Robert De Niro in-country in The Deer Hunter.
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After 36 years, The Deer Hunter remains one of the most fascinating films on Vietnam

Though the notorious Russian roulette scene looms large, The Deer Hunter is a tender – and even optimistic – depiction of the human capacity to endure.

One of the earliest attempts by Hollywood to process the traumatic memories of the Vietnam war was The Deer Hunter, directed by Michael Cimino in 1978. It focuses on a group of Pennsylvania steel-workers, some of whom are going off to fight just days after one of their number has got married. It’s the wedding of Steven (John Savage) that dominates the first third of the movie. His pals include the intense Nicky (Christopher Walken), who is enjoying a tentative romance with Linda (Meryl Streep); the insecure Stan (John Cazale); and the unofficial leader of the group, Michael (Robert De Niro), a clipped and practical man who is never more fully alive than when he is hunting deer in the mountains.

Cimino would become a symbol of self-indulgence once production began on his follow-up film, the sprawling and maligned western Heaven’s Gate (1980). But briefly, with the success of The Deer Hunter, which won five Oscars (including Best Picture and Best Director), he was Hollywood’s darling. He had entered the industry as a writer in the early 1970s, credited as ‘Mike Cimino’ for his unique science-fiction screenplay Silent Running (1972). Frustrated with the difficulty of getting subsequent scripts made, he wrote Thunderbolt and Lightfoot, a highly original buddy movie that subverted that genre’s conventions.

Clint Eastwood loved the script, and eventually starred in the film in 1974, with Cimino making his directing debut. Before that, he hired Cimino to rewrite John Milius’s screenplay for Magnum Force (1973), the even more reactionary sequel to Dirty Harry. Cimino helped develop the story ideas behind The Deer Hunter, which was based partly on another script, The Man Who Came to Play (its authors received co-story credits). The film’s Oscar-winning editor, Peter Zinner, recalls reading Deric Washburn’s screenplay. “It was very well-written and moved me to tears. There were almost no revisions made in the script during shooting. What was in the script is what you see on the screen.”

Cimino still gave his cast room for manoeuvre, especially John Cazale, whose character, Stan, became “an outgrowth of who and what John is as a person,” in Cimino’s words. During shooting, Cimino said: “John has a marvelous effect on the other actors. He’s given Stan a mystery that wasn’t there before.”

Cazale, who was 42 at the time of filming, had appeared in only four previous pictures. But what a quartet! The Godfather (1972), The Conversation, The Godfather Part II (both 1974) and Dog Day Afternoon (1975). Read that list one more time. That’s what a 100 per cent strike rate looks like.

However, the actor was dying of bone cancer, a fact that Cimino had kept from the studio by lining up Cazale’s scenes first to utilize what little energy reserves he had left. Eventually the studio discovered the truth. “John was dying the whole time we were shooting The Deer Hunter,” says Cimino. “I used to watch him between takes in the scenes where the boys are having a bit of fun, throwing food at each other in the Cadillac. I used to watch him wander up the mountain through those fields of wild flowers in his tuxedo and fur hat … They wanted me to fire him at the beginning of the movie, but I wouldn’t do it.” Meryl Streep, who was Cazale’s fiancée as well as his co-star, also defended the actor, threatening to quit the picture if he was removed. Cazale died shortly before filming was completed.

The rest of the cast are equally impressive. From our 21st century standpoint we can appreciate the novelty of Robert De Niro and Meryl Streep giving subdued, almost anonymous performances. Both actors are all the more convincing here for hanging back. Their love affair, after Michael returns from Vietnam without Nicky, is convincing and affecting in its drabness. There are no grand passions. Michael doesn’t even react when Linda first raises the subject of sleeping together. These are just two lonely people who go to bed with one another as a balm against their pain.

In between the nicely judged Pennsylvania sections of the film is a passage detailing the horrors of Vietnam, in which Michael, Nicky and Steven are beaten, held captive in rat-infested water and forced to participate against one another in rounds of Russian roulette. This is the most problematic sequence in the entire picture, and the one which attracted accusations of xenophobia. (Identical charges were leveled against Cimino after the release of his 1985 thriller Year of the Dragon.)

The surprise is that, after all the years of contentious debate about The Deer Hunter, there’s so much in the picture that is generous and understated. I love the cinematographer Vilmos Zsigmond’s slow, curious zooms into scenes of people socialising, or doggedly working, or going about the kind of humdrum activities not normally considered worthy of the camera’s attention. Cimino and Zsigmond show people in their natural environment, struggling through ordinary cluttered lives. The film is alert to incongruous details, whether humorous (the giggling maids of honour flailing around in the grey streets) or tragic (Linda at the wedding, decked out in her glad rags with a bruise on her cheek).

Director and cinematographer established early on a distinction between interior and exterior sequences. “The interiors are intimate and warm,” noted Cimino on the set, “whereas the exteriors are big and cold and gray. The landscape is an important factor in the film. The steel mills are always in the background, towering above the people, towering above the houses, towering above the town. Yet I don’t mean to portray them as oppressive, but rather to convey strength. In a strange way, the mills become a symbol of life. People go but the mills are there.”

For its director, it remains a hopeful movie. “It has a positive feeling for life, an admiration for the characters’ abilities to go on after a horrendous experience and go on in a quiet way. There’s a great deal of open sentiment in the film; people say, “I love…” They’re passionate about things.”

The Deer Hunter is on general release.

Ryan Gilbey is the New Statesman's film critic. He is also the author of It Don't Worry Me (Faber), about 1970s US cinema, and a study of Groundhog Day in the "Modern Classics" series (BFI Publishing). He was named reviewer of the year in the 2007 Press Gazette awards.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.