Reviewed: BioShock Infinite

Moral maze.

Strip an excellent first-person shooter video game down to its core and you find two components: great gameplay and a well-told story. In BioShock Infinite, the mind of its creative director, Ken Levine, has created a twisted, disturbing and morally challenging narrative overlaid on to impressive animated graphics and games engine.

Levine’s world is the racially segregated Columbia: a 1912 airborne city state that has recently seceded from the US. To further complicate the mash-up of historical references, Columbia is a theocracy ruled by the all-powerful Father Comstock.

As well as the usual scenarios testing your fine motor skills, Infinite sets a series of moral dilemmas – challenges so gruesome I fear they may put me once again in a real-world conflict with the chairman of the home affairs select committee, Keith Vaz, who takes a less benign view of video games than me.

While Vaz usually uses the Call of Duty series to promote his strongly held views about the portrayal of violence in games, this is perhaps only because he has never heard of the BioShock series, with its re­pulsive graphics for an accurate head shot and the ability to kill unarmed acolytes in a place of worship. Early in the game, you win a raffle and are asked to throw the first baseball at a manacled interracial couple, on stage for a public stoning. Do you hurl the missile as requested, or break the laws of Columbia and hope you can escape by throwing the ball at the compère instead?

Being a socialist, and wedded to the principles of fairness and equality, I chose to break the laws of Columbia and quickly ended up in a melee requiring me to slay numerous police officers.

The fight was too frenetic to spend time pondering the game’s ethics and contrasting them to real-world principles. I quickly rationalised the act as the first combat in an adventure that would emancipate the people of Columbia from their evil overlord, Comstock.

Infinite’s protagonist is Booker De Witt, a world-weary bad debtor with the kind of physiology that gets you hired to save heroines from locked towers. Which is just as well, because this is the first task he faces. You are to rescue Elizabeth, a young woman who can tear holes in the space-time continuum, allowing you to grab weaponry and supplies from other dimensions, which come in handy when the two are escaping from Father Comstock.

Returning Elizabeth to the unnamed people in New York who are going to pay off De Witt’s debts is your stated goal. But Elizabeth, liberated from her gilded cage, has different ideas. She wants to go to Paris. And she doesn’t like De Witt racking up the body count – another one of Levine’s tiny moral challenges to the gamer.

As the adventure unfolds, De Witt develops his powers, from telekinesis to firebombs and electricity blasts. A minor irritation is the inability to carry more than two weapons at a time, which is particularly frustrating when you wish to use sniper fire. The design team seems to have simplified the character inventory from earlier versions of the game, perhaps anticipating a wider audience of less fanatical gamers. Experienced players will also find the “normal” difficulty setting a little tame.

Whatever the tiny defects, there is little doubt that BioShock Infinite will count sales in the millions. The attention to detail from the animation director, Shaun Robertson, and his team should win awards – just take Elizabeth from her Irish jig on the beach and let her explore, and you’ll see her independently execute animated routines. It must have taken hundreds of hours of artist time to achieve this tiny piece of colour.

I don’t think I have ever played a video game that has confronted racism in such an upfront manner as BioShock. There are segregated toilets, exploited black workers and prejudice. Will this portrayal serve to challenge the less informed gamer about the dangers of apartheid? My hunch is that many will just see it as another shoot ’em up with an interesting backdrop as a storyline. It fails as a breakthrough polemical first-person shooter because the plot doesn’t adequately integrate with the gameplay.

That said, beyond the moral dilemmas, BioShock Infinite is an impressive game. It has a powerful storyline that will leave it lingering in the memory of gamers when lesser attempts have long been forgotten.

Tom Watson is the Labour MP for West Bromwich East

All is not well in Columbia. Credit: Irrational Games.
Tom Watson is the MP for West Bromwich East, and Deputy Chair of the Labour Party. He is also an avid gamer and campaigner for media integrity.

This article first appeared in the 12 April 2013 issue of the New Statesman, Centenary Special Issue

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Only Drake could wow the O2 by pointing out random audience members' clothing

It takes charisma to pull off abandoning hits halfway through.

