Reviewed: BioShock Infinite

Moral maze.

Strip an excellent first-person shooter video game down to its core and you find two components: great gameplay and a well-told story. In BioShock Infinite, the mind of its creative director, Ken Levine, has created a twisted, disturbing and morally challenging narrative overlaid on to impressive animated graphics and games engine.

Levine’s world is the racially segregated Columbia: a 1912 airborne city state that has recently seceded from the US. To further complicate the mash-up of historical references, Columbia is a theocracy ruled by the all-powerful Father Comstock.

As well as the usual scenarios testing your fine motor skills, Infinite sets a series of moral dilemmas – challenges so gruesome I fear they may put me once again in a real-world conflict with the chairman of the home affairs select committee, Keith Vaz, who takes a less benign view of video games than me.

While Vaz usually uses the Call of Duty series to promote his strongly held views about the portrayal of violence in games, this is perhaps only because he has never heard of the BioShock series, with its re­pulsive graphics for an accurate head shot and the ability to kill unarmed acolytes in a place of worship. Early in the game, you win a raffle and are asked to throw the first baseball at a manacled interracial couple, on stage for a public stoning. Do you hurl the missile as requested, or break the laws of Columbia and hope you can escape by throwing the ball at the compère instead?

Being a socialist, and wedded to the principles of fairness and equality, I chose to break the laws of Columbia and quickly ended up in a melee requiring me to slay numerous police officers.

The fight was too frenetic to spend time pondering the game’s ethics and contrasting them to real-world principles. I quickly rationalised the act as the first combat in an adventure that would emancipate the people of Columbia from their evil overlord, Comstock.

Infinite’s protagonist is Booker De Witt, a world-weary bad debtor with the kind of physiology that gets you hired to save heroines from locked towers. Which is just as well, because this is the first task he faces. You are to rescue Elizabeth, a young woman who can tear holes in the space-time continuum, allowing you to grab weaponry and supplies from other dimensions, which come in handy when the two are escaping from Father Comstock.

Returning Elizabeth to the unnamed people in New York who are going to pay off De Witt’s debts is your stated goal. But Elizabeth, liberated from her gilded cage, has different ideas. She wants to go to Paris. And she doesn’t like De Witt racking up the body count – another one of Levine’s tiny moral challenges to the gamer.

As the adventure unfolds, De Witt develops his powers, from telekinesis to firebombs and electricity blasts. A minor irritation is the inability to carry more than two weapons at a time, which is particularly frustrating when you wish to use sniper fire. The design team seems to have simplified the character inventory from earlier versions of the game, perhaps anticipating a wider audience of less fanatical gamers. Experienced players will also find the “normal” difficulty setting a little tame.

Whatever the tiny defects, there is little doubt that BioShock Infinite will count sales in the millions. The attention to detail from the animation director, Shaun Robertson, and his team should win awards – just take Elizabeth from her Irish jig on the beach and let her explore, and you’ll see her independently execute animated routines. It must have taken hundreds of hours of artist time to achieve this tiny piece of colour.

I don’t think I have ever played a video game that has confronted racism in such an upfront manner as BioShock. There are segregated toilets, exploited black workers and prejudice. Will this portrayal serve to challenge the less informed gamer about the dangers of apartheid? My hunch is that many will just see it as another shoot ’em up with an interesting backdrop as a storyline. It fails as a breakthrough polemical first-person shooter because the plot doesn’t adequately integrate with the gameplay.

That said, beyond the moral dilemmas, BioShock Infinite is an impressive game. It has a powerful storyline that will leave it lingering in the memory of gamers when lesser attempts have long been forgotten.

Tom Watson is the Labour MP for West Bromwich East

All is not well in Columbia. Credit: Irrational Games.
Tom Watson is the MP for West Bromwich East, and Deputy Chair of the Labour Party. He is also an avid gamer and campaigner for media integrity.

This article first appeared in the 12 April 2013 issue of the New Statesman, Centenary Special Issue

Photo: Warner Bros
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Every single line spoken by actor Harry Styles in the movie Dunkirk, evaluated

Judging the actual speaking and acting the from teen icon.

