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Phil Hartup is a freelance journalist with an interest in video gaming and culture
Phil Hartup continues his series of reports from the world of EVE: Online, the largest virtual war the world has ever seen.
Phil Hartup becomes the first embedded reporter in the largest virtual war the world has ever seen.
David Cameron's attempt to introduce a porn filter mark the day the Conservative party embraced the nanny state.
It is only when you appreciate that gaming is an inherently creative activity that you can look at the time, the energy and the enthusiasm people invest in games and not fall to your knees in utter despair.
Remember Me, shares many characteristics with Mirror’s Edge, but lacks the most important; it wasn’t actually good.
We find ourselves trapped between realism and reverence.
The ranks of video game developers lack a true master of horror, argues Phil Hartup. For people who really want to be scared by their games, what is missing?
In games like DayZ, Dark Souls and XCOM, there's an enormous sense of accomplishment involved in just not freezing to death or managing to stand up. Is it time for a hard games renaissance?
More and more games are setting their stall out for free right off the bat, and then finding ways of taking your money later on. Why does it work?
Phil Hartup hated the critically acclaimed blockbuster. And he thinks you should too.