Two worlds collide

Will science and religion ever work out how to coexist peacefully?

There’s not much on the Large Hadron Collider (LHC) calendar this year. Most of it is green. According to the colour key, that indicates a “technical stop”: in February, the LHC will shut down for an 18-month upgrade. Before that, there’s a bit of yellow (“protonion set-up”) and a gold block that starts the week after – the “proton-ion run”. The few other events marked come from another world: Good Friday, Easter Monday, Ascension Day, Whitsun and Christmas.

The World Health Organisation (WHO) also has a to-do list and this one can’t ignore religion, either. One of the WHO’s aims is to make Africa polio-free (Nigeria is the only state on the continent where the disease still lurks). Another is to continue its immunisation programmes in Afghanistan and Pakistan. At least one of those goals is up the creek. In Pakistan, the immunisation programme has been suspended – just before Christmas, nine health workers carrying out the vaccinations were shot dead.

The shootings are believed to be the work of those who believe that the vaccination programme is a western plot to sterilise Muslim children. It sounds ludicrous but it’s a popular conspiracy theory; the claim has left Nigerian children as the only Africans still fully exposed to the debilitating virus.

There is growing concern in the Muslim world that western science is encroaching on religious territory and this anxiety has some basis in reality. While health workers in Pakistan debate whether to risk their lives, the scientists at Cern will use proton-ion collisions to probe the Creation story. The result of these collisions will be a quark-gluon plasma.

Smash apart the protons at the centre of atoms and you will find that they’re composed of particles called quarks, held together by other particles called gluons. Seeing this stuff requires a lot of energy: the quark-gluon plasma exists only at temperatures of a few trillion degrees. Researchers first created one on earth about a decade ago and it demonstrated some extraordinary properties that are well worth revisiting. For instance, the primordial soup of particles has so much energy and such strong interactions that it pulls new particles out of the empty space in which it resides. In effect, it creates something from nothing.

The only previous time a quark-gluon plasma appeared in the universe was a microsecond after the Big Bang, when the universe was the size of a small town. As things cooled down, the quarks, the gluons and the electrons congealed into hydrogen atoms. Eventually, everything else formed: stars, galaxies, bigger atoms, planets and people.

In the 200,000 years since they first appeared on earth, those people have demonstrated persistent curiosity, with interesting consequences. Questions about their origin led them to form religions. That led to rituals and festivities, creating well-bonded communities that valued co-operation, which gave rise to what we call civilisation, which in turn birthed science – another way to satisfy that human curiosity.

Science provided a way for people to agree on answers to what the world and the universe are made of, how it all works and where it all might have come from. The co-operative side of human nature, meanwhile, has caused nations to work together on things such as re-creating the moment of Creation (religious festivals permitting) and establishing international vaccination programmes to alleviate suffering. All we have to do now is work out how the two might coexist without people getting shot.

A graphic showing traces of collision of particles at the Compact Muon Solenoid. Photograph: Getty Images

Michael Brooks holds a PhD in quantum physics. He writes a weekly science column for the New Statesman, and his most recent book is At the Edge of Uncertainty: 11 Discoveries Taking Science by Surprise.

This article first appeared in the 14 January 2013 issue of the New Statesman, Dinosaurs vs modernisers

Photo: Getty
Show Hide image

Move objects with your mind – telekinesis is coming to a human brain near you

If a user puts on the Neurable headset, they can move virtual objects with their thoughts. 

On 30 July, a blog post on Medium by Michael Thompson, the vice-president of Boston-based start-up Neurable, said his company had perfected a kind of technology which would be “redrawing the boundaries of human experience”. 

Neurable had just fulfilled the pipe dreams of science fiction enthusiasts and video game fanboys, according to Thompson – it had created a telekinetic EEG strap. In plain English, if a user puts on the Neurable headset, and plays a specially-designed virtual reality video game, they can move virtual objects with their thoughts. 

Madrid-based gaming company eStudioFuture collaborated with Neurable to create the game, Awakening. In it, the user breaks out of a government lab, battles robots and interacts with objects around them, all hands-free with Neurable's headset. Awakening debuted at SIGGRAPH, a computer graphics conference in Boston, where it was well received by consumers and investors alike.

The strap (or peripheral, as it’s referred to) works by modifying the industry standard headset of oversized goggles. Neurable's addition has a comb-like structure that reaches past your hair to make contact with the scalp, then detects brain activity via electroencephalogram (EEG) sensors. These detect specific kinds of neural signals. Thanks to a combination of machine-learning software and eye-tracking technology, all the user of the headset has to do is think the word “grab”, and that object will move – for example, throwing a box at the robot trying to stop you from breaking out of a government lab. 

The current conversation around virtual reality, and technologies like it, lurches between optimism and cynicism. Critics have highlighted the narrow range of uses that the current technology is aimed at (think fun facial filters on Snapchat). But after the debut of virtual reality headsets Oculus Rift and HTC Vive at 2016’s Game Developers conference, entrepreneurs are increasingly taking notice of virtual reality's potential to make everyday life more convenient.

Tech giants such as Microsoft, Facebook and Google have all been in on the game since as far back as 2014, when Facebook bought Oculus (of Oculus Rift). Then, in 2016, Nintendo and Niantic (an off-shoot from Google) launched Pokémon Go. One of Microsoft’s leading technical fellows, Alex Kipman, told Polygon that distinctions between virtual reality, augmented reality and mixed reality were arbitrary: "At the end of the day, it’s all on a continuum." 

Oculus’s Jason Rubin has emphasised the potential that VR has to make human life that much more interesting or efficient. Say that you're undergoing a home renovation – potentially, with VR technology, you could pop on your headset and see a hologram of your living room. You could move your virtual furniture around with minimal effort, and then do exactly the same in reality – in half the time and effort. IKEA already offers a similar service in store – imagine being able to do it yourself.

Any kind of experience that is in part virtual reality – from video games to online tours of holiday destinations to interactive displays at museums – will become much more immersive.

Microsoft’s Hololens is already being trialled at University College London Hospital, where students can study detailed holograms of organs, and patients can get an in-depth look at their insides projected in front of them (Hololens won’t be commercially available for a while.) Neurable's ambitions go beyond video games – its headset was designed by neuroscientists who had spent years working in neurotechnology. It offers the potential for important scientific and technological breakthroughs in areas such as prosthetic limbs. 

Whether it was a childhood obsession with Star Wars or out of sheer laziness, as a society, we remain fascinated by the thought of being able to move objects with our minds. But in actual realityVR and similar technologies bring with them a set of prickly questions.

Will students at well-funded schools be able to get a more in-depth look at topography in a geography lesson through VR headsets than their counterparts elsewhere? Would companies be able to maintain a grip on what people do in virtual reality, or would people eventually start to make their own (there are already plenty of DIY tutorials on the internet)? Will governments be able to regulate and monitor the use of insidious technology like augmented reality or mixed reality, and make sure that it doesn't become potentially harmful to minors or infringe on privacy rights? 

Worldwide spending on items such as virtual reality headsets and games is forecast to double every year until 2021, according to recent figures. Industry experts and innovators tend to agree that it remains extremely unlikely you’ll walk into someone examining a hologram on the street. All the same, VR technology like Neurable’s is slowly creeping into the fabric of our lived environment.