I’ve never trusted articles that are written with any authority about entire communities. People are far too unpredictable to be generalising their behaviour into a thousand-odd words.
But that’s by-the-by. Now, let me tell you how the independent comics scene in the UK works.
I’ve had two graphic novels published by Jonathan Cape, which made my mother happy because in the literary world twice published is Respectable. In the UK comics arena, however, twice published – either by a publisher or by self-publishing or by publishing online – is not necessarily the mark of success. Being published is the provisional drivers licence of the comics world: it entitles you to get out there with the other road users, but until you’ve proven your worthiness, proven that you’re not about to turn your car into a twisted metal inferno on a roundabout, you are not Respectable.
A few years ago when I first went to Thought Bubble , the biggest indie comics festival in the UK, it was as a wide-eyed, newly-published author, whose travel costs were suddenly covered. I knew no one (at least not to talk to) and no one really knew me, although a few had read my newly-published book Britten & Brülightly. I was sat at a table with a signing pen, next to another guy with another signing pen. This guy spent the entire weekend stoically and pointedly ignoring me. In spite of my many attempts at conversation (and, for the record, I am pretty fucking charming) I simply did not exist to him.
Now, most people in comics are nowhere near as rude as this pendejo was – most people in comics are actually interested in what other people in comics do – but it was a valuable early lesson in how little being published really means and where I stood in the grand scheme of things. If I was a forgiving person I would look back now with the gift of hindsight and thank him for his twattitidue. If.
Being published is not the endgame in comics. It’s very nice, but there’s much more to being a respected member of the community: essentially, it’s down to what you do for the community.
This is important for two main reasons, the first one being that the community is still quite a small one, relatively speaking. It’s possible to know – or know of – most individuals involved in it one way or another. You meet a lot of people at festivals and other comic events, the same friendly faces a few times a year, or you get to know them through working on certain collective projects together. Often you get to know people via social media first – making 140-character chit-chat or sharing links to new projects. Everyone is connected to everyone else through a complex mesh of friendships and collaborations, and so we are one, big, tightly-knit, faintly incestuous group.
The second reason is that there is no real money in comics. Funding is woefully scarce and the majority of work is done gratis, which guarantees that everyone who works in the field does so because they love the medium. There is literally not one single person who is involved with indie comics just to pay the bills: that is certifiable behaviour.
On top of this, there are no businesses looking to exploit the industry for a fast buck, because the bucks are not fast, my friend, not fast at all. So everyone concerned wants to be here, and wants it enough that they’ll sacrifice pension plans and financial security to do it. The enthusiasm is deafening, you can barely hear yourself think over all that zeal. Everyone believes in the cause of comics, and almost everything that happens in the comics world is driven internally.
Because of this lack of money and external opportunities, creators and comics-related businesses have to be rigorously entrepreneurial. It's a "Who Dares Wins" scenario, and all avenues are explored and exploited. Every conceivable thing that can be done will be done to get the word and the work out there, and often this means relying on your colleagues in the industry.
And the wonderful, fabulous, horrifically Disney-esqe truth of it is that most people in the comics world are very willing to help each other out for the good of comics. We all know how tough things are, how many obstacles are in the way, and how much of an uphill struggle it is to gain recognition inside and outside of the immediate comics circle, but when one of us does exceptionally well we see it as an individual triumph and a group triumph. Any doors kicked down by one trailblazer will stay open for all of us. It’s the system of mutual advancement favoured by organised crime syndicates, but used in a nicer way. Like a lovely mafia.
Not that everything is gumdrops on kittens, of course. From time to time this protective attitude has been known to backfire into full on defensiveness in response to any criticism (which I suspect is why the recent question of sexism in the British Comic Awards exploded the way it did), and there are almost certainly some long-running feuds lurking under the surface, scowling away. It’s understandable, really. We’re passionate about what we do, and we need to stand up for these things that our lives revolve around: so help me I will push a man under a bus if he bad-mouths my beloved medium.
Perhaps that’s how it is with prose literature? I couldn’t say, but I think having something to prove tends to give you a certain fire, and we know collectively we still have some way to go before the independent UK comics scene is taken as seriously as it should be.
So in the UK comics world, kudos is given to comics creators and professionals who are ambassadors for the medium: the ones who have created things so amazing that they have raised the bar and brought the limelight to the scene, inspiring others; or those who rally us and support us by finding new and ingenious ways to bring us together or showcase our work, organising events or festivals or anthologies that allow people to meet, share ideas and create extraordinary things. Basically, the creators and curators and organisers and comic shops and publishers etc who go above and beyond. They have earned Respectability.
Ask not what comics can do for you – ask what you can do for comics. And then do it. A lot.