It's PMQs -- the video game

A turn-based battle with odd-looking men . . . has been turned into a game.

PMQs

You might have heard people saying that politicians treat Prime Minister's Questions like a game. Now, you can, too! Mark Richards of Pixel Politics has created PMQs, a text adventure where you duel with competing wild accusations and attempts to blame the previous administration. It even features the dulcet tones of John Bercow.

What's your day job?

I don't have a day job. I'm a graduate seeking employment. PMQs is part of what I'm doing at the moment as work on my portfolio; I'm hoping eventually to get a job in the games industry.

How did you get into games design?

I must have been about 14 when I decided to start designing games. That was when I began to play games with stories and characters that the player could really invest in. I didn't decide it was the career for me, however, whether independently or in the mainstream industry, until I started loathing my degree about a year ago. I talk about what inspired me to start developing adventure-driven games using Adventure Game Studio (the engine PMQs was built with) in an article I wrote for A Hardy Developer's Journal.

What was the idea behind PMQs: the Game?

The idea came directly out of what I was doing with Pixel Politics. I had really enjoyed doing retro video game-style caricatures of political figures and, one day, it just occurred to me that Prime Minister's Questions is a real-life turned based battle, like those bits from the old Pokemon games. The game also happened not to be the straightforward, easy-to-script adventure game format I was used to, so it provided a nice challenge in terms of coding.

How long did it take to make?

It is pretty difficult to pin down how long it took before I was developing it in fits and starts during my final year at university. I suppose it took a few months, maybe. It was a relatively short project.

What were your influences?

As I've already mentioned, definitely "those bits from the old Pokemon games". The HP bars are a mix of all the role-playing games I have played with a hint of fighting games like Street Fighter. The biggest influence, though, of course, is politics. I am obsessed with the drama and image side of politics and Prime Minister's Questions embodies all of that perfectly. I suppose it wouldn't be inaccurate to say I made the game just to use the line "I lead my party; he follows his!"

What do you think of PMQs -- valuable democratic check or juvenile shouting match?

This has been the most-discussed issue since I released the game and, funnily enough, I did not intend for it to be. I made the game purely because Prime Minister's Questions could be squashed nicely into a standard game mechanic and I thought I could make it quite funny.

As a direct response, I would say this: I admit the pantomime of it all is silly and the Prime Minister and leader of the opposition do end up exchanging scripted insults but Prime Minister's Questions is a very important part of holding a government to account in the public eye for a couple of reasons. First, the PM has to be fully briefed for the event and this means he knows what's going on in his own government. Second, it gets all the parties in one room to face each other on the issues of that time and, most importantly, their differences are made public. At least then they are not able to pretend the other does not exist.

As the for the shouting-match issue: the Commons is a small room, so it must be pretty terrifying. Surely the PM should be terrified at his weekly public trial, rather than relaxed?

Are there any other political games out there people might not be aware of?

There are a few but I would be lying if I said I had played them all. Politics-based games hardly occupy a saturated market and people should certainly make more of them.

What's next for you?

I do have another political game planned out but next on the list is a short, quirky platform game. Hopefully, I will be using the release of that to launch my indie games studio, for which I have had the logos and blog prepared and sitting around for a while, now. It will be nice to get that up and running and to have all my projects under one banner. Oh yeah, sorting a job out would be great, too. One can hope!

You can download PMQs here.

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

Photo: Getty
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Out with the old: how new species are evolving faster than ever

A future geologist will look back to the present day as a time of diversification, as well as extinction.

Human population growth, increased consumption, hunting, habitat destruction, pollution, invasive species and now climate change are turning the biological world on its head. The consequence is that species are becoming extinct, perhaps faster than at any time since the dinosaurs died out 66 million years ago. This is an inconvenient truth.

But there are also convenient truths. Britain has gained about 2,000 new species over the past two millennia, because our predecessors converted forests into managed woodlands, orchards, meadows, wheat fields, roadsides, hedgerows, ponds and ditches, as well as gardens and urban sprawl, each providing new opportunities.

Then we started to transport species deliberately. We have the Romans to thank for brown hares and the Normans for rabbits. In the 20th century, ring-necked parakeets escaped from captivity and now adorn London’s parks and gardens.

Climate warming is bringing yet more new species to our shores, including little egrets and tree bumblebees, both of which have colonised Britain in recent years and then spread so far north that I can see them at home in Yorkshire. Convenient truth No 1 is that more species have arrived than have died out: most American states, most islands in the Pacific and most countries in Europe, including Britain, support more species today than they did centuries ago.

Evolution has also gone into overdrive. Just as some species are thriving on a human-dominated planet, the same is true of genes. Some genes are surviving better than others. Brown argus butterflies in my meadow have evolved a change in diet (their caterpillars now eat dove’s-foot cranesbill plants, which are common in human-disturbed landscapes), enabling them to take advantage of a warming climate and spread northwards.

Evolution is a second convenient truth. Many species are surviving better than we might have expected because they are becoming adapted to the human-altered world – although this is not such good news when diseases evolve immunity to medicines or crop pests become resistant to insecticides.

A third convenient truth is that new species are coming into existence. The hybrid Italian sparrow was born one spring day when a male Spanish sparrow (the “original” Mediterranean species) hitched up with a female house sparrow (which had spread from Asia into newly created farmland). The descendants of this happy union live on, purloining dropped grains and scraps from the farms and towns of the Italian peninsula. Some of those grains are wheat, which is also a hybrid species that originated as crosses between wild grasses in the Middle East.

This is not the only process by which new species are arising. On a much longer time scale, all of the species that we have released on thousands of islands across the world’s oceans and transported to new continents will start to become more distinct in their new homes, eventually separating into entirely new creatures. The current rate at which new species are forming may well be the highest ever. A future geologist will look back to the present day as a time of great diversification on Earth, as well as a time of extinction.

The processes of ecological and evolutionary change that brought all of Earth’s existing biological diversity into being – including ourselves – is continuing to generate new diversity in today’s human-altered world. Unless we sterilise our planet in some unimagined way, this will continue. In my book Inheritors of the Earth, I criss-cross the world to survey the growth in biological diversity (as well as to chart some of the losses) that has taken place in the human epoch and argue that this growth fundamentally alters our relationship with nature.

We need to walk a tightrope between saving “old nature” (some of which might be useful) and facilitating what will enable the biological world to adjust to its changed state. Humans are integral to Earth’s “new nature”, and we should not presume that the old was better than the new.

“Inheritors of the Earth: How Nature Is Thriving in an Age of Extinction” by Chris D Thomas is published by Allen Lane

This article first appeared in the 20 July 2017 issue of the New Statesman, The new world disorder