The moment you can't ignore in Bioshock Infinite

A videogame that dares to address the banality of racist violence.

Just a few minutes in to BioShock Infinite is a scene that pulled me up short. Your character, Booker DeWitt, has been transported to what looks like a vintage all-American paradise, a city floating in the sky. Strolling through a carnival, he is asked to take part in a “lottery” and handed a baseball. The stage curtains pull back and there stand a white man and a black woman, bound and tied to stakes. That baseball you’re holding? You’re supposed to stone them with it.

Rarely have I been so uncomfortable playing a video game, but the effect is deliberate: BioShock Infinite is determined to make its largely American audience engage with aspects of its history that it would probably rather forget.

Over the course of the game, the spotless, well-ordered city of Columbia is revealed to be part of an explicitly racist police state, one that an Occupy-like group called Vox Populi is threatening to disrupt.

All of this is calculated to get writers like me in a lather; although games have many wonderful qualities, serious engagement with politics is rarely one of them. (I have never seen the phrase “American exceptionalism” appear so often on game blogs before.) The stoning scene also poses an intriguing question – because, minutes after it, I was loosing off rounds into every guard I could see and even stoving in the head of one of them with a hand-held chainsaw.

How, I asked the game’s creative director, Ken Levine, on his recent press tour in London, do you make the player switch between feeling painful levels of empathy and feeling no empathy at all? “There are a lot of reasons why that stoning scene is so uncomfortable,” he said. “There’s the racial component; there’s the powerlessness . . . They are not a threat to you. They are humiliated.

“Have you ever seen photos of lynchings? They were basically parties. It was so shocking to me . . . Anybody with a working sense of ethics understands that hurting powerless creatures is cruelty.” The guards, meanwhile, are trying to kill you, so you feel no compunction in killing them first.

Levine is also concerned with how to create a connection between the player and the game’s characters. In too many titles, the people in them are simply plot dispensers or, worse, broad-brush versions of a stereotype.

At Bafta on Piccadilly the night before our interview, he explained how using a first-person camera angle encourages you to identify with the protagonist. At the same time, other characters must have rounded personalities, shown through the quality of their dialogue, voice acting and facial expressions. (The designers gave the companion Elizabeth oversized eyes so that she can communicate better.) If Levine succeeds, BioShock Infinite will achieve something momentous – making video games more human.

Author's update:

I wrote this piece for the magazine - hence the shortness - so expect more trilling on the subject from me in the future, as I've vowed to try to avoid reading anyone else's pieces on the game until I finish it. But I did want to mention one other moment near the start, because it chimed with something I heard Danny Boyle tell Chris Evans on his breakfast show on Friday: "70 per cent of a movie is sound". He went on to give a really interesting outline of how your eye travels ahead, always looking for the surprise; but your ear is much easier to shock with a sudden noise or burst of music.

Anyway, I then thought about all the bits of games that I never, ever think about when doing reviews: like the sound effects, which in Bioshock: Infinite are often similar to, although not identical to, those from the original game.

But I think this might also be the first game where the rumble pack is used artistically. I've seen it put to utilitarian purposes in things like Heavy Rain,  first-person shooters, or even titles like Johann Sebastian Joust, obviously.

At the start of the Bioshock Infinite, you blast off from a rocket-fuelled pod fired from a lighthouse and the rumble pack in your controller whirrs like crazy. Then - then - you break through the clouds, and the sunlight breaks across the floating of city of Columbia, and the choral music wafts across the breeze. And the rocket engines stop, and the rumble pack and the on-screen sound effects fall silent. 

It's very much like that moment during take-off on an aircraft when you go down the runway . . . . runrunrunrunrunLIFT. It gives you a real feeling of peace. 

And I bet no review you'll read mentions it. 

 

A still from the beginning of Bioshock: Infinite

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

This article first appeared in the 25 March 2013 issue of the New Statesman, After God

Photo: Hunter Skipworth / Moment
Show Hide image

Cones and cocaine: the ice cream van's links with organised crime

A cold war is brewing to the tinkling of "Greensleeves".

Anyone who has spent a summer in this country will be familiar with the Pavlovian thrill the first tinny notes of “Greensleeves” stir within the stolid British breast.

The arrival of the ice cream van – usually at least two decades older than any other vehicle on the road, often painted with crude approximations of long-forgotten cartoon characters and always, without fail, exhorting fellow motorists to “Mind that child!” – still feels like a simple pleasure of the most innocent kind.

The mobile ice cream trade, though, has historical links with organised crime.

Not only have the best routes been the subject of many, often violent turf wars, but more than once lollies have served as cover for goods of a more illicit nature, most notoriously during the Glasgow “Ice Cream Wars” of the early 1980s, in which vans were used as a front for fencing stolen goods and dealing drugs, culminating in an arson attack that left six people dead.

Although the task force set up to tackle the problem was jokingly nicknamed the “Serious Chimes Squad” by the press, the reality was somewhat less amusing. According to Thomas “T C” Campbell, who served almost 20 years for the 1984 murders before having his conviction overturned in 2004, “A lot of my friends were killed . . . I’ve been caught with axes, I’ve been caught with swords, open razors, every conceivable weapon . . . meat cleavers . . . and it was all for nothing, no gain, nothing to it, just absolute madness.”

Tales of vans being robbed at gunpoint and smashed up with rocks abounded in the local media of the time and continue to pop up – a search for “ice cream van” on Google News throws up the story of a Limerick man convicted last month of supplying “wholesale quantities” of cocaine along with ice cream. There are also reports of the Mob shifting more than 40,000 oxycodone pills through a Lickety Split ice cream van on Staten Island between 2009 and 2010.

Even for those pushing nothing more sinister than a Strawberry Split, the ice cream business isn’t always light-hearted. BBC Radio 4 devoted an entire programme last year to the battle for supremacy between a local man who had been selling ice creams in Newbiggin-by-the-Sea since 1969 and an immigrant couple – variously described in the tabloids as Polish and Iraqi but who turned out to be Greek – who outbid him when the council put the contract out to tender. The word “outsiders” cropped up more than once.

This being Britain, the hostilities in Northumberland centred around some rather passive-aggressive parking – unlike in Salem, Oregon, where the rivalry from 2009 between an established local business and a new arrival from Mexico ended in a highish-speed chase (for an ice cream van) and a showdown in a car park next to a children’s playground. (“There’s no room for hate in ice cream,” one of the protagonists claimed after the event.) A Hollywood production company has since picked up the rights to the story – which, aptly, will be co-produced by the man behind American Sniper.

Thanks to competition from supermarkets (which effortlessly undercut Mister Softee and friends), stricter emission laws in big cities that have hit the UK’s ageing fleet particularly hard, and tighter regulations aimed at combating childhood obesity, the trade isn’t what it used to be. With margins under pressure and a customer base in decline, could this summer mark the start of a new cold war?

Felicity Cloake is the New Statesman’s food columnist. Her latest book is The A-Z of Eating: a Flavour Map for Adventurous Cooks.

This article first appeared in the 22 June 2017 issue of the New Statesman, The zombie PM

0800 7318496