On the last London night of his Boy Meets World tour (20 March), Drake doesn’t come on stage until 10pm, which is enough to kill off most gigs at the O2 Arena (hello, Bieber), as people are worried about getting the Tube home. The amount of rum and Coke in the room – a steaming, unrecognisable space with a false ceiling of globular lights and a stampeding crowd split in half by a fence – certainly helps keep the buzz. But who’d have thought that a man standing onstage diligently pointing at audience members and saying what they’re wearing (“You in the blue dress shirt with the ­lager!”) would constitute one of the most exciting nights the O2 has seen in a while?

“Tonight is not a show, not a concert, not about me,” says Drake, who runs an annual “Drake Night” in Toronto and once visited Drake University in Iowa.

So far, the world’s favourite rapper – his latest album, More Life, recently got 90 million streams on its first day of release on Apple Music alone – has had a shifting identity. His songs capture a new strain of emotionally literate but solipsistic hip-hop, which can feel intense or whiny depending on how you look at it. His offstage behaviour is Type-A rapper – he has been accused of throwing beer bottles at Chris Brown, he has been punched by Diddy and he has had altercations with Jay Z, Kendrick Lamar, Pusha T and Ludacris.

But Aubrey Drake Graham, the son of a white, Jewish mother and an African-American father who once played drums alongside Jerry Lee Lewis, does skits about his petulance on Saturday Night Live (see “Drake’s Beef”). Emotionally demonstrative, openly dysfunctional, a bit of a bruiser, with an ability to flit between a dozen styles of music while expressing a desire for crowd participation that borders on the needy . . . Could this man be the ­Michael Bublé of hip-hop?

Drake’s sprawling two-hour roadshow is held back from chaos by the force of his physical presence. Blunt-headed with muscular, sloping shoulders and mesmerising, nimble feet, he prowls the edge of the stage. He has had so many hits (and has so many guest stars tonight) that he is not interested in playing them all the way through. Instead, recalling Prince in the same venue ten years ago, the show becomes a series of medleys. With just a drummer and a synth player at the back of the stage, he demonstrates an invisible, physical control over the music, operating it like a string puppet, stopping or starting songs with the drop of a foot or the shrug of a shoulder, so they collapse in the middle and are gone.

It takes charisma to pull off abandoning hits halfway through. Pointing at people in the audience, real or imaginary, is a music hall thing. Bruce Dickinson and Metallica’s James Hetfield do it too. Amid a hokey message to follow your dreams, he recalls his time spent singing for $200 a night as a John Legend tribute act. Cue a perfect demonstration of Legend-style singing – before he suddenly sloughs off “all this bathrobe-and-candle-sexy acoustic Ed Sheeran shit”, while huge columns of flame engulf the stage.

Drake is still at his best with blue, slinky songs of alienation – “9”, “Over”, “Feel No Ways” and “Hotline Bling”, which doubles up as make-out music for the couples in the crowd. One pair of lovers, Drake establishes during one of his crowd surveys, have been together for ten years. “I can’t even make a relationship last ten days,” he laments. In 2012, he told the Guardian, “I’ve had too many girls to ever feel uncomfortable about the man that I am.” An old-school boast from a modern man.

The guest stars serve to highlight Drake’s variety, rather than shine on their own. Their songs, too, are started, suspended, chopped and screwed. Drake is more macho when there’s another guy onstage with him – doing “Successful”, with the literally named Trey Songz, or dueling with thefrenetic Skepta, who sounds so much tougher (maybe because he’s a Londoner). The two whirl around the stage like helicopter seeds.

Nicki Minaj, apparently Drake’s one-time lover, rises fembotishly from a hole in the stage and says in a London accent, “I want some fucking crumpets and tea.”

She adds, of her host, “This nigga single-handedly changed the game.” Minaj sings her song “Moment 4 Life”: “I call the shots, I am the umpire . . .” But she doesn’t really. Even her presence flares up quickly and is gone.

Kate Mossman is the New Statesman's arts editor and pop critic.

This article first appeared in the 23 March 2017 issue of the New Statesman, Trump's permanent revolution