The Hobbit: an Unexpected Journey - review

Peter Jackson has managed to dart off in new directions as he returns to Middle Earth.

The Hobbit: an Unexpected Journey (12A)
dir: Peter Jackson

J R R Tolkien’s The Hobbit was published in 1937 for a young readership, with the author moving into a more highfalutin register for the sequel, The Lord of the Rings (written as one volume but split into three in the mid-1950s). The New Zealand film-maker Peter Jackson is approaching the material from the opposite direction. Having secured an inbuilt audience of many millions through his more adult Lord of the Rings movies, he may have been tempted to apply their solemnity to his new three-part film of the earlier, jauntier book. On the evidence of the first episode, An Unexpected Journey, he has resisted.

In print, The Hobbit is far superior to its sequel: it’s accessible and full of pace and punch where LOTR, with its tortuous descriptions of the density of bogland and undergrowth, can be recommended to only the most patient devotees of Gardeners’ Question Time. The later book’s sales figures (more than 150 million copies and counting) prove as effectively as anything by E L James that masochism is big business. However, Jackson somehow managed to find the wistful magic buried in the marshy prose.

The LOTR films, released between 2001 and 2003, had sincerity and cinematic sweep, not to mention eyefuls of handsome New Zealand landscape previously unexploited on screen. They also had longueurs within longueurs, though the extended viewing time brought the audience closer to the arduous experience of the characters, even if the perils faced during all those hours in a cinema seat came not from giant spiders and snarling Orcs but deep-vein thrombosis.

Other parties had tried to adapt LOTR, including the Beatles, who failed to interest Stanley Kubrick in making a version for them to star in. (It’s worth noting that their 1965 film, Help!, revolves around a sacrificial ring lodged on Ringo Starr’s finger.) In the 1970s, John Boorman shopped around a script featuring a scene in which Frodo Baggins has sex, which is a bit like putting cancan dancers in a Stalingrad movie – lust for power being the nearest thing to carnality in the chaste vistas of Middle Earth. Ralph Bakshi made an atmospheric 1978 animated version but its commercial failure precluded any follow-ups.

It would be unfair, then, to mock the studios and financiers who baulked at Jackson’s idea of making the project as two movies. Wizard hats off to Bob Shaye at New Line Cinema, who took an educated leap of faith by suggesting that Jackson should make a trilogy.

Jackson shed a large amount of his body weight after finishing the third LOTR film – anywhere between three and five stone depending on whom you read (and whether the director removed his shoes before climbing on the scales). But his subsequent films, King Kong and The Lovely Bones, were not correspondingly streamlined. The latter was so feeble in vision and philosophy that a return to Tolkien (after The Hobbit’s original director, Guillermo del Toro, stepped down following production delays) seemed the only possible salve for his reputation. Still, my heart sank at the news that a book as breezy as The Hobbit was being given the nine-hour treatment.

Happily, An Unexpected Journey has zip. Set in Middle Earth 60 years earlier than LOTR, it begins with the wizard Gandalf (Ian McKellen) nominating the pipe-and-slippers hobbit Bilbo Baggins (Martin Freeman) to join a hazardous mission. A band of dwarves plan to wrest back control of their kingdom, Erebor, from the dragon Smaug, which is snoozing among stolen treasures while the ordinary folk live in fear and poverty. I won’t say “banking crisis allegory” if you don’t.

Like LOTR, An Unexpected Journey revolves, essentially, around an eventful country ramble. (As a character in Kevin Smith’s Clerks II remarks of the first trilogy: “All it was was a bunch of people walking. Three movies of people walking through a fucking volcano.”) But the new film is distinguished by a swashbuckling simplicity, a sense that the thrill of the adventure might not need to be paid for with quite so many ponderous interludes.

For an indication of the differences, you need only compare the Ents, those impossibly dull walking-talking trees from LOTR, with their nearest equivalent in An Unexpected Journey: a range of jagged, stony mountains that knock seven shades of flint out of one another. But not everything has changed. Humour in Middle Earth remains folksy: someone falls over, someone else has the size of his sword impugned. The sanctuary of Rivendell still resembles a tacky New Age spa and weighty conversations occur on mountain-side platforms. When a flock of benevolent birds deposits the dwarves on a vertiginous rock face, no one has the presence of mind to say: “Not to be ungrateful but couldn’t you have dropped us on the mezzanine level?”

Set pieces are cut together fashionably fast without any cost to clarity. The attack by Smaug the dragon on the dwarf kingdom is staged without showing the beast itself: we glimpse nothing but its stomping feet, its slashing tail and the rippling tease of a dragon kite dancing above the rooftops. Through the wonders of motion-capture, Benedict Cumberbatch plays the monster, but we will have to wait until next year’s episode (The Desolation of Smaug) to see whether those layers of concealing pixels will throw his many amorous admirers off the scent.

Most caveats about An Unexpected Journey will pertain to Jackson’s use of 48-frames-persecond 3D technology (as opposed to the standard 24). It brings a polished clarity to the nocturnal scenes but looks appalling during chases through a sunlit forest, worse even than the fuzzy blue-screen effects that used to crop up during old flying-carpet movies. Many scenes appear unforgivingly bright. Even then, it’s not a deal-breaker, though there’s always the risk that audiences will wonder why these epic battles for the soul of Middle Earth are lit like The Only Way is Essex.

Watched together, Jackson’s six Tolkien films may eventually reveal poignant continuity glitches: McKellen will surely age in reverse, while special effects and make-up will be more sophisticated in the pictures that figure earliest in the narrative. The seedy, pasty-faced look is very in among this year’s ghouls and grotesques: a trio of trolls resemble lardy likenesses of Steven Berkoff, while Barry Humphries is in Les Patterson mode as the Goblin King, whose distinguishing feature is a floppy scrotal chin.

As usual, the CGI scene-stealing honours go to Gollum (Andy Serkis): the shoulder blades saw beneath his unkissed skin, the moist eyes strain imploringly at the limits of their sockets. Gollum has achieved the status of Special Guest Star now – I could feel the audience on tenterhooks when he scampered into view – but An Unexpected Journey is not merely the victory lap for Jackson that it could have been. He may be back in the familiar surroundings of Middle Earth but as a film-maker he’s darting off in new directions. I’m happy to follow.

Martin Freeman as the titular Hobbit.

Ryan Gilbey is the New Statesman's film critic. He is also the author of It Don't Worry Me (Faber), about 1970s US cinema, and a study of Groundhog Day in the "Modern Classics" series (BFI Publishing). He was named reviewer of the year in the 2007 Press Gazette awards.

This article first appeared in the 17 December 2012 issue of the New Statesman, Will Europe ever go to war again?

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.