How much games criticism does anyone need?

Videogame writer Ed Stern argues that "video games as a medium are not going to gain cultural legitimacy or worth through the attention of critics or theorists - it's going to be because the games are good".

My piece about games criticism - and the paucity of it in mainstream media - generated a lot of response (not all of it angry! result!). In the next few days, I'll be bringing you a rebuttal to the piece from a journalist who is trying to broaden the practice. But, in the meantime, games writer Ed Stern - who works for Splash Damage - agreed that I could share his full response to my question: "How can we have a better cultural conversation about games?" 

Ed, and I'm going to be making him blush now, is one of the most thoughtful and well-read gentlemen I've encountered, and it cheers me enormously that he's chosen to write videogames. Even if he is, as you will discover, a touch pessimistic about making them "mean" anything.

- Helen 

"Cultural criticism about games? Much more pressing for me is the need for better popular consumer journalism: we need regular game review segments in mass readership papers and on primetime (if that’s still a thing) so parents who haven’t grown up playing games know what to let their children play. There’s a limit to the size and number of age rating labels we can put on the front of the box. And increasingly, with digital distribution, there’s no box to stick warning labels on.

As for the hoitier, toitier end of things, I think games get about as much respect as they deserve, possibly too much. Games are continually being enlisted under the banner of Art. It would be nice to see their craft more appreciated, but once you’ve built an academic/critical mill, I suppose you need to keep finding new texts to feed into it (or it’s just the same texts fed in at different angles).

We need more actual, factual journalism, more deep reporting. But the games industry is even more risky (and risk-averse) than movies, has increasing numbers of plates to spin and is consequently ever-less willing to let light in back where the laws and sausages and games get made, so good luck with that.

I think the indie experimental stuff is now much easier for the general gamership/readership to try because so much of it can be found and played in a browser window or on a mobile phone. Maybe this will lead to a greater interest in the craft of design, balance and implementation, but then I’m probably abnormally interested in the production/design process of things and don’t care about theory.

Games-as-texts don’t often read as book-clever. Most of them, particularly the “AAA” big release titles, aren’t about things, or ideas, or themes in a way that repays the sort of critical attention that’s brought to other media. Games aren’t as good at authored narrative or subtext as they are at providing players with virtual adventure playgrounds for developing and demonstrating mastery. What games really excel at is being as forges for anecdote. It’s that combination of sandbox, ruleset and toolkit that lets players make their own stories through trial-and-error interaction. The force of these stories usually comes from oddness or irony rather than significance; often they revolve around the player’s actions gloriously defeating, evading or supplanting the authored significance of the game’s Text-with-a-capital-T.

I suspect it’s currently easy for the book-literate to find everything fascinating about games other than the games themselves. Culturally, sociologically, technologically, in terms of gender and race and sexual and generational politics, they’re a fascinating prism through which to view issues of cultural politics of gender, race, class, generational change, narrative and play. They just tend not to mean very much in themselves because it’s just spectacularly, trudgingly hard to make games mean things, not least because the big ones are made by so many different pairs of hands that any potential significance gets dissipated or inadvertently contradicted by something else in the game.

Why critical significance should be so much harder for games than any other collaborative medium like movies or TV, I’m not sure. Perhaps we’re just not as good at designing organisations to make things. Brilliant work is being done on a smaller scale in the experimental art house circuit that is the indie sector, but in terms of “AAA” Hollywood games, just getting the damn things finished on-time and on-budget and fun and sufficiently functional to not fall over is hard enough. Making them significant as well is something few developers seem to even get to attempt. After all, it’s not just making a new film to show in the same cinema, it’s reinventing the camera, the film stock, the projector, the screen, the seats and, increasingly, the popcorn and hotdogs too. Perhaps it’s not surprising there’s so much noise along with whatever signal we’re trying to author in or analyse out.

So what would improve criticism? Well, for a subject so under the academic microscope, we’re light on terminology: we call a ridiculously, meaninglessly broad number of things “game”. Then again we don’t have that many genre terms to describe movies, but we seem to do OK with the ones we have. Maybe we should commit the same fiction as movies: pretend that one mind makes them, and lionise lead game designers as we do directors (while feeling smug when we know the names of the cinematographer, editor and screenwriter too).

I don’t think commercial interests are holding much back, they just make it harder for general non-identified-as-Gamer readers to distinguish between the different genres and markets of game writing. The more antic academic criticism effectively secludes itself, and the informed readers do a good job of finding their own preferred sources (and there’s some tremendous writing about games out there). It’s the non-hardcore civilian readers who have to find their own way through the churnalised marketing copy, the sober consumer reviews, the New Games Journalism-inflected meditations, the frantic fansite blurbs and the comments threads. Oh lord, the comments threads.

What would more, better games criticism look like? We’ve had millennia of books, and writing and thinking about books, which then got adapted to include film, and TV. We’ve only had about three decades of games, and writing about games, we’ve had fan writing that grew up, and critical theory that shifted its gaze over to what the kids were doing, and game-playing kids who got into books and books about books, and there still seem to be as many differences from what went before as similarities. Why would more or better games criticism look like the writing about other media?

