The Tolkein-inspired world of Skyrim. Image: Bethesda
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How Skyrim is teaching university students about the decline of US empire

Rice University’s psychoanalytics course "Scandinavian Fantasy Worlds: Old Norse Sagas and Skyrim" uses an open-world action role playing video game as its core reading.

Sometimes I browse through university prospectuses. Not because I’m interested in studying, but because I’m interested in what others might be. I’m interested in what British institutions have to offer. And I’m interested in the ways in which they figuratively showcase their educational wares on crisp, glossy A4 pages, as well as within streamlined, digitally formatted PDFs; the dual-pronged approach to advertising seemingly fitting for this perceived age of media convergence in which we live. The old-meets-new agglutination makes me especially interested in the plethora of hybrid, diversified and culturally endowed courses available to today’s prospective undergraduates. Film, media, television, theatre, comparative literature - the arts are all well represented, waiting to be discovered on paper and/or at the click of a button.

Well, almost all. If you have a penchant for video games, you’ll likely struggle to find modules over and above the standard programming and development classes.

But why is this? Why is film or television or theatre legitimised in creative academic circles, acknowledged as "art", yet video games as a medium - surely the cultural medium of the twenty first century - is not? "Scandinavian Fantasy Worlds: Old Norse Sagas and Skyrim", taught at Rice University in Texas, lends little credence to the increasingly tiresome debate. Introduced by Professor Donna Ellard in 2012, the 15 week long module uses the popular video game Skyrim as its core text and, by holding a mirror to modern day America’s political spectrum, draws comparisons between Skyrim’s mythical institutions and the Land of the Free’s economic and governmental establishment.

Aimed predominantly at students interested in psychology, politics, and history - and perhaps crucially those with little video game experience - Professor Ellard explores why America has a tendency to fantasise towards a historical period inconsistent with its own, and how Skyrim’s Tolkien-esque themes and setting can help students to understand America’s place on the world stage against a tide of ever-receding imperialism. In doing so she attempts to portray how video games can and should be considered valid academic platforms.

“We have no historical relationship to the British mediaeval past, and, even further afield than that, we’ve got no cultural kinship with Scandinavia,” explains Ellard in reference to the United States in modern context. “So the class is really interrogating why we have such strong cathexis to a medieval period that is not our own and also to a medieval period that is markedly Viking. The course couples readings with Norse sagas and also mythology, Freudian psychoanalysis and Skyrim itself to try and think about why, in this cultural moment, we love Skyrim so much. It’s not just sort of me as a mediaevalist reflecting on the Middle Ages in some sort of historicist mode; it’s very much thinking hard about what’s happening in this moment towards a past that’s not ours whatsoever.”

Generally, Ellard feels that psychoanalysis is a way of looking at life on a wider scale, but feels video games, as products of human psychology, must be viewed through this lens. Fantasy and play are both key components in psychoanalysis, therefore Ellard points out that these concepts can be applied more broadly towards any piece of art. From this standpoint, Ellard’s initial attraction to Skyrim was purely academic.

Although never previously interested in video games, whilst watching over her nephew’s shoulder one afternoon - where he wrestled not only with the game’s host of formidable fantasy antagonists, but also its complex socio-political themes - she became entranced. And although something almost entirely new to her, Ellard was able to draw fairly distinguished parallels between Tolkien fantasy lore, modern US politics, and Skyrim itself. She identifies the time period during which the Lord of the Rings trilogy was written as Tolkien’s attempt to manage what it meant to be British, against the frailties of a nation and empire sandwiched between two world wars. Ellard believes Skyrim echoes this status disparity, and in a wider sense the overarching concept translates to real world American politics.

“[Skyrim] comes in a world post-9/11. [This] was a moment in which the US started to realise it was an empire on the rocks and its popularity through the beginning of the 2000s very much corresponded both to its insecurities as a nation and as an empire that recognised itself as no longer the tour de force that it thought it was,” she says. “I think that even though we talk about globalisation, stories of nation and empire are stories of identity formation. Britain lost at the end of WWII and America began to rise as a world power. I think that the Victorian era is one that we are mourning, or least are attempting to mourn, now particularly in America where we can finally see that the sun has set. We’re not doing a very good job of letting that go.

“Mourning and grieving are Freudian concepts, going back to the course, that we associate with what we do in our personal lives; someone dies, and you mourn their passing as a means of reconstructing your own - an identity in the present tense without them. I think the same thing is true when you’re talking about nations - we hitch our stars to these little stories that we get told in history classes about where we come from as a people. Once those narratives and myths are no longer valid we struggle as a people until we make new myths for ourselves; ones that perhaps have a black president, for example, and you know how that’s not gone so well in the US. Or a myth in which our forefathers aren’t all Anglo-American, and you can see our inability to come up with the immigration bill in the US. That’s another inability to grieve and move forward toward a new set of myths and fantasies. 

“You can see this in Skyrim: the Stormcloaks [a group which wishes to secede from the Empire] and the Empire act as a through line in the main quest, and nation and empire is critical to playing the game. It's fantasy mix-and-match with these creatures that come out of a Tolkienian wellspring, and [they] are part and parcel of all that.”

Once thinking in these terms, there are perhaps an abundance of parallels to be drawn between the in-game political narratives portrayed in Skyrim, and those which exist in the real world - not necessarily exclusive to the American spectrum. As Skyrim itself is the class primary text, the course is centered around three core modules whereupon students complete different portions of its main quest, encouraged in turn to arrive at this potential myriad of conclusions themselves. At the end of each module, students dissect YouTube videos which showcase players at various stages in the game’s storyline - similar to when literature students read poems as homework which are then discussed in the classroom, suggests Ellard.

