The Hunt: a film about a society in thrall to its children

Thomas Vinterberg's latest film is a commendably cool study of hysteria.

The Hunt (15)
dir: Thomas Vinterberg

Thomas Vinterberg’s first feature to be released internationally, Festen (1998), was also the first product of the mischievous “Dogme 95” manifesto. This vow of artistic chastity was cooked up by Vinterberg, Lars von Trier and other Danish film-makers who sought to strip cinema of such unconscionably decadent elements as artificial lighting, dubbed sound and tripods. “Dogme 95” may be dead but The Hunt brings Vinterberg back full circle to Festen, thematically if not stylistically. Charlotte Bruus Christensen’s camerawork, though handheld, is elegant, while the film is crisply beautiful, with blazing autumnal colours giving way in the second half to arctic hues. Even music is permitted: the film begins with a group of hunting buddies leaping into a lake to the sound of Van Morrison’s “Moondance”. Given what follows, “Bad Moon Rising” might have been a better choice.

Where Festen concerned a patriarch exposed as a child abuser, The Hunt is set in motion when the same accusation is levelled against an innocent kindergarten teacher. To British eyes generally unaccustomed to seeing male staff at nursery schools, there may already be something odd about Lucas (Mads Mikkelsen) playfighting with toddlers on the scatter cushions. Cultural norms aside, though, he is a model of propriety, which is partly his undoing. Rejecting a gift and a kiss from one of his doting young wards, Klara (Annika Wedderkopp), he provokes the child’s wrath. She makes a mumbled, fictitious complaint about him to the headteacher, who takes her at her word. Lucas is cast out and branded a monster, or, in current parlance, thoroughly McAlpined.

I worried at this point that the psychological implausibility of Klara’s behaviour would capsize the film. Even the coincidence of having been shown a pornographic image by her older brother doesn’t explain her calculated strike on Lucas. Young children can be spiteful, though rarely in the same ways as their elders. This poppet operates briefly on a sophisticated plane of vindictiveness worthy of Glenn Close in Fatal Attraction.

Vinterberg’s depiction of the panic provoked by the scandal is robust enough to override this narrative bump. The Hunt is a commendably cool study of hysteria, with a taut performance by Mikkelsen that recalls Henry Fonda in The Wrong Man. It helps that the indictment of the small-town Danish community precedes Lucas’s woes. The children’s playful ritual of spying on him as he strolls to work, hiding in bushes to ambush him, foreshadows the attacks that will be carried out by their adult relatives. The film plants the suggestion that mob rule is latent in even the gentlest communities. It’s there in the playground. All it needs is a nudge.

The hunting party to which Lucas belongs provides the film with both a motif and a sense of circularity (his teenage son is waiting to be inducted into this masculine tradition). But the threat is not exclusively male: the whispering women who convene at the kindergarten are every bit as dangerous as the rifle-toting men. Regardless of gender, they all revere Klara’s word. When she tries to recant, they urge her to cling to her complaint: “It did happen,” her mother tells her. (Other lines include: “I believe in the children” and “My little girl doesn’t lie”.)

This is a film about a society in thrall to its children, a Midwich Cuckoos for the Savile era. As long as someone out there is demonised as a defiler of innocence, the attention is deflected from our own failings, minor or otherwise. Near the start of the film, Klara’s parents are arguing so furiously that Lucas has to step in and take her to school for them. Their neglect is a form of child abuse too. The suggestion of a larger crime against their daughter is for them as much smokescreen as nightmare.

Mads Mikkelsen as Lucas in "The Hunt".

Ryan Gilbey is the New Statesman's film critic. He is also the author of It Don't Worry Me (Faber), about 1970s US cinema, and a study of Groundhog Day in the "Modern Classics" series (BFI Publishing). He was named reviewer of the year in the 2007 Press Gazette awards.

This article first appeared in the 03 December 2012 issue of the New Statesman, The family in peril

Kyle Seeley
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For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.