Politics from cyberspace: Welcome to the world of Eve

The virtual worlds of video games hold lessons for the real one. We could learn a lot about how to organise our politics by studying the best video games grounded in democracy, writes Simon Parkin.

The arrival of the internet brought with it unprecedented means of human connection, and the most extraordinary of all of these can be found within the worlds of online games. Here, in simulated landscapes, people meet to quest, hunt or simply be together. Known as “massively multiplayer online games”, these virtual worlds live on after a player shuts down the computer and churn away awaiting his or her return. At the height of its popularity, in 2010, one such title, World of Warcraft, had more than 12 million “inhabitants”, whose monthly subscription fees earned its creators more than $5m a day.

Eve Online is a smaller virtual state, home to roughly half a million people, who log on to barter, fight and collaborate with one another daily. What it lacks in population, it makes up for in complexity and texture. This is a science-fiction video game of unprecedented scale and ambition – a cosmos composed of more than 7,500 interconnected star and wormhole systems – that has grown into a huge and fascinating social experiment since its launch in 2003.

As in life, one’s initial experience of Eve is dictated largely by the circumstances of one’s home. Space is divided three ways. “High security” is, contrary to the term’s associations, the ideal place for space cadets. It is heavily policed, so it is here that fresh recruits will find sanctuary from the pirates who roam “low security”, a more perilous patch of cosmos where newcomers’ spaceships are routinely captured and sold. “Zero space”, the third territory, is the galactic Wild West. Anything goes here, among the buckshot nether stars; players may join forces, build empires and fight rival factions to stake their claim to entire solar systems and the precious resources they contain.

High-security dwellers can keep a low profile as they eke out an honest living as a miner or trader, earning money with which to improve their virtual ship or dwelling. The zero-spacers, by contrast, throw themselves into a world of intrigue, engaging in dynamic, player-led plot lines, conspiracies and intergalactic heists. In one notorious incident a few years ago, members of a mercenary group worked for 12 months to infiltrate a powerful in-game corporation, taking on jobs within its structure and in gratiating themselves with its staff. Then, in one orchestrated attack, the group seized the company’s assets, ambushed its female chief executive, blew up her ship and delivered her frozen corpse to the client who had paid for the assassination. Not only was this an act of astounding co-ordination but it had realworld value, too: the virtual assets seized were worth tens of thousands of dollars.

Few other video games allow for the full unpredictability of human interaction in this way. For this reason, Eve’s population is diverse and enthusiastic. However, for its developer, the Icelandic CCP Games, this presents a problem. How do you build the galaxy in a way that keeps everyone happy – from the day-tripping explorer to the moneygrubbing space pirate? Its solution is the Council of Stellar Management (CSM), a democratically elected body of players whose job it is to represent the interests of the game’s population to its creators.

Each year scores of would-be player-politicians stand for the CSM. Just 14 of them are elected. Every six months CCP flies the successful candidates to its headquarters in Reykjavik for three days of intensive debate.

During that time the council meets CCP’s inhouse economist, Eyjólfur Guðmundsson, and hears about new features planned for the Eve galaxy. If they want, they can contest these proposals in the interests of their electorate. Minutes of each meeting are kept and made public afterwards, so there is full transparency over whether a councillor is making good on campaign promises.

“Council members can have very different ambitions and concerns, depending on which part of space they hail from,” explains Ned Coker, CCP’s senior PR officer. “You may have someone who lives in the galaxy’s outer reaches, who will have a very different viewpoint to those that live in a more centralised area.” Likewise, would-be councillors often campaign on specific issues with the promise that, should they be elected, they will promote the interests of those who voted for them.

The run-up to the annual election reflects the way that political parties work in real life. “Candidates come with their own platforms, create propaganda and do a lot of mustering, both in the game and outside it,” Coker says. This year Dave Whitelaw, an oil-rig worker from Thurso on the far north coast of Scotland who makes an Eve online podcast called Crossing Zebras, attempted to interview every candidate in the final ballot for it.

“Candidates fall into three categories,” he says. “There are those who stand on a single issue. Then others who champion a specific play style such as piracy or industry, or who represent a large group of alliances. Finally, there are those who would act purely as a communication membrane between CCP and the players.” As in politics, lesser-known candidates must put more hours into campaigning than more prominent ones.

In May, after months of canvassing, both inside the game and across social media, the line-up of the eighth CSM was announced. It was the fifth time that Robert Woodhead, a 54-year-old from North Carolina in the United States, had been elected. These days Woodhead campaigns on his track record, although that doesn’t preclude doing grassroots leafleting. Last year he harvested thousands of player names from the game’s web forums and sent emails to all, encouraging them to vote when the polls opened.

