Speech problems: Gabriel Quigley as Fiona, Scotland's new foreign minister in Spoiling, Traverse Theatre. Photo: Jeremy Abrahams
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Edinburgh Fringe plays tackle Scottish independence in irreverent, tub-thumping form

Because the theatrical profession generally attracts more radicals than reactionaries, these performances tend to be rallies for the Yes campaign.

While the official Edinburgh International Festival has approached the question of independence tangentially through Jacobite history (see page 50), the Fringe has dramatised Scotland’s most urgent concern more directly, with over two-dozen shows that turn in some way on the referendum.

Because the theatrical profession generally attracts more radicals than reactionaries, these performances tend to be rallies for the Yes campaign. David Hayman’s one-man play The Pitiless Storm (Assembly Rooms), written by Chris Dolan, features a veteran Labour trade unionist agonising over defection to the SNP position. Although it ultimately comes down tub-thumpingly on one side, the show – which will tour Scottish towns until the eve of the vote – electrifyingly dramatises the fight going on within the minds of the undecided.

The cheekiest contribution to the debate is Spoiling by John McCann (Traverse Theatre), which assumes a Yes vote on 18 September and imagines the day of the handover of power. Scotland’s foreign minister-elect, Fiona (Gabriel Quigley), is working on the speech that she will deliver alongside her UK opposite number, when a Scottish government official, Mark (Richard Clements), arrives, asking to check over the text. McCann entertainingly creates a scenario in which English dirty tricks are being played even after secession but attributes to Westminster a degree of Machiavellian preparation for post-independence that seems too pessimistic – although the assumption that a Yes vote might somehow be scuppered by London is revealing of the current level of distrust between the countries.

Independence dramas are trying to hit a moving target, resulting in plays that are inherently transitional and disposable. For this reason, the best work at the Traverse this year is Salmond-free, including Mark Thomas’s Cuckooed, the deserved recipient of a Fringe First Award. No doubt for economic reasons, the solo show has become Edinburgh’s default form but Thomas merges the best elements of drama and stand-up to re-enact his shocking betrayal by a fellow campaigner against the arms trade. Emma Callander’s imaginative staging includes video interviews on sliding trays pulled from filing cabinets. This intelligent morality tale starts a tour in Oxford in October, reaching London in December.

One of the few political plays looking south is Kingmaker (Pleasance Courtyard), which anticipates the resignation of David Cameron and a charismatic but shambolic London mayor’s bid to replace him as PM. One of the problems with Robert Khan’s and Tom Salinsky’s Whitehall farce is that the protagonist can’t be Boris Johnson for legal reasons – the plot involves behaviour that might shock even Bojo supporters – but any impact depends on the audience thinking constantly about Johnson.

The actor Alan Cox cleverly projects an essence of charming disaster-proneness without attempting a Boris impression but the play’s consideration of how a politician turns mistakes and scandals into proof of authenticity offers no insights that were not in Michael Cockerell’s devastating profile on BBC2 in 2013.

A strong American presence this year includes Title and Deed (Assembly Hall), a monologue by the US playwright Will Eno. The speaker in Title and Deed seems, from the rucksack with which he arrives onstage and his repeated use of phrases such as “I don’t know if you have that here”, to be some sort of tourist, although his increasing estrangement from reality suggests that he may be an alien in the extraterrestrial as well as the immigration department sense. Captivatingly played by the Irish actor Conor Lovett, this unnerving meditation on the conflicting human instincts of suspicion and sympathy finally feels like ET rewritten by Samuel Beckett.

Drawing large audiences because of the participation of the movie star Anne Archer, The Trial of Jane Fonda (Assembly Rooms) dramatises the occasion in 1988 when Fonda agreed to meet, at a Connecticut church, Vietnam veterans who were campaigning to stop her shooting a movie in their home town because of her visit to Hanoi during the war in apparent support of the enemy. Some exchanges animate the culture wars that exist in the US to this day but the conclusion – that the star and the soldiers showed different sorts of integrity – is dismayingly glib.

The oddest project is Blind Hamlet (Assembly Roxy), a production by the Actors Touring Company of a play by the Iranian writer Nassim Soleimanpour. As the lights go down, a stage manager switches on a voice recorder and places it under a microphone, which amplifies a recorded talk by Soleimanpour involving his thoughts on Shakespeare’s tragedy and tests for an eye condition that may cause blindness. His disembodied voice occasionally summons to the stage members of the audience, who are then instructed to play one of those corporate away-day games involving closing eyes and trusting others. There’s an expression about Hamlet without the prince but this is Hamlet without the Hamlet and the gimmick of an actorless play palls long before the hour is up. 

Mark Lawson is a journalist and broadcaster, best known for presenting Front Row on Radio 4 for 16 years. He writes a weekly column in the critics section of the New Statesman.

This article first appeared in the 20 August 2014 issue of the New Statesman, What the Beatles did for Britain

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.