Why digging up Richard III tells us more about the present than the past

The body of the last Plantagenet king has been exhumed – but what have we learned?

“Burying people in multi-storey car parks,” the recently exhumed Richard III quipped on Twitter this morning, “that’s wrong on so many levels.” Today’s sensational post-mortem had everything: a press conference, a Guardian live blog, nerdy Twitter storms aplenty and a juicy royal connection. But does it add anything to our knowledge of the man, his times, and the circumstances of his death?

Richard Buckley’s team at the University of Leicester have confirmed “beyond reasonable doubt” that the skeletal remains found underneath a council-owned car park in Leicester do indeed belong to the last Plantagenet king, Richard III. The positive identification was based on DNA evidence, matching genetic materials taken from the bones with that of Michael Ibsen, a Canadian believed to be descended from Richard’s sister, Anne of York, along with one other who has chosen to remain anonymous. The team also took note of contemporary accounts and battle scars. The death-blow appears to have been dealt by a blade along the base of the skull, though the remains (complete with iconic spinal curvature) bear evidence of further damage, possibly inflicted posthumously.

But is the discovery of Britain’s most grotesquely caricatured king likely to shift attention back from the canonical high Tudors to the late-medieval world of Richard of York? Does such a discovery, for all its apparent gravitas, really tell us anything we didn’t already know, or does it simply tread upon the quiet, curiosity-led research being driven from our universities by marketisation and the need to provide students with "value for money". Are these celebrated findings the kind of astonishing but contextually thin results funding bodies like to herald as a legitimate use of taxpayers' money? The Guardian's chief arts writer Charlotte Higgins has voiced her concern that the triumph of "impact" may be overshadowing the diminishment of real learning:

I'm just suggesting that it's rather a limited avenue of historical research that seems to have much to do with the dread word "impact" – in which academics are supposed to show that their work has "real-world" effects, whatever that might mean, though often interpreted to include public recognition and media coverage.

Cambridge classicist and broadcaster Mary Beard had this to say:

It’s probably too soon to tell. No doubt the real insights this discovery will yield, are likely to trickle out without fanfare over the next few years. And yet one can hardly blame the University of Leicester and its School of Archeology and Ancient History for making a little noise. They, like so many other departments in the humanities, are faced with a financial situation that makes them far more vulnerable than Professor Beard's employers in Cambridge. Perhaps today's news is less a boon for the university than for the city; less a triumph for the study of history, than for the Goveite vision of the kings and queens of England. Really, today's discussion says a great deal more about our own times than Richard's.

Canon David Monteith has announced that the king's bones will be interred in Leicester Cathedral in a solemn multi-faith ceremony (to which live television coverage and royal attention will no doubt be devoted). As if wished into reality by the assumptions forming in the back of my head, the Telegraph’s Ed West posted this little beauty earlier today: “Richard III’s burial could be as poignant and beautiful as the royal wedding.” The victory, so far as I can tell, lies with the House of Windsor.

West has argued that Richard should be buried in either London or York, but the announcement made by Canon Monteith makes this accident of history seem much less accidental. Over the last few years, Leicester Cathedral has held ecumenical commemorations of 9/11 and the 7/7 bombings, as well as lead vigils against racial hatred. West writes, "Identity is hard to articulate and attempts to do so always lead people to effectively confuse their own beliefs with the values of the country." I couldn't agree more. And while my own vision, unlike his, looks nothing like last summer's royal nuptials, a morally bankrupt king (name me one who wasn't), buried with a thorough understanding of his life and times by local community members from all faiths and none, certainly does.

Richard III perished in 1485, as was implied by the Welsh soldier bard Guto'r Glyn, from a blow to the head on Bosworth field. Many will have first encountered the story when reading Shakespeare at school, turning from the literary text to their history teachers, bursting with questions. Riding beside the loyal John Howard, Duke of Norfolk, Richard arrives as Bosworth and raises his arm:

“Up with my tent there! here I will lie tonight; / But where to-morrow?”

A television screen displays the skull that is believed to be that of King Richard III. Photograph: Getty Images.

Philip Maughan is Assistant Editor at the New Statesman.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.