When you say nothing at all

What makes you care about a videogame character? Clue: it's not ladles of expository dialogue.

Xcom: Enemy Unknown
Firaxis Games

“No, not Bonus!” I shouted at the television, as a pixelated figure exploded in a shower of alien plasma. Sergeant Luis “Bonus” Rodriguez had just followed three others from my squad in dying in the line of duty. His prone figure was a rebuke to my gung-ho base infiltration strategy.

I have been playing Xcom, an update of a 1990s turn-based strategy game, perhaps more than is healthy the last few weeks. As someone who is most interested in the narrative potential of video games, it’s been an interesting experience: there is very little plot, dialogue or character development. And yet I love it. Perhaps that’s why I love it.

Xcom has a mode called “Ironman” which saves automatically after every turn. That means that if one of your soldiers gets killed in combat, it’s permanent. No sneaky reloading. It instantly makes you care more, as does the fact that a levelled-up colonel is a valuable resource, far better than a rookie. But the thing I keep coming back to is the brilliance of using nicknames: the game randomly assigns one to a soldier once he or she reaches a certain rank (I’m currently playing with Snake Eyes, Doc, Hex, Shotsy, Rhino and Collateral). This small signifier of personality is totally meaningless, the result of an algorithm, and yet it makes them feel much more “alive” – and makes their fates feel like something I should care about.

Friends who are playing the game agree: one was so tense about losing another Fast Lane or Rogue that he took to restyling all his squad with the same face and voice, and naming them simply “Soldier X”. Another went the other way and named them after colleagues. I’m not sure what that says about him.

The tiny pinprick of personality injected into the Xcom soldiers provides a useful lesson for game manufacturers, who have traditionally excelled at creating beautiful worlds and fluid, intuitive gameplay – then forcing you to play as, and interact with, dreary, repetitive blankeyed automatons. The emotion most usually provoked by game characters is irritation.

Xcomavoids one of the most common pitfalls in character creation – saying too much. This is a particular problem with NPCs (non-playable characters). In the Fable series, any illusion of reality was ruined by walking into yet another village filled with the same three faces saying the same dozen or so lines. In Skyrim, I had to offset the advantages of having a strapping young woman called Mjoll the Lioness helping me out in battle with the immense annoyance of her constantly droning on about her younger days as a buccaneer, using one of four sentences she’d been programmed to say.

It’s even worse when you have to talk to someone as part of a quest in an adventure game: too often, you are choosing from one of three clearly defined options (usually: be charming, be threatening, be neutral), but still have to wait through a droid slowly voicing the dialogue tree. Insult is added to injury when the subtitles are turned on, as you can see in a picosecond which to choose, but still have to suffer some boring anecdote about how well their whittling business is going before you’re allowed to select it.

The dialogue can be actively alienating, too. There’s a moment in Call of Juarez that Graham Linehan skewered in Gameswipe: your protagonist walks into a lowly hut and growls at the prim lady of the house, cowering beneath her bonnet: “Don’t move, bitch”. “You think, I don’t want to play you,” he said. “You’re an idiot.” (Linehan also points out the magnificent moustache sported by Captain Price in Modern Warfare makes you care about him – and he’s got a nickname, Bravo Six.)

Given the technical and storytelling limitations on games at the moment, I think that most developers would be best going for a title full of strong, silent types, giving the characters personality through deft touches rather than ladles of expositionary dialogue. Look at Ico, a ten-year-old PlayStation 2 game, where you were a young boy guiding a young girl from a castle. Normally, “escort missions” make me want to weep with frustration: you’re supposed to safeguard an NPC through winding corridors full of baddies, while they display an unerring ability to wander headfirst into the nearest hail of bullets. But Ico made the escort mission the focus of the gameplay: you couldn’t move on unless you held the girl Yorda’s hand. There was minimal dialogue, in a fictional language, and because Yorda was silently helpless, you began to care about her.

