video games

A Little Sister in BioShock.
By Helen Lewis - 11 June 11:37

Anita Sarkeesian's call for more female protagonists in videogames attracted the standard level of vitriol. Here is why that's an important issue.

A still from Bioshock Infinite.
By Phil Hartup - 21 April 11:54

Phil Hartup hated the critically acclaimed blockbuster. And he thinks you should too.

A still from the beginning of Bioshock: Infinite
By Helen Lewis - 21 March 10:36

A videogame that dares to address the banality of racist violence.

The new Lara Croft.
By Phil Hartup - 07 March 14:26

What Crystal Dynamics have attempted with the Tomb Raider is about as convincing a character study of a reluctant hero as painting a frowny face on the front of a tank.

Lara Croft in the 1990s.
By Helen Lewis - 05 March 12:32

Games journalism has come on a lot in a little over a decade.

A screen shot from "September 12".
By John Brindle - 19 February 11:00

Some games try to be explicitly political, while others tap into contemporary moral debates. But how much of a moral message can pixels carry?

A still from "No Russian" in Call of Duty: Modern Warfare 2
By Phil Hartup - 13 February 13:35

Games are not films: if a player is going to invest in a character's actions, they need to have a chance to do the right thing.

A street chess game in Munich, Germany.
By Simon Parkin - 12 February 10:50

Violence isn't unique to cinema or games - they're just the latest recruit to the aftermath blame tradition.

A screen shot from Grand Theft Auto V.
By Phil Hartup - 07 January 14:43

A culture of violence is something that normalises violence and makes it acceptable. Games don’t do that because they don’t feature real violence or anything that feels like it, argues Phil Hartup.

Dys4ia, the game.
By Helen Lewis - 31 December 13:44

Games as ballet, a playwright on the medium, and (sorry) me talking about ladies, again.

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