Phil Hartup is a freelance journalist with an interest in video gaming and culture

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Cultural Capital
13 August 2013
Phil Hartup asks what makes a heist game truly great.
Killing Time
31 July 2013
The EVE battle logs.
Killing Time
30 July 2013
The EVE battle logs.
Killing Time
29 July 2013
The EVE battle logs.
Killing Time
22 July 2013
Welcome to the Tory nanny state.
Killing Time
19 July 2013
Games can offer a sense of agency that you don’t get from more passive media.
Killing Time
11 July 2013
I really wanted Remember Me to be a great game. It boasted an original story with interesting characters and...
Killing Time
28 June 2013
Sometimes questions of equality do not give easy answers. Sometimes they do not give the answers that feel right. And...
Killing Time
13 June 2013
What's missing?
Killing Time
24 May 2013
The games that don't like you.
Cultural Capital
30 April 2013
Why does it work?
Cultural Capital
21 April 2013
Where's the innovation?
Games
02 April 2013
It's a fine line.
Cultural Capital
07 March 2013
Don’t be fooled by the new, softer heroine.
Cultural Capital
22 February 2013
…and it will probably kill Gearbox as a result.

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