Culture Interview with Ken Levine, Creative Director of Bioshock Infinite Viewed with hindsight, the constituent parts of BioShock were as disparate as they were bizarre. A game set inside a deep-sea dystopia, called Rapture, combining elements… By Bulent Yusuf
Ken Levine: “We had to kiss a lot of frogs before we found our prince” The creative director of Bioshock Infinite talks to Bulent Yusuf about the new game, storytelling and unintended consequences. By Bulent Yusuf
Ever the willing ally Australians were on hand even for the Boer war and the Boxer Rebellion. They were involved in more o By Bulent Yusuf