When it was announced that Harry Styles had been cast in Dunkirk, most people assumed it was a Drew Barrymore in Scream sort of deal. A big name, who would be plastered over the posters, front and centre at promotional interviews, but given a barely-speaking part and probably killed off in the first five minutes. Not so! Not only does he not die early on, Harry has a very significant amount of time on screen in Dunkirk, and even more surprisingly, a lot of that time involves actual speaking and acting from the teen icon. In this action-heavy, dialogue-sparse film, he has more lines than most.

Of course, the most normal human response to this revelation is to list every single time he speaks in the film and evaluate every moment on a line-by-line basis. So here it is. Every single line spoken by actor Harry Styles in the movie Dunkirk, evaluated by a very impartial Harry Styles fan. Let’s go.

Obviously, this contains spoilers for Dunkirk.

“What’s wrong with your friend?”

It’s the first line, but it’s a goody. So nonchalant; so effortless; breezily accompanied by a mouthful of toast and jam. Curious, friendly – but with dangerous edge. A lurking threat. A shiver of accusation. This sets up Alex as a normal, if self-assured, bloke who also wants to be sure you’re not about to get him killed. A very strong debut – the kind of line that, if you didn’t know better, would make you think, “Hm, who’s this charismatic young guy”?

A cheer.

Solid 8/10 cheer, believe this guy has cheered before.

“You can’t leave us! Make some room!”

It’s only been ten minutes, but things have really kicked up a notch. Raspy, panicked, desperate, this line left my heart jumping for my poor sodden son. A triumph, and certainly one of Harry’s best lines.

“Hey!”

Here, Alex yells “Hey!” to get the attention of other soldiers, which turns into louder, repeated cries for their attention. I can find little wrong with this “Hey”, and indeed later “Hey”s, but I would not nominate it for an Oscar. This “Hey” is just fine.

“What’s that way?”

I believe that Alex does not, in fact, know what is that way. (It’s a boat.) 7/10.

“S’grounded!”

Alex has delivered the last three shouts with exactly the same intonation. This is good because normal people do not opt for variance in tone when desperately yelling at each other across the beach. I also appreciate the lack of enunciation here. Great work, Harry.

“’ow long’s that?”

I believe that Alex does not, in fact, know how long it will take for the tide to come in. (It’s about three hours.) 7/10.

“Poke yer head out, see if the water’s come in”

Alex is ramping things up a notch – this is authoritative, even challenging. Excellent pronunciation of “aht”, more great slurring.

“Talkative sod, aren’t ya?”

A big line, important for the growing hints that Alex is mistrustful of the silent soldier in their group. And yet not Harry’s absolute best. A little too much forced vowel for me.

“For fuck’s sake!”

Oh my God, we’re here now boys. It’s begun. The water’s not come in. Forget the high-explosive, Alex has only gone and dropped a bloody F-bomb, and Harry’s performance is actually stressful. What an about-turn. Delivered with spitting fury; the “for”, if there at all, almost inaudible; a dropped box clanging to the ground for extra impact. We know that Harry ad-libbed this (and a later) F-word, and this spontaneous approach is working. A truly superb go at doing some swearing. 10/10.

“Yeah but ’ow long?”

I would describe this delivery as “pained”. A little groan of fear hangs in the back. This is, as they say, the good shit.

“Why’d you leave your boat?”

This whispered anger suits Harry.

Some extreme shushing.

Definitely would shush.

“We have to plug it!”

Alex’s heart doesn’t seem really in plugging the bullet holes in the boat, despite the surface-level urgency of this delivery, probably because he doesn’t want to get shot. Nuance. I like it.

“Somebody needs to get off.”

A mic drop of a line, delivered with determined focus.

“I don’t need a volunteer. I know someone who ough’a get off.”

The way his cadence falls and his voice falters when as he reaches the word volunteer. It’s a sad, resigned, type of fear, the type of fear we expect from Rupert Grint’s Ron Weasley. Harry’s dropping clues that Alex doesn’t really want to be shoving anyone off a boat to their deaths. But then Alex steels himself, really packing a punch over that “ough’a”.

“This one. He’s a German spy.”