“I view the elections as good, clean political fun, even a part of the actual game experience,” he says. “You are being elected to be an advocate, not a legislator.” That advocacy, he feels, is remarkably effective. “I have watched the CSM evolve into a very useful tool for influencing the company,” he says. “More and more people at CCP have come to realise that our feedback and advice is tremendously valuable and that we do help shape the game.”

CCP is a business not a nation and, as such, has the final say when it comes to choosing whether or not to act on the CSM’s lobbying. But the council is a microcosm of the game’s populace, in which members hold significant sway. Ignoring their petitions could damage the business.

In 2011 CCP held an emergency meeting with the CSM following in-game riots, which resulted from the developer deciding to take a more aggressive approach to virtual selling. Disgruntled players believed that the introduction of micro-transactions – which allowed players to purchase virtual clothing, accessories and mementos for real money (including a $70 monocle) – was evidence that the game was moving in an unwelcome direction. “The riots happened because CCP prioritised its vision over the needs of customers,” Woodhead explains. “They lost sight of the fundamental reason for Eve’s success – the depth and complexity of the social relationships that it spawns.”

The emergency summit demonstrated CCP’s commitment to listening to the players and showed that the CSM wields power in representing the views of the game’s population. “Some people think the CSM is a PR stunt,” Coker says. “There will always be conspiracy theorists. They think we fly them over here, get them drunk and tell them what to say. But that incident showed the system works. Players not only felt like the CSM was working hard for them – after all, they all put their real jobs and lives on hold for a week – but also they held us to task.”

Even though the CSM is more of a lobbying group than a governing body, it is not immune to corruption. Councillors are privy to forthcoming changes in the game and some members have used this information to their advantage. In 2009 one councillor, Adam Ridgway, bought items worth thousands of dollars to stockpile ahead of a design change to the game that would vastly increase their value. As these virtual items carry significant worth in the real world, CCP closely monitors the actions both of CSM members and of its own staff. It even has an internal affairs department that follows players to ensure they are not using insider information for personal gain. Ridgway stepped down from his position on the CSM following his indiscretion.

More and more sociologists and economists are studying Eve Online, viewing it as a microcosm of the social forces that drive our reality. Its populace, when set against Britain’s increasingly disaffected electorate, is energised and politically engaged. There is a belief that the CSM can have a meaningful effect on the game’s world and that it is therefore important for players to elect the right candidates to represent their interests.

In this virtual world, players can express dissatisfaction with ineffectual council members more easily. “There have been people on council whose inaction has magnified calls for them to be unseated,” says Coker. “And we have the bounty system as a final recourse.” This allows disgruntled players to place a price on a CSM member’s head. “It’s a very effective way to make your political disaffection known,” he says. If ever there are plans to apply lessons learned from studying Eve to the British political system, perhaps we should start with bounties.

Simon Parkin writes on gaming for the Guardian and the New Yorker

The elect: an Eve player and her alter ego. Photograph: Bara Kristindottir/The New York Times/redux/Eyevine.

This article first appeared in the 09 September 2013 issue of the New Statesman, Britain alone

Photo: Barry Lewis / Alamy
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Special Brew with George

My time in the gutter taught me how much the homeless deserve our compassion.

George begs beneath the NatWest cashpoint across the road from Stockwell Tube station. Sometimes you’ll see other people begging there, but mostly this is George’s pitch. He’s a wizened man with the weathered-walnut complexion of the long-term street sleeper and addict-alcoholic. George is small and very thin and has hardly any teeth; I rather like him.

His backstory will be familiar to anyone who has ever taken an interest in the homeless: his father a drug addict who died young; his mother an alcoholic who couldn’t cope. George and his sister were in and out of care throughout their early childhood and then vanished into the system.

I haven’t been able to get from George a straight account of the events that precipitated him into a gutter near me, but that is not surprising: alcoholics are usually pretty resentful people, and because they are so ill-used by their malady it is difficult for them to distinguish between the world’s bemerding and the shit they’ve got themselves into. George speaks of a young daughter’s untimely death and an estranged wife. Once he had both a home of his own and a decent trade – plastering – but now he gets plastered to forget about everything he’s lost.

