Iain Simons selects a game this week that could keep you occupied not just for a few hours, but for a few days. Enjoy responsibly...
Building on the clear enthusiasm shown to the recent Infocom suggestion, I thought it might be a welcome treat to point you toward a downloadable and very extensible piece of software.
As the text adventure, pioneered by Infocom and the likes of Scott Adams, became gradually less fashionable/commercially viable the genre of the narrative adventure game required some radical re-invention. As the videogame became more and more obsessed with graphical representation it seemed there was to be no place for something as bookish as an ‘adventure game’.
The saviour was to come from an unexpected source in Lucasarts (then known as Lucasfilm games), the then fledgling game development outfit setup by George Lucas as an extension to his entertainment behemoth. In 1987 they released ‘Maniac Mansion’, the first of a hugely successful series of ‘point and click’ adventure games which were to become known as the SCUMM series, so named because of the programming engine created for the first game (Script Creation Utility for Manic Mansion).
Created by Aric Wilmunder and Ron Gilbert, the SCUMM engine was to prove a fertile foundation for some of the wittiest, most intelligent games of the nineties. Eventually however, that engine too was to be consigned to the dump-bin of history as the games industry’s inexorable march of super-cession continued.
To date, the SCUMM games have not been ported to modern platforms (surely the Nintendo DS is the spiritual home for these titles?) and so we should consider ourselves incredibly lucky for the ongoing work of the SCUMMVM project.
SCUMMVM is a open-source project dedicated to creating an interpreter allowing original SCUMM games to be played on a wide variety of modern platforms. Thus, should you wish to, you can now play SCUMM games on everything from your windows machine to your PSP to your inevitable iPhone. The efforts of the project are apparently boundless.
Of course, the problem remains of where to find the games to play on the interpreter. Assuming you don’t have any of these titles knocking around in boxes in your attic, the SCUMMVM site has a handy list of online vendors who will be happy to sell you old copies of some of these seminal works.
But that’s not going to help you play something today is it?
Fear not. Thanks to the remarkable generosity of Charles Cecil at Revolution Software, a couple of their early adventure titles are available for download entirely free. I’d like to direct you toward 1994’s Beneath a Steel Sky, a cyberpunk sci-fi adventure featuring artwork by no-less than Dave Gibbons of Watchmen fame. BASS is a wonderfully realised, dense and literate adventure that should keep you occupied for a few days. Once you’ve finished that, you can download some of the other games that have been made available there for free and enjoy a time when games enjoyed exploring paces other than frenetic.