The Hideout: why board games matter

Rab Florence on reinventing the rulebook every time you play.

In Umberto Eco's brilliant Foucault's Pendulum, we watch as characters play with global conspiracy theory and occultism as a satirical, intellectual game. This game leads the characters down a dark path, but we understand completely why that path is worth following. Games are important. They are important when we're children, and then we forget how important they are for a while as we chase adult pleasures. Then we recognise that those too were games, of a sort, and having won and lost and won and lost we return to more obvious and literal games. Ones we can play on our TVs and place on our tables. Ones that hurt less when we fail.

Increasingly, for people of my generation, the games we are playing are on tables. When I started playing board games regularly about five years ago, it seemed that no-one else in the country was doing it. I'd just finished an exhausting and stressful TV show that saw me reviewing one or more video games every episode, and those video games had all merged into one violent, brown, ugly whole. I was completely and utterly numbed by them. I'd had enough. I wanted to play a different kind of game. After hunting down all the great board games of my youth (Space Hulk, HeroQuest, Warhammer Quest) I flung myself into an online community to find out what board games were out there right now. There was no flesh and blood person I could speak to about board games at that point. I had to type words at strangers in Baltimore or Ontario or Berlin. I had to seek out little points of light, distant illuminated tables, wherever I could find them. The scene, over here in the UK at least, was as good as dead.

But that's all changed. And I think I know why.

The saviour of video games, over the last few years, has been the growth of the indie sector. Those little points of digital light have grown and massed into something bright and warming. We see innovation on a weekly basis. There's always something new, and usually that something new has something new within it. These games, from tiny teams of creators, even make us question what games are. While the big-budget blockbusters remain risk-averse and repetitive, the indie sector zigs and zags and experiments with the form.

When you've played computer and video games for 30 years, as I have, the indie sector's vigour is an essential thing. It keeps us from getting jaded. It's starting to steal headlines too, simply because quality is difficult to ignore. There are no big marketing budgets or PR flim-flam in indie gaming – it's just become embarrassing for major gaming news sources to not talk about what's happening. The indie sector never really went away, but these days it feels like it's “in”, like it's maybe the only part of the industry that genuinely matters. Only ten years ago we would talk about how the “bedroom coder” was a thing of the past. We were wrong. We just hadn't tired enough of the living room entertainment yet to start checking in all those bedrooms. Just like in MTV Cribs, the bedroom is where the magic happens.

It's the magic of innovation that leads us to board games. I've spoken many times before about the emotional benefits of board games. Spending time with people you love, playing at a table, communicating? That's all essential stuff in this age of social networking. But I think the main reason why so many video gamers have started board gaming is that it feels like board games are part of the whole indie movement. Look, almost every board game is an indie game. Most board games are created by one person, and that one person is trying to come up with new ideas, or new spins on old ones. When you have a question about some element of the game, you can often just ask the designer. He'll be on Twitter or something, probably, and will be happy to have you pestering him about a rule clarification. The creator is a human being, not some corporate machine. The indie sector, in video gaming and board gaming, is full of people who are doing what they do for the love of play. Are they making fortunes? No. They're just people like us, who know that games are important. They're the types who understand characters like Eco's imperilled Foucault's Pendulum trio. They would follow that path with them, with us, because hey, this is fun. Games are worth it, whatever the cost.

For children, it's never just about “Will we play today?” It's about “What will we play today?” It's about being stimulated intellectually, and revelling in the creativity of the games they invent. Children rarely play the same game two days in a row. They don't spend entire summers as the same bald, grunting space marine, shooting his way through waves of endlessly re-spawning enemies. They don't spend every single day fighting over who gets to be the main nameless soldier dude in that helicopter full of nameless soldier dudes who are about to land in that nameless Middle Eastern country again. They tweak their games up, change them and introduce new mechanics. It might seem odd to say that your 6-year-olds are creating new game mechanics when they're out in your back garden, but it's true. The minute they ask for a password to the secret hideout, a new mechanic is in the rulebook.