I first began chatting to George in the autumn – chatting to him and giving him a pound or two. He’s good at begging, George: he keeps eye contact and speaks politely while maintaining an unthreatening demeanour. But anyway, I give money to homeless beggars: that’s my thing. I never ended up on the street myself, but 20 years of drug addiction will lead you down some crooked and filthy alleyways of human experience. I’ve begged for money in the street and got high with the homeless enough times not to shy away instinctively from their lowly estate. From time to time I’ll join them on their cardboard palliasses and take a swig of Special Brew.

Thomas Hobbes averred that charity exists solely in order to relieve the rich man of the burden of his conscience, but I’ve no wish to be so eased: I welcome the burden of my conscience, because it keeps my eyes down on the ground, where they are more likely to spot the Georges of this world, who are as deserving of our compassion as anyone.

I don’t consider giving money to homeless beggars to be an act of charity. I view it more as a redistribution of the tokens required for food, shelter and the warming overcoat of intoxication. I also prefer to give my money directly to people who need it, rather than having this act gussied up as something “fun” for me, or as a means of providing wealthy young people with ­careers in the charitable sector that give them a good conscience. Hence George and his predecessors – because usually, at any given time, I have a redistributive relationship with someone of his ilk.

The Big Issue vendors now wear fluorescent tabards that proclaim “A hand-up not a handout”, and of course I appreciate that many concerned people are working flat out trying to get the homeless off the streets and socially reintegrated; but as the years have passed, and all sorts of welfare provision have been pruned and cut and pruned some more, so the position of the Georges of this world – slumped beneath the vomitous cashpoints like so many personifications of the rising Gini coefficient – has come to seem altogether intractable.

***

As the winter nights drew in, I got to know George better, and as a consequence began giving him more money. After all, it may be easy to leave nameless hordes lying in the streets on frigid nights, but not people you actually know. If he was too obviously on the lash I’d proffer only a fiver or a tenner. Not because I’m judgemental, though – far from it. In my view, it’s perfectly reasonable to spend a tenner on booze or a bag of smack if you’re on the streets; it’s just that if George is bingeing he starts spinning yarns to hook in more drug money, and nobody likes being taken for a mug. However, if he was staying sober and going to AA meetings I’d dob George £15 for a night in a backpackers’ hostel.

Like many of the homeless, George avoids the free hostels, which can be veritable cesspits of abuse; he thinks he’s better off sleeping out, which may be true some of the time, but not in the cold and wet, because people die out there, they really do. The outreach workers do the rounds of our cities’ parks and wastelands every morning in the winter, shaking the figures bundled up in sleeping bags to check they’re still breathing.

At my instigation George got back in touch with the local authority’s services, because, along with the Big Issue’s hand-up, the only way for a street-sleeping alcoholic to clamber out of the gutter is for him to re-enter the system.

I live only three hundred yards from George’s pitch, and his bash (the rough sleepers’ term for an improvised shelter)is equidistant. On one faintly delirious occasion in December I was standing on the first-floor walkway of the former council block my flat’s in, talking to my Labour councillor about an unrelated local matter, when George crawled out from a concrete cranny off the courtyard below, where he had evidently spent the night. I observed to Councillor Bigham that we really should be doing more for the likes of George, and he agreed.

However, to me, George’s situation had begun to seem not so much a failure in social provision as a cosmic solecism. Since the resurgence of so-called Victorian values under the Thatcher regime, it’s become de rigueur to regard poverty as epithetic rather than environmental. The undeserving poor, it seems, are now all around us, victims of little besides their own bad character. But my feeling is that once a man or a woman is caught in the Kafka-like trap of homelessness, all bets are off: without a house you can’t get a job; without a job you certainly can’t get a house, and actually, it’s pretty bloody hard to get one even if you do have a job; of which more later.

A few days before Christmas George had a fit as a result of alcohol withdrawal and ended up in the nearby St Thomas’ Hospital for three nights. As soon as he was well enough to walk, he was pointed in the direction of the door. Then came some encouraging news: the local authority’s rough sleepers’ team had managed to secure George an inpatient detox. He’d have to wait a few weeks, but this time, after patching him up, they would also secure him some form of temporary accommodation, and then he’d have at least a hand on the ladder back into ordinary society. An ordinary society in which the bailiffs were already waiting for George with a view to collecting £4,000 in unpaid debts – because nowadays, no matter how stony broke someone is, the presumption remains that there’s blood to be squeezed from them.

On the day he went into the rehab facility I breathed a sigh of relief – but that evening I spotted the bowed and Buddhistic figure back under the cashpoint. Within hours of being admitted, George had got into a scrap with another client and been discharged, with the rider that he was not to be admitted to any London detox facility.

