The rise and fall of the great British football comic

Will there ever be room for another Roy of the Rovers?

In a number of areas, British comics are enjoying something of a resurgence at the moment. There are a slew of intelligent and inventive indie comics creators, particularly working in the autobiographical field, in print and online. British writers and artists are again among the foremost talents pushing the envelope in the mainstream superhero field. And even 2000 AD is going through a fresh purple patch of critical acclaim and publicity for both the weekly comic, and the cult hit Dredd movie adaptation.

Yet there are also genres that have never quite recovered from the various troughs that the industry has sunk to over the past couple of decades, and thus haven’t re-emerged to share in its occasional highs. War stories have long struggled to maintain much relevance beyond nostalgia, while romance comics are also generally a thing of the past. But the titles and strips that have arguably plummeted the furthest from view from the loftiest of positions are the once-proud, and once spectacularly popular, sports comics.

It’s been a little under twenty years since the last weekly kids’ sports comic was on the shelves of newsagents across the land, in the shape of the final issue of the original Roy of the Rovers. Since then, a smattering of titles aimed at older audiences – from a teen-orientated Rovers relaunch, to the ghastly laddish newspaper spinoff Striker – have appeared and disappeared almost as quickly, but the present lack of a regular young readers’ sports title is a far cry from the genre’s heyday.

That heyday arguably extended right through to the 1980s, when Roy of the Rovers still had the power to make national news headlines with the occasional publicity stunt (such as putting its title character in a coma in a Who Shot JR?-inspired turn, or hiring members of Spandau Ballet to play for the famous Melchester Rovers); but it began in the 1950s. Comic strips with narratives based around football had existed for almost as long as the game itself – but it was in the post-war boom that such magazines took off with a vengeance.

The vanguard was led by Tiger – the paper in which Roy of the Rovers, instantly and forever more the most popular football strip, originally featured – which launched in 1954, and whose success surely contributed to the fabled prose story magazine Hotspur’s move into comics form five years later, as well as a raft of new football-themed strips in anthology mags such as Valiant and Hurricane. Finally, with IPC’s twin 1970 launches of Scorcher and Score ‘n’ Roar, there were comics that were able to fill their pages with football stories alone.

It was no surprise, really, that British comics would eventually start to look to sport to find their heroes. While military heroes were naturally somewhat in vogue after the war, there was nevertheless something of a void waiting to be filled by the fact that – attempts like Mick Anglo’s Marvelman aside – the superhero costume has never really fit the British physique in quite the same way. In a strange kind of way, Roy Race was our Superman, while someone like Bobby “of the Blues” Booth, a suspiciously similar counterpart in darker clothing, was his Batman. Just as a team such as the Justice League or Avengers features an array of heroes playing different roles, so too did the British comic strip footballers each excel in their own unique positions: goalkeepers, strikers, managers; greying legends, prodigious teenagers and promising schoolboys; even a table football wizard (the titular star of Mike’s Mini Men).

It may surprise those who think of football – or sport in general – in one-dimensional terms that it would be possible for a multitude of strips about the topic to co-exist, but over a glorious three decades, they did just that, with an admirable amount of diversity and inventiveness. It’s true that many strips chose to focus simply on the ins-and-outs of top level football in England – but in order to succeed, each new strip had to come up with a fresh hook.

There was something nicely postmodern about the construction of Jack and Jimmy, for example. Appearing in Score ‘n’ Roar – a Whizzer and Chips-esque creation featuring, as it were, “two titles in one” – the adventures of the straight-laced defender “Jack of United” appeared in one section, intertwining and contrasting with his hot-headed flair-player brother “Jimmy of City” elsewhere in the comic. The effect of the series was somewhat ruined, mind, when one transferred to the other’s club later in the run, just as the strip itself had transferred to the more successful Scorcher comic.

When football comics took greater leaps into fantasy, however, was when they generally shone even more. There was remarkable wit and creativity laced throughout Hot Shot Hamish and Mighty Mouse – originally two separate series about a kindly Hebridean giant with the hardest kick in the world, and a short, rotund, bespectacled dribbling genius who played league football around his job at a hospital, they shared a writer/artist team and unique sense of humour, and ultimately merged into a single ongoing story.