And that's just the thing. Board games, and indie video games, are always changing the password to the hideout. And it's exactly why you should want in.

Archipelago, one of many hugely inventive board games released in the last five years. Photograph: Ludically

Robert Florence is a writer and comedian, and the co-creator of Consolvania and the BBC's Burnistoun. He writes a weekly column on board gaming for Rock, Paper, Shotgun.

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Upon Remembering Westminster Bridge

"Ships, towers, domes, theatres, and temples lie, Open unto the fields, and to the sky" - things to help remember the best of Westminster Bridge.

Earth has not anything to show more fair:
Dull would he be of soul who could pass by,
 A sight so touching in its majesty:
This city now doth, like a garment, wear
The beauty of the morning: silent, bare ...

When I think of Westminster Bridge, I always think of these lines by Wordsworth. But whenever I turn on the news this week, the thought of them makes my chest seize. Other images come to mind instead.

On Wednesday 22nd March, the bridge turned into a death trap. An assailant driving a rented car drove up onto the pavement and straight into the path of passersbys. Four of those people are now dead. Tens of others are severely injured. 

The two associations now sit alongside each other in a grotesque marriage. 

But as those present become able to share what they saw and felt, we will likely learn more about the acts of compassion that unfolded in the minutes and hours after the attack.

The bridge itself is also becoming a site for remembrance. And just as laying flowers can become marks of defiance against an act nobody wanted or condones, so too can memories. Not memories of horror stumbled upon on social media. But of the brave actions of police and paramedics, of the lives the victims led, and of Westminster's "mighty heart" that these events have so entirely failed to crush.

So if you find yourself upon the bridge in coming weeks, perhaps commuting to work or showing visitors round the city, here are some other thoughts had upon Westminster Bridge which no man in an estate car will ever take away:

Tourists taking photos with friends:


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The end of the film Pride - and the 1985 march on which it is based

 

Virginia Woolf and Mrs Dalloway’s “moment in June”

One feels even in the midst of the traffic, or waking at night, Clarissa was positive, a particular hush, or solemnity; an indescribable pause; a suspense before Big Ben strikes. There! Out it boomed. First a warning, musical; then the hour, irrevocable. The leaden circles dissolved in the air. Such fools we are, she thought, crossing Victoria Street. For Heaven only knows why one loves it so, how one sees it so, making it up, building it round one, tumbling it, creating it every moment afresh; but the veriest frumps, the most dejected of miseries sitting on doorsteps (drink their downfall) do the same; can't be dealt with, she felt positive, by Acts of Parliament for that very reason: they love life. In people's eyes, in the swing, tramp, and trudge; in the bellow and the uproar; the carriages, motor cars, omnibuses, vans, sandwich men shuffling and swinging; brass bands; barrel organs; in the triumph and the jingle and the strange high singing of some aeroplane overhead was what she loved; life; London; this moment in June.

 

Brilliant Boudicca guarding the bridge's Northern end


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Penis Shadows! (I say no more)

 

 

Sci-fi scenes from 28 Days Later

 

The “Build Bridges Not Walls” protest from January this year


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And “Upon Westminster Bridge” by William Wordsworth (1802)

Earth has not anything to show more fair:
Dull would he be of soul who could pass by
A sight so touching in its majesty:
This City now doth, like a garment, wear

The beauty of the morning: silent, bare,
Ships, towers, domes, theatres, and temples lie
Open unto the fields, and to the sky;
All bright and glittering in the smokeless air.

Never did sun more beautifully steep
In his first splendour, valley, rock, or hill;
Ne'er saw I, never felt, a calm so deep!

The river glideth at his own sweet will:
Dear God! the very houses seem asleep;
And all that mighty heart is lying still!

India Bourke is an environment writer and editorial assistant at the New Statesman.