggy Pop and Barack Obama, what does its host Marc Maron want to say?

Richard Pryor decided to talk about race. Sam Kinison used his fame and his family history to talk about God. Bill Hicks asked why nothing produced in America seemed quite worthy of the people who consumed it. Now that the intimate, interview-based podcast WTF has had millions of downloads on iTunes and has featured guests from Mel Brooks to Iggy Pop and, this summer, Barack Obama, what does its host, the comedian Marc Maron – adopter of stray cats, recovered addict and vinyl hoarder – feel he has to say?

“I think the type of conversations that I have on the show are something that is missing in our lives,” Maron told me one recent Friday, down the line from the garage in the garden of his home in Highland Park, Los Angeles, where WTF has been recorded twice a week since 2009. “We’ve lost the knowledge that it’s not that hard to have an hour-long conversation with someone. You’re built to carry whatever problems they have. I think it’s good for the heart.”

If the Maron family crest bore a motto, it might be that timeless adage: “Wherever you go, there you are.” Born in 1963, Maron was raised by a real-estate broker mother and an orthopaedic surgeon father, first in New Jersey, then in Alaska, then in Albuquerque, New Mexico. “My father is and was both an overactive hypochondriac and a physician,” he wrote in his 2013 memoir, Attempting Normal, “which is a bad combination.” After studying English at Boston University, he began performing stand-up comedy at the age of 24.

“I don’t think of myself as a joke guy,” he told me. “Most of what I do is creating a dialogue around my own problems. Some people call it ‘navel-gazing’ but I’d prefer to call it ‘compulsive self-awareness’.”

And there have been many problems. Maron, now 51, began his 2013 comedy special Thinky Pain by telling the audience in the basement of the Village Gate nightclub in New York that he didn’t “have a lot of respect for people that don’t have the courage to lose complete control of their life for a few years”.

When Maron was 35, unhappily married, hoovering up booze, weed and cocaine most evenings, he met a beautiful aspiring comedian 12 years his junior, who told him he looked dreadful and offered to help him get sober. And she did, more or less. He divorced his first wife and pinned his hopes on his second. By 2009, he was living on the US west coast, divorced for a second time, barely able to work and newly dismissed from the morning talk show he’d co-hosted on the left-leaning Air America radio network.

“It was a period where I needed to talk a lot,” he said, “but also to sort of re-engage with something I think I had practised as a child: being part of somebody else.” With the former Air America producer Brendan McDonald, Maron began recording conversations with comedian friends, seeking advice, delving into their lives. He asked stock questions, such as “What did your old man do?” and “Who were your guys?”, as if they might provide some clue to where he had gone wrong. Then people started to listen.

“I started getting emails saying somehow or other the dialogue with my guests, or my monologues, were making people feel better or getting them through dark times,” he said. “I never anticipated people would get that type of help from the show.”

In a recent episode with Ian McKellen, Maron explained to the British actor that his listeners were “sensitive, slightly aggravated, usually intelligent people”, not so much “a demographic, more of a disposition”. By 2010, WTF had attracted a cult following. Robin Williams came to the garage and talked about his depression. Maron’s fellow stand-up Todd Glass came out as gay on the show after a string of suicides among young LGBT people. Friends whom Maron had known throughout his career, including David Cross, Sarah Silverman and Bob Odenkirk, joined him to reminisce. His 2010 interview with Louis CK, arguably the best-known US comedian of recent years, was voted the greatest podcast episode ever by the online magazine Slate.

“Comedians in their infancy are generally selfish, irresponsible, emotionally retarded, morally dubious, substance-addicted animals who live out of boxes and milk crates,” Maron wrote in his memoir. Yet, as they mature, they can become “some of the most thoughtful, philosophical, open-minded . . . creative people in the world”.

“The best comics are people that have taken the chance to live a life independent of mainstream culture and expectations,” he told me. “They’re constantly looking for an angle on the information coming in. They write things down. It’s the life of a thinker, or a philosopher, or poet – however you want to put it.”

I suggested that poetry was an ideal analogy for comedy, not only because poets reframe reality in a truthful way but also because they can be savage and resentful, particularly to fellow poets. It’s a fact Maron openly concedes about himself.

“I’m the clown that thought Louis CK’s show Louie should be called F*** You, Marc Maron,” he said at the 2011 Just for Laughs Comedy Festival in Montreal. The episode of WTF with Louis CK, a friend since the late 1980s, is remarkable not only for the moment when CK becomes audibly emotional as he discusses the birth of his first child, but for the way in which he unflinchingly airs his grievances with Maron, who confesses to envying CK’s success so much that they lost contact for a time. “You were being a shitty friend by being jealous,” CK says. “I could’ve used you . . . I got divorced. I got a show cancelled. I could’ve used a friend.”

So, in 2015, with a TV series about his life on the IFC cable network concluding its third series, the widely discussed interview in which Obama opened up about parenting, gun control and racism in the US and a series of high-profile appearances in Dublin, London and Sydney booked to showcase new material, surely the glass at last looks half full? “Maybe,” he said. “There are some people whose ego is able to accept the love and adoration of an audience. I’ve always been one to question that.”

Yet the improvements to his life – recognition, financial security, reconciliation with old friends – are undeniable. “Most creative people move through a tremendous amount of insecurity, which can turn to hostility. But the podcast became socially relevant and some of the insecurities dissipated. I could accept myself, for the most part, and realise that all the hard work I’d done for half my life had manifested into something that connects with people.”

Maron’s biggest anxiety today, he explained at the end of our talk, before opening the garage door to face the day, is that he’s “swamped with work all the f***ing time”.

“I beat myself up feeling like I should be out in the world, seeing a play or some art or something. Often, when I do monologues, I think, ‘I’ve got nothing to talk about.’ But then I go on and talk about nothing.”

The truth is that Marc Maron isn’t Richard Pryor or Bill Hicks – but that’s OK. We live in a different time. Perhaps what listeners need most is not more opinions, but a little help getting out of their own way: a co-pilot to navigate the anxieties of living day to day. “That’s exactly right,” he said. “The little things.”

Marc Maron performs at the Southbank Centre, London SE1, on 3 and 4 September

Philip Maughan is Assistant Editor at the New Statesman.

This article first appeared in the 03 September 2015 issue of the New Statesman, Pope of the masses