Phil Hartup hated the critically acclaimed blockbuster. And he thinks you should too.
A videogame that dares to address the banality of racist violence.
What Crystal Dynamics have attempted with the Tomb Raider is about as convincing a character study of a reluctant hero as painting a frowny face on the front of a tank.
Games journalism has come on a lot in a little over a decade.
Some games try to be explicitly political, while others tap into contemporary moral debates. But how much of a moral message can pixels carry?
Games are not films: if a player is going to invest in a character's actions, they need to have a chance to do the right thing.
Violence isn't unique to cinema or games - they're just the latest recruit to the aftermath blame tradition.
A culture of violence is something that normalises violence and makes it acceptable. Games don’t do that because they don’t feature real violence or anything that feels like it, argues Phil Hartup.
Games as ballet, a playwright on the medium, and (sorry) me talking about ladies, again.