Consistent with any other course of academic study, assessment takes the form of a midterm and a final examination, whereby students must frame a connection between Skyrim lore and a psychoanalytical reading covered in the weeks prior, as well as answering questions relevant to video sequences of the game in action.

By putting the relative snobbery and pretension at times associated with academia to one side, the Scandinavian Fantasy Worlds: Old Norse Sagas and Skyrim course is a perfect example of the potential video games carry in not only transcending stereotypes, but in actively encouraging learning. As an interactive medium, video games have arguably more power than any other in conveying their desired message, as the learning process becomes an idiosyncratic, two-way operation. There will no doubt be those who scoff at these attempts to integrate the medium into the classroom, however, perhaps surprisingly, the majority of Professor Ellard’s student enlistment came from medievalist backgrounds who were not video game enthusiasts. The rest came from even further afield.

“Most of those who took the class were not videogame players - they had taken many medieval classes with me and so they were approaching it from a kind of similar perspective,” she says. “The ones who came to me from mathematics, or engineering disciplines that are pretty far afield from literary studies - I found them to be the most interested, because it challenged them in so many different ways the way that they thought about what literature could do.

“In terms of marks, I would say I got some of the best student papers I got at Rice.”

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Only Drake could wow the O2 by pointing out random audience members' clothing

It takes charisma to pull off abandoning hits halfway through.

On the last London night of his Boy Meets World tour (20 March), Drake doesn’t come on stage until 10pm, which is enough to kill off most gigs at the O2 Arena (hello, Bieber), as people are worried about getting the Tube home. The amount of rum and Coke in the room – a steaming, unrecognisable space with a false ceiling of globular lights and a stampeding crowd split in half by a fence – certainly helps keep the buzz. But who’d have thought that a man standing onstage diligently pointing at audience members and saying what they’re wearing (“You in the blue dress shirt with the ­lager!”) would constitute one of the most exciting nights the O2 has seen in a while?

“Tonight is not a show, not a concert, not about me,” says Drake, who runs an annual “Drake Night” in Toronto and once visited Drake University in Iowa.

So far, the world’s favourite rapper – his latest album, More Life, recently got 90 million streams on its first day of release on Apple Music alone – has had a shifting identity. His songs capture a new strain of emotionally literate but solipsistic hip-hop, which can feel intense or whiny depending on how you look at it. His offstage behaviour is Type-A rapper – he has been accused of throwing beer bottles at Chris Brown, he has been punched by Diddy and he has had altercations with Jay Z, Kendrick Lamar, Pusha T and Ludacris.

But Aubrey Drake Graham, the son of a white, Jewish mother and an African-American father who once played drums alongside Jerry Lee Lewis, does skits about his petulance on Saturday Night Live (see “Drake’s Beef”). Emotionally demonstrative, openly dysfunctional, a bit of a bruiser, with an ability to flit between a dozen styles of music while expressing a desire for crowd participation that borders on the needy . . . Could this man be the ­Michael Bublé of hip-hop?

Drake’s sprawling two-hour roadshow is held back from chaos by the force of his physical presence. Blunt-headed with muscular, sloping shoulders and mesmerising, nimble feet, he prowls the edge of the stage. He has had so many hits (and has so many guest stars tonight) that he is not interested in playing them all the way through. Instead, recalling Prince in the same venue ten years ago, the show becomes a series of medleys. With just a drummer and a synth player at the back of the stage, he demonstrates an invisible, physical control over the music, operating it like a string puppet, stopping or starting songs with the drop of a foot or the shrug of a shoulder, so they collapse in the middle and are gone.

It takes charisma to pull off abandoning hits halfway through. Pointing at people in the audience, real or imaginary, is a music hall thing. Bruce Dickinson and Metallica’s James Hetfield do it too. Amid a hokey message to follow your dreams, he recalls his time spent singing for $200 a night as a John Legend tribute act. Cue a perfect demonstration of Legend-style singing – before he suddenly sloughs off “all this bathrobe-and-candle-sexy acoustic Ed Sheeran shit”, while huge columns of flame engulf the stage.

Drake is still at his best with blue, slinky songs of alienation – “9”, “Over”, “Feel No Ways” and “Hotline Bling”, which doubles up as make-out music for the couples in the crowd. One pair of lovers, Drake establishes during one of his crowd surveys, have been together for ten years. “I can’t even make a relationship last ten days,” he laments. In 2012, he told the Guardian, “I’ve had too many girls to ever feel uncomfortable about the man that I am.” An old-school boast from a modern man.

The guest stars serve to highlight Drake’s variety, rather than shine on their own. Their songs, too, are started, suspended, chopped and screwed. Drake is more macho when there’s another guy onstage with him – doing “Successful”, with the literally named Trey Songz, or dueling with thefrenetic Skepta, who sounds so much tougher (maybe because he’s a Londoner). The two whirl around the stage like helicopter seeds.

Nicki Minaj, apparently Drake’s one-time lover, rises fembotishly from a hole in the stage and says in a London accent, “I want some fucking crumpets and tea.”

She adds, of her host, “This nigga single-handedly changed the game.” Minaj sings her song “Moment 4 Life”: “I call the shots, I am the umpire . . .” But she doesn’t really. Even her presence flares up quickly and is gone.

Kate Mossman is the New Statesman's arts editor and pop critic.

This article first appeared in the 23 March 2017 issue of the New Statesman, Trump's permanent revolution