A culture of violence is something that normalises violence and makes it acceptable. Games don’t do that because they don’t feature real violence or anything that feels like it, argues Phil Hartup.
Games as ballet, a playwright on the medium, and (sorry) me talking about ladies, again.
How internet communities encourage bad behaviour online.
All the best reading, digested.
What makes you care about a videogame character? Clue: it's not ladles of expository dialogue.
Text-based games are saying things about the wars we fight that the AAA shooter cannot.
Brendan Keogh cuts through the dross to uncover the best writing about games anywhere on the internet.
From Pac-Man to Dwarf Fortress, the museum records the development of the medium for posterity.
Videogame writer Ed Stern argues that "video games as a medium are not going to gain cultural legitimacy or worth through the attention of critics or theorists - it's going to be because the games are good".
"How the world reacts to your character tells you who you are," says Jeffrey Yolahem.