"An affront to the Brodudes": Games of the Year 2013

It's not been a great year for gaming (the PS4 and XBox One launches have taken up a lot of developers' time), but there have been some good releases worth celebrating.

It was always likely that 2013 would be a quiet year in terms of games with the arrival of new consoles largely stealing the show, and so it turned out to be. Even GTA V, one of the biggest success stories in media history, was very much an exercise in following the proven route. The surprise hit of the year was Gone Home, a game that was such a brazen affront to the warrior spirit of Brodudes everywhere that it will likely lead to the downfall of western civilisation as we know it.

With the Xbox One and PS4 going head-to-head, and Steam OS entering public beta, it looks like 2014 will be a very interesting year. Alas, 2013 has largely been spent watching the players take their places; it will be 2014 when they start hitting each other with chairs, demanding paternity tests and bleeping at each other vociferously.

However despite the creeping sense of being in the calm before the storm there have been some great games this year, and, in no particular order, here are my three favourites (and some honourable mentions).

Metro: Last Light
At the start of the year I thought I was done with the corridor shooter, having not really enjoyed one since FEAR way back in 2005. In an increasingly tired format - hold down W, click on all the faces with the left mouse button, eight hours later game complete - Metro: Last Light renewed my faith.

What Last Light managed to achieve in a way that recent Call of Duty, Bioshock and Halo titles failed to do is make the game actually interesting both through the use of game mechanics and the level design. The giant spider monsters, for example, must be deterred from attacking with light and are bulletproof all over except for their squishy underbellies. This means if you want to kill them you have to chase them into a corner with a torch, causing them to flip over in an angry, shrieking mess so you can shoot them. This is rarely practical, so some parts of the game you just have to fend them off with the light because you don’t have the ammo, the time or the battery power left in the torch to fight them. Because you don’t usually have to kill these monsters to proceed, you start to question whether you are even supposed to kill them, if they will just keep on coming anyway; you start to wonder if the game is telling you to run, if you are fighting a losing battle. Bringing that sort of creeping doubt into a linear shooter is genius level game design.

The game also encourages you not to kill. Human life is valuable, even the lives of your enemies, with the human race as an endangered species. You are encouraged to avoid or knock enemies unconscious, rather than murder them all in honourable combat. The stealth system is not the best, forgiving almost to the point of comedy at times, but it provides an alternative to just blasting everybody. This is a game in a genre characterised by ever increasing levels of pointless brutality and yet you can go through it without actually killing another human being. That in itself is bordering on revolutionary.

The story has a slightly crumby ending but it is gripping until you get there, and is at times genuinely moving. This is not a post-apocalyptic setting like that of Fallout, where the ruins of the old world are the stuff of legends and fables; this is a game set within living memory of the apocalypse itself, there is rawness and hopelessness to it. Lastly, the game is absolutely beautiful to look at - it's far and away the best looking game of this year, or any year for its type. The tunnels are suitably closed-in and creepy, while the outdoors is simply mesmerising, not just from the technical standpoint that it looks incredibly lifelike, but the design of it, the mournful majesty of it all, is incredible.

Wargame: Airland Battle
There is something beautiful about the Wargame series, something that speaks to what games design should really be about. There was no mass media hype, there was no attempt to court controversy or bait people for attention, there were no concessions made in the complexities for the sake of accessibility. Eugen Systems made a game, like the game before it, better; they charged a fair price; they fixed the bugs in a timely fashion and they provided additional maps and units over the months following release without charging extra for them. This should not be remarkable behaviour for a developer and yet in 2013 it is.

Airland Battle is a real time strategy game set amid the cold war, pitting NATO versus Warsaw Pact in a Scandinavian theatre of war. There is none of the bombast and jingoism of the World in Conflict or Company of Heroes series, the game takes a naturalistic and pragmatic approach to the warfare of the era avoiding the easy stereotype of hordes of ill equipped Soviets against technologically superior but outnumbered Westerners.

The game itself is phenomenally good - intuitive and absorbing enough to feel like a simulation, but balanced and designed carefully to provide a fair challenge. The result has a far greater feeling of veracity than something like Company of Heroes 2, while at the same time being easy to pick up. The inclusion of elements like cooperative play is also a very welcome improvement from the original and a good way to learn the game from more experienced players without going through the process of getting relentlessly battered by them in competitive games.

Payday 2
There is so much to hate about this game: the incredibly mean way that it withholds things like weapon upgrades and customisation options; the fact that it promised all manner of different heists and delivered instead a master class in location recycling; the fact that by the time your character is high enough level that you’ve unlocked the abilities required to be a sneaky criminal you have the firepower and armour to not need to sneak; the fact that the developers managed to turn armed robbery into a grind where losing your saved game can put you back to square one. All these things are easy to loathe. Really this game shouldn’t be anything like as good as it is, but so help me it’s just so much damn fun.

