By Helen Lewis - 21 March 09:36
A videogame that dares to address the banality of racist violence.
By Phil Hartup - 07 March 01:26
What Crystal Dynamics have attempted with the Tomb Raider is about as convincing a character study of a reluctant hero as painting a frowny face on the front of a tank.
By Helen Lewis - 05 March 11:32
Games journalism has come on a lot in a little over a decade.
By John Brindle - 19 February 10:00
Some games try to be explicitly political, while others tap into contemporary moral debates. But how much of a moral message can pixels carry?
By Phil Hartup - 13 February 12:35
Games are not films: if a player is going to invest in a character's actions, they need to have a chance to do the right thing.
By Simon Parkin - 12 February 09:50
Violence isn't unique to cinema or games - they're just the latest recruit to the aftermath blame tradition.
By Phil Hartup - 07 January 01:43
A culture of violence is something that normalises violence and makes it acceptable. Games don’t do that because they don’t feature real violence or anything that feels like it, argues Phil Hartup.
By Helen Lewis - 31 December 12:44
Games as ballet, a playwright on the medium, and (sorry) me talking about ladies, again.
By Helen Lewis - 07 December 10:52
How internet communities encourage bad behaviour online.