The angry fundamentalists of the church of gaming

Why are gamers such an angry bunch?

I like the idea that the hate storm surrounding Anita Sarkeesian is a surprise to some people. It pleases me that there are still people in the world who possess that level of innocence, that people can still be outraged by the viciousness and ignorance that so many people take for granted when using the Internet.

Sarkeesian you see broke two rules of online communication, the first, which I don’t want to dwell on, is that she forgot to be male. If you want to express any sort of opinion without a penis to give you credibility then you are going to get a certain type of abuse from men, almost regardless of topic.

The second rule she broke however is that she poked the sacred cow, video games.

Gamers are an incredibly diverse bunch as I’m sure we all know, but like with any broad church there are going to be some people in there who are, for want of a better word, fundamentalists.

Gaming is no exception to this and in many ways gaming culture mirrors the structure of an established religion. The younger gamers are often more radical, more extreme in their views and how they express them, the fanboys and the fanatics. The games industry is itself the church, delivering the games which are to be worshipped and revered by the masses. The older generation of gamers tend to view this church with more suspicion, but most, at heart, are still believers.

The big element which links gaming culture to a religion however is just how conservative it is. A lot of gamers do not like change, they will wait like hungry dogs for the next game in a series, but they don’t want it to be too different. Just like the faithful going to church they are expecting to hear what they want to hear, nothing radical, nothing too different, but not word for word what was said last week. It is no coincidence or surprise that so many of the most successful games in recent years are sequels, giving the public more of the same.

You can see evidence of this gaming conservatism if you look at the kind of language that gamers often use to describe new games. New games are jumped upon and embraced of course, but at the same time they are often resented by the faithful. Many games, even successful ones like Skyrim and Battlefield 3, are seen as toned down and casual shadows of the tougher, less forgiving and less accessible games that we cut our teeth on. 

In the face of this orthodoxy the arrival of women on the scene, carrying with them an agenda of change, it is inevitably greeted with vitriol and anger by gamers who perceive their precious stream of the same thing as last year to be under threat. Worse it is not just the women who openly have an agenda who face this wrath; female gamers are also abused merely for the crime of being female. Female gamers are seen as harbingers of some sort of oestrogen induced end of days for gaming, a spoilt little sister who has climbed the rope ladder to our clubhouse and is intending to paint it pink.

It is this conservatism that Sarkeesian’s project confronted, a desire of many gamers to not see things changed. While it only takes a small minority to unleash the torrent of abuse she was subjected to the views held by those who abused her are not that rare, as evidenced by how often they are encountered by female gamers themselves.

This mind set is of course not common to all gamers and gaming does see radical ideas breaking out into the world on a regular basis, but it is something of a concern for anybody wanting to see the medium progress that the biggest titles are always the hardy perennials, Call of Duty, Halo, FIFA, the same Malibu Stacy as last year with a new hat.

To an extent change is already happening, Lara Croft being transformed from a heavily armed blow up doll into a relatable teenage girl wielding a bow is a laudable if clumsy step in the right direction. Of course it could also be seen as an attempt to cash in on The Hunger Games, but even that in itself shows a change in the focus of marketing. Meanwhile recent games like Duke Nukem Forever and Postal 3 which have used their misogyny and crassness as a selling point have been total failures.

Games and gaming are growing up fast and no amount of hostility and rage from the hard line gamers is going to change that.

A gamer of yesteryear. This dying breed will defend its turf to the death.

Phil Hartup is a freelance journalist with an interest in video gaming and culture

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SRSLY #20: Friends, Lovers, Divers

On the pop culture podcast this week, we talk albums from Joanna Newsom, Bjork and Grimes, Todd Haynes film Carol, and comedy web series Ex-Best.

This is SRSLY, the pop culture podcast from the New Statesman. Here, you can find links to all the things we talk about in the show as well as a bit more detail about who we are and where else you can find us online.

Listen to our new episode now:

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SRSLY is hosted by Caroline Crampton and Anna Leszkiewicz, the NS’s web editor and editorial assistant. We’re on Twitter as @c_crampton and @annaleszkie, where between us we post a heady mixture of Serious Journalism, excellent gifs and regularly ask questions J K Rowling needs to answer.

If you’d like to talk to us about the podcast or make a suggestion for something we should read or cover, you can email srslypod[at]

You can also find us on Twitter @srslypod, or send us your thoughts on tumblr here. If you like the podcast, we'd love you to leave a review on iTunes - this helps other people come across it.

The Links

Joanna Newsom, Bjork and Grimes

Joanna Newsom’s Divers doesn't seem to be on Spotify, but you can get it on iTunes here. Listen to Grimes’ Art Angels here and Bjork's Vulnicura here.

This is a good piece about Joanna Newsom.

This piece makes the comparison with Elena Ferrante that we talk about on the podcast.

Here's Grimes's own post about Bjork.

Tavi Gevinson's interview with Joanna Newsom (where she talks about liking Grimes).



Ryan Gilbey's review of Carol, which he calls “as tantalising as hearing a tender ballad on a tinpot transistor”.

Anna's piece about the photographers that influenced the visual style of the film.

An interesting Q & A with director Todd Haynes.



The full series is available to watch for free here.

Meghan Murphy on friendship break-ups.


Your questions:

We love reading out your emails. If you have thoughts you want to share on anything we've discussed, or questions you want to ask us, please email us on srslypod[at], or @ us on Twitter @srslypod, or get in touch via tumblr here. We also have Facebook now.


Our theme music is “Guatemala - Panama March” (by Heftone Banjo Orchestra), licensed under Creative Commons. 


See you next week!

PS If you missed #19, check it out here.

Caroline Crampton is web editor of the New Statesman.

Anna Leszkiewicz is a pop culture writer at the New Statesman.