The fondly-remembered Billy’s Boots, meanwhile, was an adventure tale straight out of Boy’s Own (despite, er, actually first appearing in Scorcher). A schoolboy player with a lead-footed lack of ability, Billy Dane’s fortunes change when he discovers a pair of battered old boots in his gran’s attic, which turn out to belong to a legendary striker called Charles “Dead-Shot” Keen. Whenever he wears the boots, Billy is imbued with skills and ability reminiscent of Keen – but whenever he loses them, which happened with alarming regularity, his hopeless self returns. Admirably, the strip never confirmed whether the boots were indeed actually magical – or if Billy’s turns of skill simply came from the newfound confidence of wearing the supposedly lucky boots.

Indeed, the lessons that football comics could teach their impressionable young readers was arguably the greatest loss when they began to disappear. There was a distinct moral thread running through the majority of them – espousing virtues like fair play, honesty, and sportsmanship – and at times, particularly as the 1970s drew on, they often had plenty to say about the state of the modern game. Stark: Matchwinner For Hire told of a mercenary player who would sign for clubs on a one-match basis and charge per goal, with a “no win no fee” clause – a novel idea, albeit one that would fall foul of FIFA’s current player-registration laws. Then there was Millionaire Villa, a ridiculous and brilliant creation in which rich enthusiast – and hopeless footballer – David Bradley bought his way into the starting line-up of his local First Division club.

It could be argued that these football strips simply operated on too straightforward a moral spectrum – series such as Look out for Lefty, the Mary Whitehouse-bothering adventures of a working-class player whose mates were borderline hooligans, were the exception rather than the norm – to survive in the more cynical 1990s. And as comics themselves became a less popular fixture of newsagents, it was telling that only a football-specific comic – as opposed to more general sports tales – had been able to last as long as Roy of the Rovers did when it put out its last weekly issue in March 1993.

There were attempts to appeal to a more “edgy” market with the monthly spinoff later that year – and the talent and credentials of its new roster of creators, including Rob Davis and Sean Longcroft, were undeniable – but it was a short-lived return. A 1997 relaunch of the strip in the pages of Match of the Day magazine attempted to recapture the simpler feel of the original stories, but offered little more than nostalgic appeal.

And it’s hard to argue with the suggestion that perhaps it’s in a nostalgic past that football comics belong. Certainly, it’s far more difficult to base convincing heroes on present-day Premier League footballers, or to pretend that the game currently has a moral core when its participants and organisers seem so lacking in one. Yet there’s also a yearning, from those of us who followed the changing fortunes of teams like Melchester Rovers, Danefield United or Railford Town as avidly as our “real life” clubs, to see those stories brought up to date. The foremost modern talents in the field have shown themselves to be adept at a greater variety of genres than at perhaps any other period in British comics history – surely there must be at least one of them who’d fancy bringing Roy Race back to life?

Roy of the Rovers takes a pass.

Seb Patrick is a freelance journalist, who blogs at Alternate Cover, has written about books-with-pictures for Wired, Comic Heroes and Comic Book Resources and is a regular contributor to When Saturday Comes.

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Bohemian rhapsody: Jeanette Winterson’s “cover version” of The Winter’s Tale

 Jeanette Winterson's The Gap of Time is full of metaphorical riches.

Shakespeare – that magpie plunderer of other people’s plots and characters – would undoubtedly have approved. The Hogarth Shakespeare project invites prominent contemporary writers to rework his plays in novelistic form and this is Jeanette Winterson’s reimagining of The Winter’s Tale. Like the original, it shuttles disturbingly between worlds, cultures and emotional registers. It has never been an easy play, for all its apparent focus on reconciliation, and Winterson handles the gear-changes with skill, moving between the offices of Sicilia, a London-based asset-stripping company, and New Bohemia, a New Orleans-like American urban landscape (with interludes in both a virtual and a real Paris).

Her Leontes is a hedge-fund speculator, Polixenes a visionary designer of screen games (the presence of this world echoes the unsettling semi-magic of Shakespeare’s plot). They have a brief and uncomfortable history as teenage lovers at school and Polixenes – Xeno – has also slept with MiMi (Hermione), the French-American singer who eventually marries Leo.

The story unfolds very much as in the play (though Winterson cannot quite reproduce the effect of Shakespeare’s best-known deadpan stage direction), with Leo using advanced surveillance technology to spy on Xeno and MiMi, and Perdita being spirited away across the Atlantic to the US, where her guardian, Tony, is mugged and killed and she is left in the “baby hatch” of a local hospital – to be found by Shep and his son and brought up in their affectionate, chaotic African-American household. Perdita falls in love with Zel, the estranged son of Xeno, discovers her parentage, returns to London and meets Leo; Leo’s PA, Pauline, has kept in contact across the years with MiMi, a recluse in Paris, and persuades her to return secretly to give a surprise performance at the Roundhouse, when Leo is in the audience, and – well, as in the play, the ending is both definitive and enormously unsettling. “So we leave them now, in the theatre, with the music. I was sitting at the back, waiting to see what would happen.”

