By Phil Hartup - 06 March 13:44
Development is an evolutionary process, and newer games end up objectively better than the older ones they replace – yet 1993’s iconic game Doom remains as fun and unique today as ever.
By Phil Hartup - 24 February 15:09
It's not the most original title, but Warframe's sneaky space ninjas make duck-and-cover shooting fun.
By Phil Hartup - 19 February 10:47
I come here today not to bury Ken Levine but to praise Irrational Games. When they were good they were very, very good, and when they were bad they made <em>Bioshock: Infinite</em>.
By Phil Hartup - 07 February 17:17
The latest “viral” game is a decent take on a tried and tested formula. But is it really that good, or has it just piggy-backed on our love for <em>Super Mario</em>?
By Phil Hartup - 07 February 10:34
Games like <em>EVE</em> can result in players suffering big financial losses in real-world money. As in-game purchases become more common the problems of balancing what can be bought against what can be worked for will only become more complicated.
By Phil Hartup - 27 January 14:54
In stepping away from established urban locales to the slightly shop-soiled countryside of Kentucky, Justified manages to change not just is aesthetic but also its characters and stories.
By Phil Hartup - 20 January 17:16
The modding community around Skyrim shows that fans can be just as creative as developers - and that a thriving set of mods for your game can benefit everybody.
By Phil Hartup - 13 January 17:01
David Simon's New Orleans-based drama <em>Treme</em> has a brilliant sense of narrative, isn't showy, and defies easy definition. So why isn't it as famous as <em>The Wire</em>?
By Phil Hartup - 06 January 16:51
<em>Star Citizen</em> has raised well over $35m already, and you can't even play it yet. Is this crowd funding gone mad?
By Phil Hartup - 18 December 11:21
It's not been a great year for gaming (the PS4 and XBox One launches have taken up a lot of developers' time), but there have been some good releases worth celebrating.
By Phil Hartup - 16 December 11:19
"There is more challenge and player investment in the simple act of checking a person’s travel documents in Papers, Please than there is in taking a life in a typical first-person shooter."
By Phil Hartup - 09 December 18:05
2013 has been a mixed year for the PC, but it is still on the creative cutting edge of gaming.
By Phil Hartup - 28 November 11:43
Make a game about being a pirate, let the player be a pirate, spend the money you would have spent on building the modern world part of the game on more pirate things. Like a parrot.
By Phil Hartup - 18 November 12:35
While there are many unique companions and sidekicks in video games, Skyrim's Lydia is good because she is so unremarkable.
By Phil Hartup - 09 November 9:04
There is gender in the world of video games but it is often one-dimensional or tokenistic. Games so often include prejudice and bigotry, but won’t direct them at player characters. Why?
By Phil Hartup - 18 October 10:47
Both XCOM: Enemy Unknown and Xenonauts are successors to the original X-COM series, but they offer players very different things when it comes to depth of gameplay.
By Phil Hartup - 07 October 14:00
To criticise the AAA game for a lack of originality is to misunderstand the fundamental nature of a video game with a multi-million pound development budget, says Phil Hartup.
By Phil Hartup - 26 September 11:23
Nick Clegg is the latest in a line of politicians and journalists to scapegoat video games for violent behaviour in society - conveniently forgetting the military and societal damage he and his political allies are doing every day.
By Phil Hartup - 30 August 10:20
Sometimes, the "trying not to die" element of a video game is the best part.
By Phil Hartup - 13 August 14:58
Phil Hartup asks what makes a heist game truly great.
By Phil Hartup - 31 July 16:28
Phil Hartup concludes his series of reports from the world of EVE: Online, the largest virtual war the world has ever seen.
By Phil Hartup - 30 July 15:29
Phil Hartup continues his series of reports from the world of EVE: Online, the largest virtual war the world has ever seen.
By Phil Hartup - 29 July 16:04
Phil Hartup becomes the first embedded reporter in the largest virtual war the world has ever seen.
By Phil Hartup - 22 July 16:55
David Cameron's attempt to introduce a porn filter mark the day the Conservative party embraced the nanny state.
By Phil Hartup - 19 July 9:04
It is only when you appreciate that gaming is an inherently creative activity that you can look at the time, the energy and the enthusiasm people invest in games and not fall to your knees in utter despair.
By Phil Hartup - 11 July 17:04
<em>Remember Me</em>, shares many characteristics with <em>Mirror’s Edge</em>, but lacks the most important; it wasn’t actually good.
By Phil Hartup - 28 June 10:07
We find ourselves trapped between realism and reverence.
By Phil Hartup - 13 June 11:10
The ranks of video game developers lack a true master of horror, argues Phil Hartup. For people who really want to be scared by their games, what is missing?
By Phil Hartup - 24 May 9:00
In games like <em>DayZ, Dark Souls</em> and <em>XCOM</em>, there's an enormous sense of accomplishment involved in just not freezing to death or managing to stand up. Is it time for a hard games renaissance?
By Phil Hartup - 07 March 13:26
What Crystal Dynamics have attempted with the Tomb Raider is about as convincing a character study of a reluctant hero as painting a frowny face on the front of a tank.