Sometimes, then, the best characters are the least wordy. At the end of Fable 2, you face a choice: either sacrifice the dog that has accompanied you all game, or hundreds of thousands of people. I chose the dog, which had trotted at my heels and nipped at so many enemies, and really missed it, whereas the presence or absence of hordes of identikit NPCs would have barely registered. And that dog didn’t even have a nickname.

Xcom. Courtesy Flickr/JBLivin

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

This article first appeared in the 10 December 2012 issue of the New Statesman, Greece: a warning for Britain?

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Four times Owen Smith has made sexist comments

The Labour MP for Pontypridd and Jeremy Corbyn’s Labour leadership rival has been accused of misogynist remarks. Again.

2016

Wanting to “smash” Theresa May “back on her heels”

During a speech at a campaign event, Owen Smith blithely deployed some aggressive imagery about attacking the new Prime Minister. In doing so, he included the tired sexist trope beloved of the right wing press about Theresa May’s shoes – her “kitten heels” have long been a fascination of certain tabloids:

“I’ll be honest with you, it pained me that we didn’t have the strength and the power and the vitality to smash her back on her heels and argue that these our values, these are our people, this is our language that they are seeking to steal.”

When called out on his comments by Sky’s Sophy Ridge, Smith doubled down:

“They love a bit of rhetoric, don’t they? We need a bit more robust rhetoric in our politics, I’m very much in favour of that. You’ll be getting that from me, and I absolutely stand by those comments. It’s rhetoric, of course. I don’t literally want to smash Theresa May back, just to be clear. I’m not advocating violence in any way, shape or form.”

Your mole dug around to see whether this is a common phrase, but all it could find was “set back on one’s heels”, which simply means to be shocked by something. Nothing to do with “smashing”, and anyway, Smith, or somebody on his team, should be aware that invoking May’s “heels” is lazy sexism at best, and calling on your party to “smash” a woman (particularly when you’ve been in trouble for comments about violence against women before – see below) is more than casual misogyny.

Arguing that misogyny in Labour didn’t exist before Jeremy Corbyn

Smith recently told BBC News that the party’s nastier side only appeared nine months ago:

“I think Jeremy should take a little more responsibility for what’s going on in the Labour party. After all, we didn’t have this sort of abuse and intolerance, misogyny, antisemitism in the Labour party before Jeremy Corbyn became the leader.”

Luckily for Smith, he had never experienced misogyny in his party until the moment it became politically useful to him… Or perhaps, not being the prime target, he simply wasn’t paying enough attention before then?

2015

Telling Leanne Wood she was only invited on TV because of her “gender”

Before a general election TV debate for ITV Wales last year, Smith was caught on camera telling the Plaid Cymru leader that she only appeared on Question Time because she is a woman:

Wood: “Have you ever done Question Time, Owen?”

Smith: “Nope, they keep putting you on instead.”

Wood: “I think with party balance there’d be other people they’d be putting on instead of you, wouldn’t they, rather than me?”

Smith: “I think it helps. I think your gender helps as well.”

Wood: “Yeah.”

2010

Comparing the Lib Dems’ experience of coalition to domestic violence

In a tasteless analogy, Smith wrote this for WalesHome in the first year of the Tory/Lib Dem coalition:

“The Lib Dem dowry of a maybe-referendum on AV [the alternative vote system] will seem neither adequate reward nor sufficient defence when the Tories confess their taste for domestic violence on our schools, hospitals and welfare provision.

“Surely, the Liberals will file for divorce as soon as the bruises start to show through the make-up?”

But never fear! He did eventually issue a non-apology for his offensive comments, with the classic use of “if”:

“I apologise if anyone has been offended by the metaphorical reference in this article, which I will now be editing. The reference was in a phrase describing today's Tory and Liberal cuts to domestic spending on schools and welfare as metaphorical ‘domestic violence’.”

***

A one-off sexist gaffe is bad enough in a wannabe future Labour leader. But your mole sniffs a worrying pattern in this list that suggests Smith doesn’t have a huge amount of respect for women, when it comes to political rhetoric at least. And it won’t do him any electoral favours either – it makes his condemnation of Corbynite nastiness ring rather hollow.

I'm a mole, innit.