Functionally Payday 2 is a cooperative arena shooter, but it frames itself as a game about armed robbery, which wouldn’t you know it is a vastly more compelling scenario than getting swarmed by zombies as is standard for this genre. When everything comes together Payday 2 feels like you’re playing through the big heist scene from Heat, and the game is designed well enough that it comes together more often than not. This is a great team game, tense, challenging and satisfying.

While Payday 2 will always feel like something of a disappointment because of how much better it so easily could have been, it still deserves a lot of respect for how good it actually is. A lot of games have cooperative arena fight modes, from Mass Effect 3 to Call of Duty to Left 4 Dead and Killing Floor, none of theirs are remotely as good.

It is also an interesting measure of where we are as a society when a video game about robbing banks and shooting vast numbers of policemen isn’t considered remotely controversial.

Honourable mentions this year
Saints Row 4: I couldn’t really call this one of the games of the year since it is such a markedly weaker offering than the second and third games in the series. However, it’s not bad, and if you absolutely, positively, have to end a series like Saints Row this is how it should be done. Hopefully this is the end. Much as I love the Saints Row series I would love to see the developers do something new.

Tomb Raider: The return of Lara Croft provided a game that was not outstanding in any specific area but which managed to do everything that it attempted to do very well. This sounds like faint praise, but in retrospect, just looking at how many things Tomb Raider attempted, and succeeded at, it is actually quite a feat. It will be interesting to see what becomes of the franchise from here.

XCOM: Enemy Within: Polished up and fleshed out the already pretty shiny and fleshy XCOM: Enemy Unknown. More missions and more things to do on top of an original game which was already very good can’t be a bad thing. Disappointingly, however, the developers chose not to address the problems with the difficulty curve that blighted the original game. If anything the MEC troopers just make the game even easier.

Fallen Enchantress: Legendary Heroes: To sum it up very simply, this game is Civilisation set in a fantastical world of magic and monsters and it is very, very good. This is one of those games that you can lose whole days to; and they will be good days, spent in that comfy, contemplative state that only a proper grand strategy game can provide.

An in-game screenshot of Metro: Last Light. (Image: Deep Silver)

Phil Hartup is a freelance journalist with an interest in video gaming and culture

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How Girls made an entire episode out of a single conversation about sexual assault

“American Bitch” is a claustrophobic and clammy exploration of horrible rape debates.

Recently, I was at a party in London that a friend had brought me to. I knew nobody else there, and was happily chatting complete nonsense with a total stranger. Somehow the conversation meandered to a problematic male celebrity accused of domestic violence.

I made an offhand comment about how I couldn’t support him any more. The man I was talking to objected. Should we believe everything we hear? In under five minutes, our conversation had reached a point where he said authoritatively, “Are you really going to confidently throw around statistics like ‘over one in 20 women are raped’? Listen, I know the legal definition of rape.”

The machinery in my brain gave a familiar, dull clunk. Oh, I’m in one of those conversations. One of those conversations where a man tells a woman about what counts as rape and what doesn’t.

It takes a few minutes to realise that the latest episode of Girls, “American Bitch”, is one of those conversations. It opens with Hannah approaching a lovely white pillared apartment block, politely telling the doorman “I’m here to see Chuck Palmer.” She reapplies her lipstick in the elevator. Is she interviewing someone for a magazine? Picking someone up for a date?

Chuck meets Hannah at the door, asks her to take her shoes off, line them up next to the others, without touching his suede boots, and mentions that the “special slippers” are “just for” him. In case we were in any doubt, he says “Yes, I’m that asshole.” We see endless copies of books with his name on the cover, and certificates branding them New York Times Best Sellers on the walls, a Pen Faulkner Award for Fiction, even a photo of him with Toni Morrison. This is a very famous writer.

When Chuck admits it was “good” that Hannah showed up, she replies, “I’m just surprised you found the article that I wrote. You must have an ass-deep Google alert on yourself, this was like a niche feminist website, it’s not the front page of the Times.”

“It’s just I’m hypervigilant these days,” he says. “Look, I’m not trying to get an apology out of you.”

“Ok, good.”

There’s a very specific edge to their conversation – we’re in familiar territory. “I’m obligated to use my voice to talk about things that are meaningful to me,” Hannah goes on. “And I read something about you that troubled me, that troubled me greatly – namely, that you’re using your power and your influence to involve yourself sexually with college students on your book tour, and whether all those sexual encounters were consensual or not –”

“Ok, hold up, because that’s where this line is pretty fucking messy, when words like consensual are thrown around.”

