The angry fundamentalists of the church of gaming

Why are gamers such an angry bunch?

I like the idea that the hate storm surrounding Anita Sarkeesian is a surprise to some people. It pleases me that there are still people in the world who possess that level of innocence, that people can still be outraged by the viciousness and ignorance that so many people take for granted when using the Internet.

Sarkeesian you see broke two rules of online communication, the first, which I don’t want to dwell on, is that she forgot to be male. If you want to express any sort of opinion without a penis to give you credibility then you are going to get a certain type of abuse from men, almost regardless of topic.

The second rule she broke however is that she poked the sacred cow, video games.

Gamers are an incredibly diverse bunch as I’m sure we all know, but like with any broad church there are going to be some people in there who are, for want of a better word, fundamentalists.

Gaming is no exception to this and in many ways gaming culture mirrors the structure of an established religion. The younger gamers are often more radical, more extreme in their views and how they express them, the fanboys and the fanatics. The games industry is itself the church, delivering the games which are to be worshipped and revered by the masses. The older generation of gamers tend to view this church with more suspicion, but most, at heart, are still believers.

The big element which links gaming culture to a religion however is just how conservative it is. A lot of gamers do not like change, they will wait like hungry dogs for the next game in a series, but they don’t want it to be too different. Just like the faithful going to church they are expecting to hear what they want to hear, nothing radical, nothing too different, but not word for word what was said last week. It is no coincidence or surprise that so many of the most successful games in recent years are sequels, giving the public more of the same.

You can see evidence of this gaming conservatism if you look at the kind of language that gamers often use to describe new games. New games are jumped upon and embraced of course, but at the same time they are often resented by the faithful. Many games, even successful ones like Skyrim and Battlefield 3, are seen as toned down and casual shadows of the tougher, less forgiving and less accessible games that we cut our teeth on. 

In the face of this orthodoxy the arrival of women on the scene, carrying with them an agenda of change, it is inevitably greeted with vitriol and anger by gamers who perceive their precious stream of the same thing as last year to be under threat. Worse it is not just the women who openly have an agenda who face this wrath; female gamers are also abused merely for the crime of being female. Female gamers are seen as harbingers of some sort of oestrogen induced end of days for gaming, a spoilt little sister who has climbed the rope ladder to our clubhouse and is intending to paint it pink.

It is this conservatism that Sarkeesian’s project confronted, a desire of many gamers to not see things changed. While it only takes a small minority to unleash the torrent of abuse she was subjected to the views held by those who abused her are not that rare, as evidenced by how often they are encountered by female gamers themselves.

This mind set is of course not common to all gamers and gaming does see radical ideas breaking out into the world on a regular basis, but it is something of a concern for anybody wanting to see the medium progress that the biggest titles are always the hardy perennials, Call of Duty, Halo, FIFA, the same Malibu Stacy as last year with a new hat.

To an extent change is already happening, Lara Croft being transformed from a heavily armed blow up doll into a relatable teenage girl wielding a bow is a laudable if clumsy step in the right direction. Of course it could also be seen as an attempt to cash in on The Hunger Games, but even that in itself shows a change in the focus of marketing. Meanwhile recent games like Duke Nukem Forever and Postal 3 which have used their misogyny and crassness as a selling point have been total failures.

Games and gaming are growing up fast and no amount of hostility and rage from the hard line gamers is going to change that.

A gamer of yesteryear. This dying breed will defend its turf to the death.

Phil Hartup is a freelance journalist with an interest in video gaming and culture

Photo: Getty
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The End We Start From imagines London underwater

Megan Hunter's fictional apocalypse is a tender one. 

It is six months after the flood. The nameless narrator of The End We Start From is a new mother and a refugee, and by the midpoint of the novel we have followed her and her baby from the “Gulp Zone”, where their London flat was swallowed, to a safe house that proved to be not safe enough, and then refugee camps, every move stripping life a little closer to the essentials. First what can be fitted in a car as you flee to safety, then what can be carried in your arms; first porridge, then only gruel.

Halfway through, the narrator and her baby make it to an island under the guidance of another new mother she befriended in the camps. Here, a family has established a small life of plenty. The narrator has left behind a “place of not-enough”, but here there is food to spare. Seeds grow into vegetables. The baby “likes to eat butter in chunks”. But where has the butter come from? There’s no mention of cattle on the island, no bucolic descriptions of churning. We’re told there is no electricity. So how do they have butter and why is it not rancid?

It’s a small thing, but an outsize irritant in a book whose prose is pared back to match the minimal existence it describes. Every detail feels weighted with significance because it was chosen over something else. Megan Hunter is a poet (this is her first novel), and her poetic instincts are underlined by the TS Eliot-referencing title, borrowed from Four Quartets: “What we call the beginning is often the end / And to make an end is to make a beginning. / The end is where we start from.”

Apocalypse and rebirth are central to Hunter’s story. Butter aside, it invokes a thoroughly plausible end of the world. Like Emily St John Mandel’s luminous Station Eleven, or Margaret Atwood’s MaddAddam trilogy, you read it with the conviction that this is what it would be like. (These stories are told from the perspective of the resourceful fortunates who make it through. Apocalypse literature kindly dodges the reality that, if it came to it, most of us would die whimpering in a dirt hole.)

But realism is not the only dictate here. The End We Start From is also deeply invested with symbolism. It begins with the narrator going into labour: “Finally I am waterless, the pool of myself spreading slowly past my toes.” Maternity is a kind of apocalypse, an end to being one kind of self who lives one kind of life, and the beginning of another. Names, like everything else here, are cut back to the barest essentials, becoming just initials. The narrator’s husband is R, her in-laws are N and G, and her baby Z – an alphabetical end who is at the beginning of his life. Anyone who has welcomed the catastrophe of a newborn into their lives is likely to feel sympathy for this parallelbetween infant and Armageddon.

There is a cost to the allegory, though, and it comes through in moments when Hunter sacrifices the merciless logic of calculating survival in favour of giving play to her metaphor. Milk is, as it would be for a new mother, a theme. The milk in the narrator’s breasts that keeps her baby alive becomes an analogue for all sustenance: “As for food, I have started to think of it all as milk,” she says. “I wonder how long we would survive, how quickly human milk runs out in famine.” Perhaps it’s inevitable, then, that the unexpected gift of security and nourishment the narrator and Z find on the island should be represented through dairy; but it also punctures a world you could otherwise believe in utterly.

Hunter’s apocalypse is a tender one. There is violence and disorder at the start: one of the most affecting uses of Hunter’s spare style is when the narrator’s mother-in-law fails to return from a brutal trip to gather provisions, and the narrator simply announces: “No G.” But while R chooses isolation and suspicion of others, leaving his wife and child to make his own way, the narrator chooses humanity. She tells us how she “falls in love”, deep and quick, with those with whom she forms alliances. To borrow again from Four Quartets, “The houses are all gone under the sea” – but The End We Start From promises the possibility of life afterwards. 

The End We Start From
Megan Hunter
Picador, 127pp, £9.99

Sarah Ditum is a journalist who writes regularly for the Guardian, New Statesman and others. Her website is here.

This article first appeared in the 17 August 2017 issue of the New Statesman, Trump goes nuclear