That last touch, bringing the author into the narrative in the same apparently arbitrary way we find in a text such as Dostoevsky’s Demons – as a “real” but imperfect witness – gently underlines the personal importance of the play to this particular author. Winterson is explicit about the resonance of this drama for an adopted child and one of the finest passages in the book is a two-page meditation on losing and finding: a process she speculates began with the primordial moment of the moon’s separation from the earth, a lost partner, “pale, lonely, watchful, present, unsocial, inspired. Earth’s autistic twin.”

It is the deep foundation of all the stories of lost paradises and voyages away from home. As the moon controls the tides, balances the earth’s motion by its gravitational pull, so the sense of what is lost pervades every serious, every heart-involving moment of our lives. It is a beautifully worked conceit, a fertile metaphor. The story of a child lost and found is a way of sounding the depths of human imagination, as if all our longing and emotional pain were a consequence of some buried sense of being separated from a home that we can’t ever ­remember. If tragedy is the attempt to tell the story of loss without collapse, all story­telling has some dimension of the tragic, reaching for what is for ever separated by the “gap of time”.

Winterson’s text is full of metaphorical riches. She writes with acute visual sensibility (from the first pages, with their description of a hailstorm in a city street) and this is one of the book’s best things. There are also plenty of incidental felicities: Xeno is designing a game in which time can be arrested, put on hold, accelerated, and so on, and the narrative exhibits something of this shuttling and mixing – most effectively in the 130-page pause between the moment when Milo (Shakespeare’s Mamilius, Leo’s and MiMi’s son) slips away from his father at an airport and the fatal accident that follows. In the play, Mamilius’s death is a disturbing silence behind the rest of the drama, never alluded to, never healed or reconciled; here, Milo’s absence in this long “gap of time” sustains a pedal of unease that has rather the same effect and the revelation of his death, picking up the narrative exactly where it had broken off, is both unsurprising and shocking.

Recurrent motifs are handled with subtlety, especially the theme of “falling”; a song of MiMi’s alludes to Gérard de Nerval’s image of an angel falling into the gap between houses in Paris, not being able to fly away without destroying the street and withering into death. The convergence and crucial difference between falling and failing, falling in love and the “fall” of the human race – all these are woven together hauntingly, reflecting, perhaps, Shakespeare’s exploration in the play of Leontes’s terror of the physical, of the final fall into time and flesh that unreserved love represents.

A book of considerable beauty, then, if not without its problems. MiMi somehow lacks the full angry dignity of Hermione and Leo is a bit too much of a caricature of the heartless, hyper-masculine City trader. His psychoanalyst is a cartoon figure and Pauline’s Yiddish folksiness – although flagged in the text as consciously exaggerated – is a bit overdone.

How a contemporary version can fully handle the pitch of the uncanny in Shakespeare’s final scene, with the “reanimation” of Hermione, is anyone’s guess (the Bible is not wrong to associate the earliest story of the resurrection with terror as much as joy). Winterson does a valiant job and passes seamlessly into a moving and intensely suggestive ending but I was not quite convinced on first reading that her reanimation had done justice to the original.

However, weigh against this the real success of the New Bohemia scenes as a thoroughly convincing modern “pastoral” and the equally successful use of Xeno’s creation of virtual worlds in his games as a way of underlining Shakespeare’s strong hints in the play that art, with its aura of transgression, excess, forbidden magic, and so on, may be our only route to nature. Dream, surprise and new creation are what tell us what is actually there, if only we could see. Winterson’s fiction is a fine invitation into this deeply Shakespearean vision of imagination as the best kind of truth-telling.

Rowan Williams is a New Statesman contributing writer. His most recent book is “The Edge of Words: God and the Habits of Language” (Bloomsbury). The Gap of Time by Jeanette Winterson is published by Vintage (320pp, £16.99)

Rowan Williams is an Anglican prelate, theologian and poet, who was Archbishop of Canterbury from 2002 to 2012. He writes on books for the New Statesman

This article first appeared in the 01 October 2015 issue of the New Statesman, The Tory tide