Face it, Black Flag would have been better without the Assassins. Arrrrr we tired of videogame franchises?

Make a game about being a pirate, let the player be a pirate, spend the money you would have spent on building the modern world part of the game on more pirate things. Like a parrot.

Franchises are the way things are done these days, this is a fact that it is impossible to escape when talking about video games. Franchises roll over the years, building up a fan base, building up a brand, nurturing a specific set of skills in their players as core elements of the game mechanics are refined over time into a more perfect interpretation of developmental intent. In some ways this is a good thing, you don’t get the sort of budgets that games like GTA V or Skyrim demand without that gradual expansion and growth of expectation. That’s the good. The bad is that conceptual mistakes made early in a series can persist, game mechanics can become stagnant, games can become unwelcoming to new players. So does there a point come when you just have to take that cherished franchise and put it out of its misery, before it enters terminal decline, or can a good sequel always save the day?

The Assassin’s Creed series is just such a franchise. What may have at one point been envisaged as a trilogy has sprawled into a series that sees all kinds of releases popping up on all kinds of platforms, from PCs and latest generation consoles to mobile phones and table tops. It’s not paranoia; there really are assassins everywhere now.

So when Assassin’s Creed 4: Black Flag appeared, the sixth major release in a series that is only six years old, it was not exactly greeted with a sense of awe and wonder. This was not a game that was long awaited, we all know we’re going to see at least one Assassin’s Creed game every year, usually more. Fans of the series rejoiced in much the same way that people who like Christmas rejoice, they knew it was coming and they knew what to expect. Folks who have gone off the series, or were never turned onto it in the first place, well they mostly didn’t care at first.

But then something strange happened, it became apparent that Assassin’s Creed 4: Black Flag is actually a good game, not in the perfunctory yet polished way that we would expect a franchise game to be good either. There’s some actual good gaming to be had in Black Flag, it respects skill, it has lots you can do, it has great style and flair for action, it’s a very enjoyable arcade pirate game. With emphasis on the arcade of course, the ship combat is to the age of sail what Afterburner is to building an Airfix kit. But credit where it is due, Black Flag is fun.

But there are flaws to Black Flag, big ones that are a product of its nature as an Assassin’s Creed game. When Black Flag strikes off on its own as a pirate game it is good, but the collected baggage from six years of Assassin’s Creed titles gone before weighs it down.

First and most obvious is the story. Black Flag is a story about a man who goes into an office and uses a device to access memories of his ancestor’s life as a pirate. This is a terrible story that it is impossible to get invested in at all. The actual fun bit of the game, the bit where you are a pirate, that’s basically a dream sequence. The game takes that most relentlessly awful plot device, saying that it was all a dream all along, and drops that on you like streak of seagull shit right after the first tutorial. It doesn’t even have the common human decency to wait until the end of the game.

Why does it do that? Why does it leap from the player finding his sea legs and buckling his swash in the pirate-infested 18th century Caribbean to giving you a tour of an office and telling you that all you are doing is helping to make a video game? Because it’s an Assassin’s Creed game, and Assassin’s Creed games are not games about assassins, they are games about people remembering their ancestors being assassins.

Part of me, I will admit, is tickled by the setting. The verfremdungseffekt caused by the present-day story, the way that the games push you back from the action is an interesting experiment. The way that Black Flag is effectively a game about the design of the game that you’re actually playing, that could almost be Brechtian, inserting an additional layer between player and principle avatar in the game. You are not dashing pirate captain Edward Kenway, you’re a white collar peon in an office cubicle. This game within a game line is something Assassin’s Creed can legitimately claim to have pioneered, at least in major releases, Max Payne’s hallucinations notwithstanding. Part of me respects that they had the guts to take a big budget series and continue to play these kinds of mind games with it.

However, while I respect the creativity, it’s clearly balls. Make a game about being a pirate, let the player be a pirate, spend the money you would have spent on building the modern world part of the game on more pirate things. Like a parrot. Parrots are better than offices.

