Food & Drink 7 July 2008 Can’t decide what to eat? They've got you jumping around on their Wii Fit and you can keep your faculties in trim with Brain T Print HTML Now regularly invading the Sunday supplements and lifestyle technology sections of the dailies, the middle-brow appears satisfied that gaming is ‘mainstream’, something ‘older’ people and on occasion ‘females’ are now enjoying as a pastime of choice. Upon closer examination though, it rapidly becomes apparent that such editorial is usually talking about the work of a one company in particular - Nintendo, and the rest of the industry is benefitting from their innovation hugely. Since the launch of their handheld DS and latterly Wii systems, this old Japanese company has become an accepted synonym for mainstream gaming. Their most recent success, Wii Fit, sent non-gamers rushing to the shops to buy a brilliant (and expensive) ‘balance board’ with software which could apparently measure and improve their fitness. Despite also emitting the same whiff of pseudo-science which some found objectionable about their Brain Training games, the masses were mostly able to make the leap that their ‘Wii Fit Age’ score was simply a motivational device which encouraged them to play, and not a clinically accurate diagnosis of their cardio-vascular health. There was of course, the unfortunate subjective analysis (you’re fat) that the software doled out to one ten year old girl, but most people emerged relatively unscathed. So, having convinced aging gamers that they can delay the onset of Alzeimers with Brain Training, and selling an elaborate set of bathroom scales into living rooms with lucrative success with Wii Fit - they now make a move into a previously untapped room of your house - the kitchen. Their latest DS release, Cooking Guide, prizes open the gap between them and their ‘competitors’ even farther. Subtitled ‘Can’t decide what to eat?’, this is a snappy, convenient little tool designed to help you answer that recurring question and then guide you through the culinary process. It’s a perfectly effective recipe software and most useful in the manner in which it allows you to interrogate its database, selecting recipe options based on your available ingredients, spare time or country of origin. Having chosen your meal, the software takes you step by step through preparation and cooking in a surprisingly un-patronising manner. Fears of your DS’s circuitry becoming jammed up with raw pork are unfounded, as there’s really no need to touch the device once you start cooking. The entire process can be driven through effective voice-recognition, requiring you to clearly shout ‘continue’ to move on to the next step. A chef avatar thankfully devoid of any particular character traits guides you through the cooking, and suggests a real opportunity for celebrity chefs in the future. Surely Ramsay will see this as an opportunity to stretch his franchise even further and license, ‘Can’t decide what to fucking eat?’ The whole exercise is more a very effective proof of concept than an essential purchase, and it’s unlikely that the software will make the same headlines that Brain Training did. That said, as another demonstration of the durability of the DS as a device, it’s very persuasive. Quite how effective Brain Training and Cooking Guide are as a gateway drug into other gaming experiences isn’t wholly clear as yet. The DS remains one of the richest platforms for innovation in game design around, and it would be great to think that having had their brains trained, players move on to try other experiences. Cooking Guide is also suggestive of a yet un-tapped market for decision making software. Politics Guide : Can’t decide what to think? Anyone? › Heaven in Hell Iain Simons writes, talks and tweets about videogames and technology. His new book, Play Britannia, is to be published in 2009. He is the director of the GameCity festival at Nottingham Trent University. From only £1 a week Subscribe More Related articles What lies beneath: how Europe succumbed to toxic ideology and violence SRSLY #13: Take Two Q&A: What are tax credits and how do they work?