Memo to Miley: twerking is not a feminist statement

Freedom of choice for women is central to the idea of gender equality, but that doesn’t make every choice a woman makes inherently feminist.

There comes a time in any young woman’s life when the paper thin membrane standing between what constitutes dancing and what it commonly known as ‘dry humping’ is transgressed. In Miley Cyrus’ case, it happened last weekend at the VMAs, with her performance (during which she bent over and rubbed her arse against Robin Thicke’s crotchal area in a move commonly referred to as ‘twerking’) being dubbed ‘shocking’ by people on the internet you don’t care about. A tedious slut-shaming narrative emerged, with certain tweeters falling hook line and sinker for Cyrus’ publicist-mandated ‘transformation’ from Disney virgin to whore, and others demanding why the 36-year-old married man allowing a young woman barely of age to grind up against his stripy Beetlejuice suit-trousers should be off the hook. Especially when he’s responsible for what is officially termed ‘the rapiest song of the summer’ (although, in fairness, it was nice to see a woman singing half the ‘I know you want it’ part for once).

But we’re not here to point out what a drag the sexual double standard can be (duh), or even to talk about how watching the whole teddy bear routine that preceded her duet with Thicke makes you feel like you should be on some kind of register. We’re not even really here to to respond to the charges that Miley has faced of cultural appropriation (read this instead). Yes, twerking is a move taken from hip-hop, via the strip joints of Houston and Atlanta, and yes, some of Miley’s aping of that culture has been problematic in the past. Aspects of her performance that night were also problematic (using black people as props, even smacking a dancer's ass.) But, despite the sad fact that not a single black artist won an award this year, hip-hop and R&B are generally massively dominant within the music industry, so it's no surprise that certain dance moves are being copied (hell, everything is being copied), and, while Miley contributing to the commodification of black women's sexuality is not ok, does this mean the simple act of rubbing one’s tushie against a man’s groin while shaking it like a Polaroid picture as off limits for white women?

We learnt from the Harlem Shake that the ability of white people to take any dance trend, commodify it, and render it bullshit knows absolutely no bounds. Bullshit Miley’s kind of dancing may be, but does it follow that a kind of dancing so popular among the general population should remain the preserve of any one group of people? (However, arguing that the concept of Thicke’s "Blurred Lines" should remain the preserve of the late Marvin Gaye might prove much more fruitful. Ask Thicke about cultural appropriation, too.) Just go to any nightclub frequented by people in their teens and twenties, especially those ones that are commonly referred to with a definite article (as in ‘The Club’), and you’ll see exactly how ubiquitous what R Kelly was singing about all those years ago has become.

Yes, people. We’re here to talk about grinding.

From the looks of some of the responses to the skank-shaming of Miley, you’d think that grinding a guy in public was some kind of feminist statement. ‘She’s just expressing her sexuality in a healthy way’; say those who have absolutely no concept either of the impact of market forces in popular music or of how Miley has been cultivating this raunchy change of branding for some time now. Rest assured, sex positive feminists, we’re sure Miley has been in the fame game long enough that any genuine expression of her sexuality is unlikely to take place anywhere near the world’s media, though I’m sure there are some fat cat music execs rubbing their hands together at the thought of you buying into the myth (oh yeah, and ALSO, not strictly HER sexuality). Sadly, the kind of manufactured ‘sexual expression’ that popular culture currently prizes usually involves a camera and a dubious male to female clothing ratio (namely, he’s wearing trousers and she’s probably not), and, as every feminist ever keeps reiterating: if you guys aren’t doing it, it’s probably sexist.

The same is true of pretty much any grinding, anywhere. Take a look around next time you’re drunk enough to find yourself in one of these establishments, and note how many guys are on their knees in front of their dance partners, rubbing their arses slowly up the ladies’ legs like a cat using a scratch pole to caress its fluff-ridden anus. How many of them are ostentatiously panting as they do it, perhaps grazing their lips with their fingers and running their fingers through their luscious locks? Not very many, we’d wager. Indeed, if you want a prime example of how female sexuality is packaged as performance, just head down to Tiger Tiger tonight.

Of course, many of us have fallen victim to the urge to grind every now and again, especially with someone we’re keen to sleep with. Indeed, grinding is frequently interpreted as ‘dancing with someone in a way that indicates you are interested in fucking them’, though whether or not you actually are is another matter entirely. Male friends have told us that the whole thing can be a bit of an embarrassment, and may have had to shuffle away following the emergence of an erection that neither the bloke nor his partner were bargaining for. Indeed, the seeming popularity of grinding in nightclubs has led some men to come to the illogical conclusion that women love nothing more than having an unsolicited stiffy shoved against our cracks, hence the reason so many of us have a circle of protective girlfriends around us at all times on a night out. If that’s what gets some gals off, fair enough, but from the looks of any given music video you’d think a woman’s g-spot was in her arse cheeks.

So by all means grind away, if that’s what gets you going (we’re not the sodding dance police), but don’t pretend that gyrating against a decidedly stationary man is anything but the product of a culture where male sexuality dominates. Freedom of choice for women is central to the idea of gender equality, but that doesn’t make every choice a woman makes inherently feminist. Whether or not you want to butt rub a guy’s erection to a soundtrack of Usher is your decision, but powerful feminist statement it is not (and guess what, folks, not everything has to be). Indeed, Rhiannon’s mum once remarked that one of the things she liked about the younger generation was that the men danced, because when she was a girl all the men just stood and watched while the lasses danced around their handbags. Unfortunately, not as much has changed as would initially appear. Instead, we seem to have merely substituted ‘handbags’ for ‘strangers’ cocks’, and if that’s progress then cloak our fannies in sequins and sign us up to Strictly (please don’t). That’s not to say that there aren’t guys out there with incredible moves, just that, as things are, they’re expected to stand there with a semi while a woman tosses her hair. We may thank God for Madonna’s backing dancers, but until we see Thicke or Kanye or any other proudly heterosexual man bumping and grinding at the VMAs, we have yet to achieve dance equality.

Miley Cyrus grinds on a teddy bear. Photo: Getty

Rhiannon Lucy Cosslett and Holly Baxter are co-founders and editors of online magazine, The Vagenda.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.