The baggage of Assassin’s Creed hangs heavy on other parts of the game too. Because the main character, Edward Kenway, is an Assassin’s Creed character he has to act like an Assassin’s Creed character. The daft little wrist blades return, the idiotic stealth system has to be in play and the nearly-ninja fighting style has to come back. Amid a world of colourful and credible buccaneers, marines, brawlers and brutes our hero stands out like a pickled egg in a bag of Skittles.

Those combat systems had their place in other games but in Black Flag they feel like they are stopping the game from being what it wanted to be. There is a cheeky little pirate game in here that really didn’t need all that faff. Roaming the sea, nicking things from the King of Spain, antagonising whales and digging up buried treasure, what’s not to love?

The last and perhaps more dispiriting piece of baggage from the Assassin’s Creed games in Black Flag is the lazy and gratuitous violence that permeates it. I love violence in games as much if not probably more than the next man, but in Black Flag the callous, casual and visceral nature of the slaughter runs so contrary to the humour and cartoonish tone of the game that it just feels sordid. You play a pirate but the game mechanics are built around playing an assassin and there is a clear gulf between Edward the lovable rogue as he is presented by the game and the way you murder hundreds of people in it.

The term ludonarrative dissonance could be applied, but it’s more than just the game play and the story that are at odds. The game wants us to love Edward, this greedy, thieving Welsh killing machine whose forte is murdering people while they are looking the other way, but it gives us little to love about him. He does develop as a character but by the time he finally works out what is really important in life he’s killed more people than yellow fever and you might just be forgiven for thinking that his personal enlightenment wasn’t worth the cost. A more nuanced approach to the life of the pirate would have been very welcome, but when your pirate is built as a murderer first and a buccaneer second that nuance is harder to express.

It is clear that if Black Flag was just a game about pirates, unencumbered by all the baggage of its Assassin’s Creed branding, it could be a much better game. But is it a game that would ever get made? Without the ability to borrow assets, mechanics and ideas from the other games and without the ready-made fan base and high profile would Black Flag have been a prohibitively expensive gamble? We can only speculate, but it does show that while there is still life in the Assassin’s Creed series, that life is suffering from the weight of its own systems and selling points.

Some franchises have a better handle on the business of choosing what to keep and what to discard over the years. The Far Cry series embraces a diverse array of settings and characters, with the Far Cry name travelling very light in terms of mechanics. One Far Cry game might share very little with another, all that is generally consistent is that the game will take place in a remote setting. The GTA franchise also is consistent only in the core mechanic of stealing cars. Every time a franchise picks up a piece of mechanical or narrative cargo it becomes harder and harder for it to substantially improve or adapt and for Assassin’s Creed this may be an even greater problem down the line.

In the case of Black Flag the game is still good. For all the clashes of tone and content, the ridiculous meta-narrative, the many wafer thin game mechanics and the awkwardness of playing an assassin in a pirate hat, Black Flag provides an enjoyable sandbox/paddling pool to muck about in. That is enough. While it may not feel the most natural title in the series Black Flag has a good claim to being the best Assassin’s Creed game so far.

Edward Kenway in Assassin's Creed 4 has to be a pirate and a ninja.

Phil Hartup is a freelance journalist with an interest in video gaming and culture

LORRAINE MALLINDER
Show Hide image

A dictator in the family: why Ebrima Jammeh wants retribution in Gambia

“I want to see Yahya Jammeh jailed and prosecuted in this country. Justice will finally come.”

On 21 January Yahya Jammeh left Gambia. Within minutes of the erstwhile dictator’s departure on a private jet, relieved crowds began to gather at Westfield Junction, a popular meeting point in Serrekunda, the largest town in the country.

For 22 years, Jammeh had cultivated a sorcerer-like persona, claiming he could cure HIV with herbs, ordering a nationwide witch hunt and magicking away countless dissenters to fates unknown.

After losing elections in December, he brought the country to the brink of war, staring down the West African troops waiting at the Senegalese border to remove him. Unable to conjure a way out, he eventually agreed to be exiled to Equatorial Guinea.

