There are periods of my life I associate with Ali. They’re often not the good ones, but he’s always been there when I needed him.
While the outside world looks increasingly grim, video games have long provided an outlet to escape from the drudgery of real life.
A simpler time. Of clicking on literally everything in a virtual room in efforts to move the game on.
A floppy disk copy of the 1989 game revolutionised our Luddite household.
Game Freak’s culture of continuous improvement ensures its remakes are more than a lazy cash-grab.
The video of an in-game attack on an “annoying feminist” is a prime example of how endemic male rage against political women is in every aspect of our culture.
If employees can’t say it’s unacceptable, we the customers need to.
Gaming music has come a long way from the 8-bit Mario theme.
Reassessing the form after ten years in which games both broke into the mainstream and became increasingly experimental.
Though we talk lightly about “binge-watching” TV shows and finding books “unputdownable”, we are quick to pathologise video gaming.
Why is a Triple-AAA game involving drone strikes okay but an independent studio depicting a school shooting horrifying to me?