Gilbey on Film: Nora Ephron, 1941-2012

A genius for intimacy.

Until a few years ago, I had foolishly put the late writer-director Nora Ephron  in the same pile as various purveyors of apparently soft-hearted, soft-headed and - okay I’ll come clean - female-oriented romantic comedy such as Nancy Meyers, Penny Marshall and the screenwriter Ron Bass. Why? After all, I had loved Ephron’s screenplay for When Harry Met Sally and I have to come to see over the years that the buoyancy and the canny modifications of You’ve Got Mail, which she also directed, exempt that film from being tarred with the bad-remake brush (it’s based on Ernst Lubitsch’s The Shop Around the Corner). But there is so much information out there that we are all guilty of such filing oversights. You put the bailiffs’ letters with the school reports and then where are you? As for the cupboard under the sink, let’s not go there. (Really, let’s not.) Personally, I have a blind spot for Tobys. With all respect to the excellent Toby Litt, I’ll sometimes see his name in the NS and wince slightly, when in fact the cause of my discomfort is (you’re ahead of me here, aren’t you?) Toby Young.

Fortunately, a friend put me right on Nora Ephron. There I was blabbing about her fantastically precise parody of The Girl with the Dragon Tattoo (I’ve linked to “The Girl Who Fixed the Umlaut” before on here, but it bears any amount of re-reading) and opining loudly and without the necessary evidence that her other work hadn’t shown such vim, when his face became fixed in a sorrowful expression which screamed “How little you know.” A copy of Heartburn was soon pressed into my hands, which forced me to let go of my preconceptions. This is a roman-à-clef based on Ephron dealing with her distressing divorce from her unfaithful second husband, the journalist Carl Bernstein. It’s acidic without losing its sweetness, light but necessarily angry, the words perfectly weighted - like all her best screenwriting and journalism. There was also a film of Heartburn, directed in 1986 by Mike Nichols, scripted by Ephron (who had written Silkwood for Nichols), starring Meryl Streep and Jack Nicholson and with songs by Carly Simon. My advice is stick with the book.

Her other films include Mixed Nuts (a listless remake of the popular French comedy Le père Noël est une ordure), Sleepless in Seattle, a big-screen version of Bewitched starring Nicole Kidman and the recent Julie and Julia, which plaited together the stories of the cookery guru Julia Childs (Streep again) and a fictional Manhattanite (Amy Adams) taking on Childs’s Mastering the Art of French Cooking. For me, her best work remains When Harry Met Sally and the essay collection I Feel Bad About My Neck: And Other Reflections on Being a Woman. Here she is speaking to DGA magazine in 2009 about the challenges of the rom-com:

Romantic comedies are very hard. They look as if they should be easy, but they’re hard because there’s nothing you can depend on. I mean, you don’t have car chases or anything like that and, really, you don’t have plot in the way we understand that term—we all know pretty much from the start what the end of the movie is going to be. Romantic comedies are hard to do, but so are all movies. Movies are so hard, and they’re harder than ever because it’s so hard to get them made now, and so hard to do anything remotely unconventional, because that scares people to death.

Her preference, she said, “would be to do a movie with a small number of people sitting in rooms and talking. This is my dream.” I think she captured precisely that intimacy, strongly felt even among a packed and giggling cinema audience.

Making it look easy: Nora Ephron. Photograph: Getty Images

Ryan Gilbey is the New Statesman's film critic. He is also the author of It Don't Worry Me (Faber), about 1970s US cinema, and a study of Groundhog Day in the "Modern Classics" series (BFI Publishing). He was named reviewer of the year in the 2007 Press Gazette awards.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.