Leaning against a car at Westfield, Ebrima Jammeh (pictured above) watched the celebrations with a bitter-sweet expression. Shouting over blaring car horns, he said that he wanted justice for his father, murdered by the regime in 2005. His father, it turned out, was Haruna Jammeh, a first cousin of Yahya. The story of how Haruna and his sister, Masie Jammeh, were “disappeared” by security forces is well known here – a striking example of the former ruler’s ruthlessness.

Days after Yahya Jammeh’s departure, I met Haruna’s widow, Fatimah, with Ebrima and his sister Isatou. They recalled the early Nineties, when “Cousin Yahya” would drop by for green tea in his army officer’s uniform and brag about becoming the next leader of Gambia. “He was very arrogant,” Fatimah said.

Haruna and Yahya grew up on the family farm in Kanilai, on Gambia’s southern border with Senegal. They would play together in the fields. Haruna, six years older, would walk hand in hand with Yahya to school. They were more than cousins, Ebrima said. People called them “cousin-brothers”.

Once they were adults, Haruna remained protective of his cousin. He was working as a restaurant manager, and was a rising star in the Novotel group. Often, he helped out the then-impecunious Yahya with money or food. Few expected the hothead lieutenant to become the next president.

But in 1994 Yahya seized power in a coup. “I heard his voice on the radio and I was surprised,” Fatimah told me. “I phoned my mum and said: ‘Look, he did it.’” By 2000 Yahya had coaxed Haruna into ditching his hotel job and returning to manage the farm. The president had big plans for the farm, which grew into a huge enterprise that controlled many of the nation’s bakeries and butchers – thriving allegedly through land-grabs and subsidies.

Fatimah and the children stayed behind in Serrekunda, but would often visit. Ebrima had happy memories of meals with the extended family. Yahya was by now a distant figure, surrounded by bodyguards on the rare occasions when he visited. Ebrima remembered his uncle telling him to “work hard at school”.

In 2004, Haruna accused some soldiers of stealing fuel and food, and started to speak out against the regime’s frequent sackings and arrests. When he was removed from the farm, Fatimah begged him to come home. But he refused. “He was a strong character, a man of his word, a man of truth. He didn’t take nonsense from anyone,” Ebrima said. Haruna did not expect his younger “cousin-brother” would harm him.

In 2005 Ebrima, by then 21, spoke to his father for the last time after he was arrested in the middle of the night. “Dad said: ‘I don’t know if I’m coming back,’” he told me. “I was scared. I was devastated. I didn’t think I was going to see him again. I knew the kind of person Yahya was and the kind of rages he had.”

Shortly afterwards, Haruna’s sister Masie also disappeared. “My aunt was bold enough to approach the president, but she went missing, too,” Isatou said. “We stopped going to the village. We decided to be quiet because we were so scared they would come after us.”

In the years that followed, Fatimah and the children kept a low profile in the backstreets of Serrekunda. Questions about their surname were common but they denied all links to the president. For a long time, they had no idea whether Haruna and Masie were alive.

In 2014 Ebrima learned the truth from an interview on a Senegalese radio station with Bai Lowe, a former driver with the “Jungulers” (an elite presidential hit squad). Lowe said he had witnessed the strangling of Haruna and Masie Jammeh in July 2005. Their deaths were recorded in a 2015 Human Rights Watch report.

The interview was conducted by Fatu Camara, a former press secretary to Yahya Jammeh, who fled to the US in 2013 after being charged with “tarnishing the image of the president”. She said Masie had threatened to see a marabout, a spiritual leader with reputed supernatural powers, if Yahya did not reveal Haruna’s whereabouts. Having already set the Jungulers on Haruna, Yahya then targeted Masie, too.

On 26 January Gambia’s new president, Adama Barrow, returned from exile in Senegal. He leads an unwieldy, eight-party coalition with differing views on how Jammeh should be held to account. Barrow, who claims to have inherited a “virtually bankrupt” state, has promised to launch a truth and reconciliation process to investigate human rights abuses during the Jammeh regime. In interviews, he has chosen his words carefully, avoiding any mention of prosecution.

But, like many of those who have suffered, Ebrima wants retribution. “I want to see Yahya Jammeh jailed and prosecuted in this country. Justice will finally come.”

This article first appeared in the 16 February 2017 issue of the New Statesman, The New Times