Oh, here we are. One of those conversations.

The scene carries on like this long enough for us to realise that this is probably a bottle episode - with limited characters and sets to keep costs down - like Season Two’s “One Man’s Trash”, featuring Patrick Wilson. That was another episode focusing solely on Hannah hanging out in the big luxurious apartment of a richer, older man. But this one is more of an ethical dialogue about the problems of accountability verses privacy. For the full half hour, Hannah and Chuck debate. Chuck claims his own kind of victimhood. His personal life has been invaded, a kind of groupthink has ended with the presumption of his guilt, and now, he can’t sleep, having nightmares about his daughter discovering the allegations online. “You remember what happened at Salem,” he says gravely. “I’m the witch!” (A few moments later, he compares himself to “some fire and brimstone preacher”, seemingly not noticing the irony.) Meanwhile, Hannah stands up for the girls who claim Chuck assaulted them, adding her own experience as a victim of sexual assault to the discussion to try and help him to understand.

Of course, this isn’t simply an ethical problem explored in dialogue. The texture of their debate is as telling as the basic argument itself. Chuck repeatedly interrupts Hannah, when she’s saying things like “women who have historically been pushed to the side and silenced an–”. He asks sarcastic, aggressive questions like, Did I put a gun to her head? Did I offer her a job?” and, even, “How does one give a non-consensual blowjob?”

At the same time, he also tries to charm Hannah, singling her out as special. “Listen, you’re clearly very bright, I could tell that from the first sentence you wrote,” he says casually, a minute or two into their first conversation. “Why would a smart woman like you write a very long and considered piece of writing on what is ultimately hearsay?” he says soon after. “Cause you’re smart, you write well, you write sharply,” he insists, when she asks why he invited her over instead of a different journalist.

And it works. Chuck is just self-deprecating enough that we see flashes of humanity in him. He asks Hannah questions about where she grew up, giggles with her, and talks about her dreams to be a writer. “Maybe one day you’ll be famous,” he says. “And a lot of people will know some stuff about you – some stuff. I mean, they’ll think they’ll know everything, but they won’t. Like what happened to me. You thought you knew everything, but you didn’t.”

Hannah shakes her head like a schoolgirl in trouble. “No, I didn’t,” she says.

At this point, I felt a squirming in my stomach. Viewers have always been quick to blur the line between fiction and reality when watching Girls, and we know that Lena Dunham has plenty in common with both Hannah and Chuck: yes, she’s a feminist writer who has spoken out about sexual violence, but she’s a famous writer who has faced a degree of public condemnation – and was even accused of sexually assaulting her sibling. “We just wanted to look at it from all sides,” Dunham told Vulture of the episode. Was Girls really telling the story of the poor, misunderstood, sexually aggressive male writer?

The next scene takes place in Chuck’s bedroom, where Hannah is awestruck over a signed copy of Philip Roth’s When She Was Good – Roth’s only novel with a female protagonist, Lucy, who repeatedly attempts to connect with and reform the disappointing men around her. “I know I’m not supposed to like him because he’s a misogynist and he demeans women,” Hannah says, in a comment that could easily refer to Chuck as much as Roth, “but I can’t help it.”

Chuck eventually asks Hannah to lie down on the bed with him – whilst encouraging her to “keep your clothes on to delineate any boundaries that feel right to you” – and when she does so, he unzips his fly, rolls towards Hannah, and flops his dick onto her thigh. Hannah surprises even herself when she touches it, panics, and tries to leave.

It’s a typical Girls moment - ridiculous, blunt, and sudden but still funny, and it reveals Chuck once and for all for the predator he is, whilst simultaneously portraying him as pathetic.

“People don’t talk about this shit for fun,” Hannah tells Chuck, and she’s right, these arguments are not fun. As Dunham told Vulture: “We’re having so many conversations about rape culture and assault and they’re really, really important conversations, but a lot of women walk around with a lot of shame about things that don’t look like rape in the traditional way.” Although there’s a grim humour in the familiarity of these scenes, this bottle episode feels claustrophobic and clammy, with shots of Hannah rubbing her neck or looking away awkwardly. It’s sweaty and stressful.

“Anyway, last year, I’m at this, whatever, warehouse party in Bushwick, and this dude comes up to me,” Hannah says earlier in the episode. The two are old schoolmates, and they talk about a former teacher, who Hannah calls out as a molester. “And you know what this kid said? He looks at me in the middle of this fucking party, like he’s a judge, and says, ‘That’s a very serious accusation, Hannah.’ And he walks away.” Yup. Sounds like one of those conversations.

Anna Leszkiewicz is a pop culture writer at the New Statesman.