Phil Hartup is a freelance journalist with an interest in video gaming and culture

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Killing Time
09 May 2014
Incentives to hurt the people you help.
Cultural Capital
01 May 2014
How best to make a remake.
Killing Time
22 April 2014
The manager has left the building.
Cultural Capital
17 April 2014
Bite me.
Killing Time
09 April 2014
Luftrausers and ambiguity.
Killing Time
26 March 2014
Whatever the Oculus Rift could have been is now dead.
Killing Time
24 March 2014
Where does gameplay end and sadism begin?
Killing Time
06 March 2014
So simple, so brilliant.
Killing Time
24 February 2014
In space, no-one can hear you sneak
Killing Time
19 February 2014
End of an era.
07 February 2014
It's really, really hard.