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Phil Hartup is a freelance journalist with an interest in video gaming and culture
Sometimes the wave of excitement about a new game can take a few days to subside. Once it has, what is left?
The little pieces of genius design to tack onto games this year.
This year has produced many games that ended up feeling lightweight, unfinished or superficial.
Too often, you know who the good guys and the bad guys are, but not why.
There’s a depth of work and a complex evolution in this game that should not be overlooked.
The miserable excuses for incongruously hot women in videogames show up the immaturity of developers and the games media who go after them.
Creepy atmospheres are replacing tense action, and the monsters are more unbeatable than ever.
The games that tried to do something great, but didn't quite succeed.
Designers will destroy the games industry if they continue contriving frustrating, time-consuming situations that players can only avoid by paying.
With the diminishing power of nation states, and the lack of conventional warfare, what would a 21st-century grand strategy game look like?