The good news is that today George does have another place secured at a facility; but now he’ll be heading to the West Country for a full three months of rehab – if, that is, he can hold out for another three weeks on the streets of Lambeth. This week, with my assistance, he’s gone to visit his sister in Liverpool – another child of the oxymoronic “care system” who, unsurprisingly, seems to have all the same issues as George, with this exception: she is at least housed. Why? Because she has a child, although, if George’s account is to be believed, she has some difficulties in looking after him. I get the impression that drink is often taken.

***

What does the sorry – and, some might say, drab – tale of George tell us? That the housing crisis in Britain is intractable seems a given, so long as planning policy is rigged, in effect, in favour of unscrupulous developers and the bourgeois buy-to-let bandits. The rising tide of neoliberalism in the past quarter-century (which I can’t help visualising as a vomitous tsunami coursing along London’s gutters) has had this psychic sequel: individuals no longer connect their dream of home ownership with anyone else’s.

We Britons are once-and-future Mr Wemmicks, firing our toy guns from our suburban battlements at anyone who dares to do anything in our backyards aimed at improving the commonwealth. Dickens wasn’t just the creator of the nimby avant la lettre; he also understood George’s predicament. In his celebrated long essay Night Walks, he describes a condition he terms “the Dry Rot in men”: a progressive deterioration in capabilities that leads inexorably to “houselessness” or the debtors’ prison. These are the Victorian values that contemporary Britain still vigorously upholds; yet it need not have been this way.

Reading The Autonomous City: a History of Urban Squatting, a new book by Alexander Vasudevan, put me back in touch with my youth during the 1970s and early 1980s, when to go equipped with a crowbar and a screwdriver in order to “open” a squat was regarded as the righteous contemporary equivalent of the Paris Commune or Mao’s Long March. The role of squatting in uniting those intent on pursuing what were then deemed “alternative lifestyles” (being gay, non-white or – gasp! – a feminist) with established working-class agitations for improved housing conditions was due for appraisal; Vasudevan observes that remarkably little has been published on the subject, but he makes good the deficiency with his carefully researched and discursive study.

Squatting has a long history – you could go back as far as Gerrard Winstanley and his 17th-century Diggers – but it is worth remembering that in the London of the mid-1970s there were at least 50,000 squatters and probably a great deal more. The squats could be terrifying and anarchic places; I remember them well. But they were also often havens for women and children fleeing domestic abuse and places where people afflicted with the Dickensian ‘‘Dry Rot’’ could at least find shelter. Moreover, as Vasudevan amply demonstrates, the squats were cynosures for experiments in autonomous living: hence the book’s title.

Squatting provided a buffer zone between the realm of commoditised place and space and utter houselessness, but over the past forty years this has been progressively encroached on, as squatters either made their peace with local authorities and were offered tenancies of one kind or another, or faced, in effect, criminalisation. A series of punitive measures, beginning in the 1970s, culminated in a law being passed in 2012 that for the first time made it an offence to squat in a residential building in the UK.

In This Is London: Life and Death in the World City, published last year, Ben Judah painted a compelling picture of the human crumbs being brushed from the stony skirts of the Old Lady of Threadneedle Street: with nowhere to squat any longer and space at a premium as never before, London’s houseless are being driven on to the streets, while migrant workers from eastern Europe “hot-bed” in Zone 5 dosshouses. Meanwhile I sit typing this in my one-bedroom ex-council flat, which I rent for the princely sum of £1,350 per month.

On my return to London from university in 1982, I – a single man, no less – was offered a council flat. Granted, this was on the old Greater London Council “mobility scheme”, which aimed to match not particularly deserving tenants with substandard housing stock, but there it was: an actual flat in a 22-storey, system-built block in Cubitt Town on the Isle of Dogs. The rent, as far as I can recall, was about £40 a month.

Now George begs beneath the NatWest cashpoint opposite Stockwell Tube, while my Cubitt Town flat is long gone, demolished to make way for the burgeoning Canary Wharf development and the multi­national financial services companies it now houses. Space and place have become so comprehensively monetised in contemporary London that a begging pitch can acquire a rental value.

I have never asked George if he pays for his pitch; I do hope not, because shortly before heading off to Liverpool he told me he had been served with an antisocial behaviour order, banning him from going within 200 metres of the cashpoint. I couldn’t make it up – and I’ve been publishing fiction for nigh on thirty years. 

Will Self is an author and journalist. His books include Umbrella, Shark, The Book of Dave and The Butt. He writes the Madness of Crowds and Real Meals columns for the New Statesman.

This article first appeared in the 22 June 2017 issue of the New Statesman, The zombie PM

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