The momentum is building, Alex’s voice is getting breathier and breathier, panic is fluttering in his voice now. I’m living for each and every second of this, like a proud mother with a camcorder. You’re doing amazing, sweetie.

“He’s a focking Jerry!”

Go on my son! Harry’s voice is so high only dogs can hear him now. The mix of fear and aggression is genuinely convincing here, and more than ever it feels clear that you’re practically watching a group of schoolboys with guns scared out of their minds, desperate to go home, who might shoot each other dead at any second. This is undoubtedly the pinnacle of Harry’s performance.

“Have you noticed he hasn’t said a word? ’Cause I ’ave. Won’t speak English: if he does it’s in an accent’s thicker than sauerkraut sauce.”

This is, objectively, the silliest line in this film and maybe any film, ever, and I love it. Never before have the words “sauerkraut sauce” been uttered as a simile, or as a threat, and here, they are both. Inexplicably, it sort of works through Harry’s high-pitched voice and gritted teeth. My personal highlight of the entire movie.

“Tell me.”

Alex is going full antagonist. Whispered, aggressive, threatening. It is safe to say I am dead and deceased.

“Tell me, ‘Gibson’”.

Ugh, now with an added layer of mockery. I am dead, but also please kill me.

“A frog! A bloody frog! A cowardly, little queue-jumping frog. Who’s Gibson, eh? Some naked, dead Englishman lying out in that sand?”

Brexit Harry Styles is furious, and his accent is going a bit all over the place as a result.

“Maybe he killed him.”

Just-about-believably paranoid.

“How do we know?”

This is too close to the delivery Harry uses in this vine for me to take seriously, I’m deeply sorry about that.

“Well, we know who’s getting off.”

I believe that Alex does, in fact, know who is getting off. (It’s the French guy.) 7/10.

“Better ’im than me.”

I agree!!!!!

“Somebody’s gotta get off, so the rest of us can live.”

Empassioned, persuasive, fervent. When glimpsed in trailers, this moment made me think Alex would be sacrificing himself to save others. Not so! He just really, really wants to live. A stellar line, executed very well.

“Do you wanna volunteer?”

Good emoting. I believe the emotion used here is “disbelief”.

“Then this is the price!”

I believe the emotion used here is “desperation”.

“He’s dead, mate.”

So blunt, delivered with an awkward pity. A stand-out moment thanks to my high quality son Harold.

“We let you all down, didn’t we.”

Dahhn. Harry lets us know this is not even a question in Alex’s mind, its a fact. Poor depressed little Alex.

“That old bloke wouldn’t even look us in the eye.”

The weird thing (irony? joke?) here is that the old bloke is actually blind, not refusing to look them in the eye. Slightly bizarre, but Harry rolls with it with this relaxed approach to the word “bloke”.

“Hey! Where are we!”

Good God I love this rousing line. The bell chiming in the background, the violins stirring. There is something curiously British about this line. Something so, “‘What’s to-day?’ cried Scrooge”. Here, Harry is doing what he did best in the early one direction days - being a normal lad from a normal town whose life was made extraordinary even though he’s just, like, so totally normal.

“What station!”

I take it back, THIS is probably my favourite line of the whole movie. Purely because it sounds exactly like Harry Edward Styles on an average day, going about his business, asking what station he’s at. Alex who?

“Grab me one o’ them papers! Go on!”

Now, this, I love. Newcastle brown in hand, f’s dropped, a “go on” barely lacking a “my son”. Put a flat cap on the lad and hand him a chimney sweeping broom - we are in deliciously caricatured Brit territory.

“I can’t bear it. They’ll be spitting at us in the streets, if they’re not locked up waiting for the invasion.”

How rapidly joy turns to ashes in our mouths. One second so elated, with the nostalgic scent of home quivering in his nostrils, Alex is now feeling extremely sorry for himself (fair enough, to be honest). A fine “sad voice” here.

“I can’t look.”

The “sad voice” continues.

“Wha’??”

Hahahahahaha. Yes.

And with this very confused noise Harry Styles closes his debut film performance, which I would describe as extremely solid. Even if I am fuming that he didn’t get to die, beautifully, and at length. Well done Harold.

Anna Leszkiewicz is a pop culture writer at the New Statesman.