The dangers of an adolescent, abusive relationship with gaming

We need a proactive and empathetic understanding of why some teenagers seem glued to their screens.

Confusion, embarrassment and an overwhelming sense of disappointment are all emotions people associate with their first time.

This isn’t the case however, when it comes to discussing the first time you fall in love with a video game, especially if that game happens to be Pokémon Red/Blue. For me, it was playing Crash Bandicoot Warped on my friend’s PS1. After my first taste of the enjoyable platformer I was totally and utterly enchanted with gaming of every sort. Many of my friends moved on as they grew up, but my fascination only increased. By the age of fifteen my PS3 was my entire world and I did little else with my time. Gaming was no longer a leisure activity – it was the focus of my existence.

This was, as you can imagine, a profoundly unhealthy relationship. It wasn’t just that I was wasting my time – I was actively avoiding the pressing emotional realities of growing up. I don’t believe that I was alone in experiencing this enforced hermithood. Innumerable young men across the planet use gaming to hide from the unpleasant process of growing up, to the bafflement of their parents and wider society. This is my attempt to convey what is really going on in the minds of the world’s young couch potatoes.

As well as having to deal with a hormonal tsunami and appearance of acne, teenagers are obligated to contend with an array of societal demands on their character. Along with added responsibilities, adolescents are imbued with the desire to claim some level of status and respect from wider society. Young men have always been obsessed with gaining recognition – in some cultures this might take the form of military service, or in gang culture, or in higher education. Video games can meet the same longing, but in the form of a solitary, unproductive leisure activity.

When one achieves a high level in a massively multiplayer online role-playing game (games like World of Warcraft) there is an automatic respect given by other players. Gaining status in these games requires hours and hours of hard work, but it’s codified and easy to understand. While personal progress in the real world is uncertain, virtual progress is measured in numbers. The player knows that the repetition of certain actions will be rewarded by a visually pleasing confirmation of advancement. The drive to go out and achieve something in the real world is thus circumvented. The unpleasant feelings that propel us into action are self-medicated through participation in far safer virtual realities. The game doesn’t necessarily have to be a social one – as long as the player is rewarded with a coherent simulation of status and authority it is vulnerable to be overused. It doesn’t matter if it’s a mindless shooter or a story driven role-playing game, the seductive opportunity to medicate one’s cognitive growing pains can be hard to resist.

What makes this process so damaging is the isolation it inflicts upon the individual. Thousands of hours that should be spent learning the rules of basic social interaction are thrown to the wind. Conversing with girls becomes an insurmountable challenge and the teenager is further burdened with feelings of inadequacy and frustration. Once the increasingly despondent individual has become accustomed to avoiding these feelings it becomes difficult to break out of the cycle.

When an adolescent has answered every life issue with obsessional gaming since the age of thirteen, he is woefully ill-equipped to step up to the mark. This disempowerment is something that can hamper development for a long time – despite the fact that I’ve managed to fashion something equating to a happy existence, I am still living with the legacy of my ill-spent youth. I didn’t climb trees or ride my bike through the countryside – I sat in my room and hid from the intimidating world of expectations and pretty girls.

If a mother spots that their son is dealing with their problems through consumption of drugs or alcohol, it is unlikely that they will look the other way. The danger with abusive gaming is that it is accepted by society. A mum is far more likely to tut and complain about the PS3 than call an intervention. That’s not to go over the top – I acknowledge that the vast majority of people can enjoy video games for what they are, an absorbingly and brilliant way to relax and have fun. I merely wish that I could travel back four years, give my fifteen-year-old self a hearty slap round the face, throw the PS3 out the window and get him a girlfriend.

 There’s an awful lot of fear-mongering about video games, but most of it is total cobblers. There needs to be a deeper, more empathic narrative regarding the relationship many young males have with gaming. Panic-stricken headlines help nobody, but a proactive understanding of why some teenagers seem glued to their screens may prevent a lot of demotivated young men from chronic underachievement.

To witness Will Hazell try and figure out how hashtags work, visit @WiltHazell

By the age of fifteen my PS3 was my entire world. Photograph: Getty Images
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After the “Tatler Tory” bullying scandal, we must ask: what is the point of party youth wings?

A zealous desire for ideological purity, the influence of TV shows like House of Cards and a gossip mill ever-hungry for content means that the youth wings of political parties can be extremely toxic places.

If you wander around Westminster these days, it feels like you’re stepping into a particularly well-informed crèche. Everyone looks about 13; no one has ever had a job outside the party they are working for. Most of them are working for an absolute pittance, affordable only because Mummy and Daddy are happy to indulge junior’s political ambitions.

It’s this weird world of parliament being dominated by under 25s that means the Tory youth wing bullying scandal is more than just a tragic tale. If you haven’t followed it, it’s one of the most depressing stories I’ve ever read; a tale of thirty-something, emotionally-stunted nonentities throwing their weight around at kids – and a promising, bright young man has died as a result of it.

One of the most depressing things was that the stakes were so incredibly low. People inside RoadTrip 2015 (the campaigning organisation at the centre of the scandal) cultivated the idea that they were powerbrokers, that jumping on a RoadTrip bus was a vital precondition to getting a job at central office and eventually a safe seat, yet the truth was nothing of the sort.

While it’s an extreme example, I’m sure it happens in every political party all around the world – I’ve certainly seen similar spectacles in both the campus wings of the Democrats and Republicans in the US, and if Twitter is anything to go by, young Labour supporters are currently locked in a brutal battle over who is loyal to the party, and who is a crypto-Blairite who can “fuck off and join the Tories”. 

If you spend much time around these young politicians, you’ll often hear truly outrageous views, expressed with all the absolute certainty of someone who knows nothing and wants to show off how ideologically pure they are. This vein of idiocy is exactly where nightmarish incidents like the notorious “Hang Mandela” T-shirts of the 1980s come from.

When these views have the backing of an official party organisation, it becomes easy for them to become an embarrassment. Even though the shameful Mandela episode was 30 years ago and perpetrated by a tiny splinter group, it’s still waved as a bloody shirt at Tory candidates even now.

There’s also a level of weirdness and unreality around people who get obsessed with politics at about 16, where they start to view everything through an ideological lens. I remember going to a young LGBT Republican film screening of Billy Elliot, which began with an introduction about how the film was a tribute to Reagan and Thatcher’s economics, because without the mines closing, young gay men would never found themselves through dance. Well, I suppose it’s one interpretation, but it’s not what I took away from the film.

The inexperience of youth also leads to people in politics making decisions based on things they’ve watched on TV, rather than any life experience. Ask any young politician their favourite TV show, and I guarantee they’ll come back with House of Cards or The Thick of It. Like young traders who are obsessed with Wolf of Wall Street, they don’t see that all the characters in these shows are horrific grotesques, and the tactics of these shows get deployed in real life – especially when you stir in a healthy dose of immature high school social climbing.

In this democratised world of everyone having the ear of the political gossip sites that can make or break reputations, some get their taste for mudslinging early. I was shocked when a young Tory staffer told me “it’s always so upsetting when you find out it’s one of your friends who has briefed against you”. 

Anecdotes aside, the fact that the youth wings of our political parties are overrun with oddballs genuinely worries me. The RoadTrip scandal shows us where this brutal, bitchy cannibalistic atmosphere ends up.

Willard Foxton is a card-carrying Tory, and in his spare time a freelance television producer, who makes current affairs films for the BBC and Channel 4. Find him on Twitter as @WillardFoxton.