There haven't been any all-time classics in 2014, but the industry as a whole has made some promising innovations.
Acclaimed survival game This War of Mine gives players the chance to experience the wretched conditions of civilian life in a major city under siege.
Rice University’s psychoanalytics course "Scandinavian Fantasy Worlds: Old Norse Sagas and Skyrim" uses an open-world action role playing video game as its core reading.
In a kind of digital version of an unstoppable force meeting an immovable object, tenaciously dull videogame truthers have met their match in an inexhaustibly interested chat program coded 50 years ago.
You’ll never go too far wrong with a commercial product that makes the players feel like supermen, but this is a miscalculation on the part of the developers.
We have reached the point where, for games to progress as an art form, the mainstream examples needs to be about more than just killing things for the sake of it.
The one-man outrage machine moves to his most worthy target yet: himself.
Just when it seemed the worst "scandal" in media couldn't get any more conspiracy theoryish, Julian Assange appears.
If some gamers want their reviews to be reviews, and others want theirs to be criticism, why don't we accept that the two don't have to be the same thing?
The descendants of role-playing games like Dungeons and Dragons exist in the physical and virtual worlds, and even though they might play very differently, they're still influencing each other.