The dangers of an adolescent, abusive relationship with gaming

We need a proactive and empathetic understanding of why some teenagers seem glued to their screens.

Confusion, embarrassment and an overwhelming sense of disappointment are all emotions people associate with their first time.

This isn’t the case however, when it comes to discussing the first time you fall in love with a video game, especially if that game happens to be Pokémon Red/Blue. For me, it was playing Crash Bandicoot Warped on my friend’s PS1. After my first taste of the enjoyable platformer I was totally and utterly enchanted with gaming of every sort. Many of my friends moved on as they grew up, but my fascination only increased. By the age of fifteen my PS3 was my entire world and I did little else with my time. Gaming was no longer a leisure activity – it was the focus of my existence.

This was, as you can imagine, a profoundly unhealthy relationship. It wasn’t just that I was wasting my time – I was actively avoiding the pressing emotional realities of growing up. I don’t believe that I was alone in experiencing this enforced hermithood. Innumerable young men across the planet use gaming to hide from the unpleasant process of growing up, to the bafflement of their parents and wider society. This is my attempt to convey what is really going on in the minds of the world’s young couch potatoes.

As well as having to deal with a hormonal tsunami and appearance of acne, teenagers are obligated to contend with an array of societal demands on their character. Along with added responsibilities, adolescents are imbued with the desire to claim some level of status and respect from wider society. Young men have always been obsessed with gaining recognition – in some cultures this might take the form of military service, or in gang culture, or in higher education. Video games can meet the same longing, but in the form of a solitary, unproductive leisure activity.

When one achieves a high level in a massively multiplayer online role-playing game (games like World of Warcraft) there is an automatic respect given by other players. Gaining status in these games requires hours and hours of hard work, but it’s codified and easy to understand. While personal progress in the real world is uncertain, virtual progress is measured in numbers. The player knows that the repetition of certain actions will be rewarded by a visually pleasing confirmation of advancement. The drive to go out and achieve something in the real world is thus circumvented. The unpleasant feelings that propel us into action are self-medicated through participation in far safer virtual realities. The game doesn’t necessarily have to be a social one – as long as the player is rewarded with a coherent simulation of status and authority it is vulnerable to be overused. It doesn’t matter if it’s a mindless shooter or a story driven role-playing game, the seductive opportunity to medicate one’s cognitive growing pains can be hard to resist.

What makes this process so damaging is the isolation it inflicts upon the individual. Thousands of hours that should be spent learning the rules of basic social interaction are thrown to the wind. Conversing with girls becomes an insurmountable challenge and the teenager is further burdened with feelings of inadequacy and frustration. Once the increasingly despondent individual has become accustomed to avoiding these feelings it becomes difficult to break out of the cycle.

When an adolescent has answered every life issue with obsessional gaming since the age of thirteen, he is woefully ill-equipped to step up to the mark. This disempowerment is something that can hamper development for a long time – despite the fact that I’ve managed to fashion something equating to a happy existence, I am still living with the legacy of my ill-spent youth. I didn’t climb trees or ride my bike through the countryside – I sat in my room and hid from the intimidating world of expectations and pretty girls.

If a mother spots that their son is dealing with their problems through consumption of drugs or alcohol, it is unlikely that they will look the other way. The danger with abusive gaming is that it is accepted by society. A mum is far more likely to tut and complain about the PS3 than call an intervention. That’s not to go over the top – I acknowledge that the vast majority of people can enjoy video games for what they are, an absorbingly and brilliant way to relax and have fun. I merely wish that I could travel back four years, give my fifteen-year-old self a hearty slap round the face, throw the PS3 out the window and get him a girlfriend.

 There’s an awful lot of fear-mongering about video games, but most of it is total cobblers. There needs to be a deeper, more empathic narrative regarding the relationship many young males have with gaming. Panic-stricken headlines help nobody, but a proactive understanding of why some teenagers seem glued to their screens may prevent a lot of demotivated young men from chronic underachievement.

To witness Will Hazell try and figure out how hashtags work, visit @WiltHazell

By the age of fifteen my PS3 was my entire world. Photograph: Getty Images
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Cabinet audit: what does the appointment of Andrea Leadsom as Environment Secretary mean for policy?

The political and policy-based implications of the new Secretary of State for Environment, Food and Rural Affairs.

A little over a week into Andrea Leadsom’s new role as Secretary of State for Environment, Food and Rural Affairs (Defra), and senior industry figures are already questioning her credentials. A growing list of campaigners have called for her resignation, and even the Cabinet Office implied that her department's responsibilities will be downgraded.

So far, so bad.

The appointment would appear to be something of a consolation prize, coming just days after Leadsom pulled out of the Conservative leadership race and allowed Theresa May to enter No 10 unopposed.

Yet while Leadsom may have been able to twist the truth on her CV in the City, no amount of tampering will improve the agriculture-related side to her record: one barely exists. In fact, recent statements made on the subject have only added to her reputation for vacuous opinion: “It would make so much more sense if those with the big fields do the sheep, and those with the hill farms do the butterflies,” she told an audience assembled for a referendum debate. No matter the livelihoods of thousands of the UK’s hilltop sheep farmers, then? No need for butterflies outside of national parks?

Normally such a lack of experience is unsurprising. The department has gained a reputation as something of a ministerial backwater; a useful place to send problematic colleagues for some sobering time-out.

But these are not normal times.

As Brexit negotiations unfold, Defra will be central to establishing new, domestic policies for UK food and farming; sectors worth around £108bn to the economy and responsible for employing one in eight of the population.

In this context, Leadsom’s appointment seems, at best, a misguided attempt to make the architects of Brexit either live up to their promises or be seen to fail in the attempt.

At worst, May might actually think she is a good fit for the job. Leadsom’s one, water-tight credential – her commitment to opposing restraints on industry – certainly has its upsides for a Prime Minister in need of an alternative to the EU’s Common Agricultural Policy (CAP); a policy responsible for around 40 per cent the entire EU budget.

Why not leave such a daunting task in the hands of someone with an instinct for “abolishing” subsidies  thus freeing up money to spend elsewhere?

As with most things to do with the EU, CAP has some major cons and some equally compelling pros. Take the fact that 80 per cent of CAP aid is paid out to the richest 25 per cent of farmers (most of whom are either landed gentry or vast, industrialised, mega-farmers). But then offset this against the provision of vital lifelines for some of the UK’s most conscientious, local and insecure of food producers.

The NFU told the New Statesman that there are many issues in need of urgent attention; from an improved Basic Payment Scheme, to guarantees for agri-environment funding, and a commitment to the 25-year TB eradication strategy. But that they also hope, above all, “that Mrs Leadsom will champion British food and farming. Our industry has a great story to tell”.

The construction of a new domestic agricultural policy is a once-in-a-generation opportunity for Britain to truly decide where its priorities for food and environment lie, as well as to which kind of farmers (as well as which countries) it wants to delegate their delivery.

In the context of so much uncertainty and such great opportunity, Leadsom has a tough job ahead of her. And no amount of “speaking as a mother” will change that.

India Bourke is the New Statesman's editorial assistant.