Southcliffe on Channel 4: A tangled narrative with Very Important Messages about loneliness

It has cult hit written all over it, but something this arty drama just doesn't sit right, says Rachel Cooke.

Channel 4
By the time you read this, Southcliffe (4, 5, 11 and 18 August, 9pm), Channel 4’s earnest new four-part series, will undoubtedly have been decreed a critical hit. Arty, lingering camera shots? Tick. Serious, committed actors (Rory Kinnear, Shirley Henderson, Eddie Marsan) putting in serious, committed performances? Tick. Slightly weird, minimalist dialogue? Tick. A tangled plot with Very Important Messages about loneliness, hardship and social alienation? Double tick and perhaps a small golden star. Over at Bafta HQ in Piccadilly, they’re probably already engraving the little statuettes.
Yet I feel so uneasy about it. Tell me if I’m wrong but I think its highbrow exterior, all smeary skies and slightly difficult-to-hear voices, hides a surprising and rather dubious cheapness. In case you don’t know – and it’s been so hyped, you’d have to have been living on top of Scafell Pike for the past month not to – the series is about a small market town and the way its inhabitants are pitched into grief when a local loner, Stephen (Sean Harris), goes on the rampage with a gun. Fifteen people are killed, children among them.
So far, so grim. This being television, everyone who died – or almost everyone – had known Stephen (at the end of his big day out, he died, too) and some of them had recently treated him quite badly. Even less probably, one of the reporters sent to cover the killings for national television, David Whitehead (Kinnear), grew up in Southcliffe and remembers Stephen from school. Perhaps this explains why his overwrought reports to the camera seem to have come straight out of The Day Today.
If this all sounds somewhat emotionally overloaded, I haven’t even started yet. Not only was Stephen – also known as “the Commander” – a joke, the victim of verbal and physical attacks; he was also caring pretty much single-handedly for his bed-bound and senile mother. In one flashback – Southcliffe spools disorientatingly backwards and forwards, like a bad dream – she appears to have used her handbag as a potty. No wonder he was at the end of his tether, eh?
David, meanwhile, was bullied as a child, after his father was accused of causing an industrial accident at a power station in which he and several other men died. David hates Southcliffe and seems hardly surprised by what happened there. The locals didn’t see it coming? No wonder they didn’t. The smallminded, ignorant, wilfully blind bastards!
It gets worse. Stephen’s social worker, Claire (Henderson), is desperately trying for another late child – she’s doing IVF – when her teenage daughter is gunned down. It’s as if loss were a numbers game (sorry, but no one loses a child and thinks: “Oh well, I’ve got another two at home”). And it’s not enough for Paul (Anatol Yusef), a pub landlord who owed Stephen money for odd-job work, to lose his wife and two small children in the attacks; he has to have been having an affair, too, so that his pain carries with it the horrible whiff of punishment.
Just in case we haven’t quite grasped that nothing is simple here – except that it is, in a weird way, since by now we’re thinking that if only people had been kinder to Stephen and paid more attention to him, he might not have gone nuts with his gun – another of Stephen’s victims is Chris (Joe Dempsie), a soldier just home from Afghanistan. Funny, isn’t it, the way not every man who kills is deemed to be a murderer? Isn’t the world warped?
This isn’t to say that there aren’t things I admire about Southcliffe. On the plus side, I have a strong feeling that it will have a redemptive ending – the community will, perhaps, come closer together – and I’m a sucker for human resilience. And Harris’s performance as Stephen is truly something to behold: shuffling and nasty. He looks so empty.
The script – by Tony Grisoni, best known for Red Riding – has some decent lines, the kind you notice and turn over in your mind afterwards. “I feel like a dead pigeon,” says Queenie, Stephen’s frail mother, as he hoists her out of bed. “Your beard water’s like soup,” says Paul’s small daughter, watching him shave in front of the bathroom mirror.
Southcliffe’s director, Sean Durkin, has given the series a horrible intimacy, his camera in people’s faces and on the dashboards of their cars. I gather that the people of Faversham in Kent, where the series was filmed, are anxious about the effect that Southcliffe will have on tourism. To me, though, the town looks beautiful rather than bleak, mysterious rather than menacing. Durkin certainly has an eye for an interesting horizon, for strange weather, for peeling clapboard – but I’m afraid that I don’t buy it at all as the work of art it clearly longs to be. Art simply isn’t this brutal, this laboured, this insistently pedantic.
Lonesome road to reporting: Anthony (Al Weaver) and David Whitehead (Rory Kinnear). Photograph: Dean Rogers/Channel 4.

Rachel Cooke trained as a reporter on The Sunday Times. She is now a writer at The Observer. In the 2006 British Press Awards, she was named Interviewer of the Year.

This article first appeared in the 12 August 2013 issue of the New Statesman, What if JFK had lived?

Kyle Seeley
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For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.