Also, how much games criticism does anyone need? Or rather, how many people need any? Perhaps we already have enough. Most people who buy games aren’t particularly interested in critical thinking about games, any more than moviegoers are close readers of film, or downloaders are fascinated by music criticism. They like the sound it makes in their lives, but they don’t have to know how it works, or what it tells them about themselves. Most people like movies, but they want memories and making-of anecdotes and blooper reel gaffs to trade with their friends, they don’t want to spend a day on set, or a week in edit. Maybe we already have all the game criticism there's any actual demand for.

The video game as a medium is not going to gain cultural legitimacy or worth through the attention of critics or theorists, it's going to be because the games are good. Or, you know, by reducing the attention span of anyone who might otherwise read a book or see a play or look at a painting. Kidding. I hope. I look forward to being wrong about all of this."

Find Ed on Twitter: @edstern

Journey, for the PlayStation 3.

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

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Britain's diversity crisis starts with its writers. Here's why

What happens on the casting couch draws the headline, but the problem starts on the page, says James Graham. 

I’m a playwright and screenwriter, which – pertinent to the issues we’ll be discussing in this enquiry – still feels weird to say. I get embarrassed, still, saying that, in a taxi or hairdressers. I don’t know why I still carry that insecurity about saying I’m a writer, but I do, because it sounds like I’m lying, even in my own head.

Obviously I’m completely biased, and probably overstating the influence and importance of my own profession, but I think so many of the problems surrounding lack of representation in the performing arts start with writers.

If we aren’t encouraging and generating writers from certain communities, classes or backgrounds to tell their stories, to write those roles, then there’s not going to be a demand for actors from those communities to play them. For casting agents or drama schools to prioritise getting diverse actors on stage. We need to create those plays and TV dramas –like the ones that I grew up with. I didn’t have any access to much theatre until I was fifteen, but I did have Boys From the Black Stuff, and I did have Cracker, and I did have Band of Gold. I think the loss of those regional producing bodies – Central, Granada – now all completely centralised into London, means that we just tell less of those stories. I remember a TV show called Boon – anyone? – which was set in Nottingham, and I would see on the TV streets I’d walked down, and think, Oh my God, that actor is walking down a street I’ve walked down. That sounds like it’s insignificant. If you’re from a town that is deprived, that feels ignored, it isn’t.

I was very lucky that at my school (which was, at the time, the largest comprehensive school in the country), from the headmaster down to the drama teachers, everyone just believed that working class kids should do plays. Be in plays, read plays, perform plays to the community. Both inside the curriculum of the school day, and outside it – drama teachers dedicating their time to staying behind. Our head of drama identified a group of us who clearly had a passion for it. We weren’t likely thesps. One lad’s entire family were made unemployed when the pit closed. Many lived on the big council estate. My parents and step-parents worked respectively in warehouses, the local council, or as the local window cleaner (incidentally, my first real job. Which I was terrible at).

Our drama teacher was encouraged and determined enough to launch the first ever Drama A-Level in our school. Based on that, about 10 or 12 of us got the confidence – or arrogance – to take our own show to the Edinburgh Festival. We were 16 or 17, and the first people in our community to ever go to visit the festival. We did a play up there, and after that, a psychological unlocking happened, where I thought: maybe I could do a degree in drama (it was the first time I had ever thought to do so) at university (the first in my family to go. Well, joint-first. My twin sister went on the same day, but I walked into my digs first).

I enrolled in drama at Hull University. A high proportion of my peers were middle class. A higher proportion from London or the South East. They talked often about institutions I had never heard of. They were talking about the National Theatre: I didn’t know we had a national theatre that my parents had been paying tax for that I had never been to. Many had performed with the (again, apparently) ‘National’ Youth Theatre, also in London. Paul Roseby, also on this panel, has made such leaps forward in getting the NYT producing in regional venues, and making auditions possible for people across the UK, but unfortunately, at the time, that wasn’t the case for me – and I was the ideal candidate to be in the National Youth Theatre.

I started writing because I had the confidence after I read texts by people like Jim Cartwright, Alan Bennett, John Godber, Alan Ayckbourn: Northern writers, working class writers that made me think it wasn’t just something that other people do.

After returning home, and working at local theatres, I moved down to London. I had to. The major new writing producers are there. All the TV companies are there. The agents are there. I was lucky to find support in a pub fringe theatre – though the economics meant there was no money to commission, so I wrote plays for free for about four years, that would get produced, and reviewed in the national press, while I worked various jobs in the day and slept for a time on a mate's floor. The first person to ever pay to commission me to write a play was Paul Roseby of the National Youth Theatre. I’m now very lucky to be earning a living doing something I love. In a way, compared to actors, or directors, it’s easier for writers who don’t come from a background that can sustain them, financially, in those early years. Your hours can be more flexible. Yes, it was annoying to miss rehearsals because I had a shift in a call centre, but it was still possible to do it. If you’re an actor or director, you’re fully committed. And if you’re doing that for nothing, there starts to be cut-off point for those from backgrounds who can’t.

I’m sure that local and regional theatres are the key to drawing in talent from less privileged backgrounds. But the range of national arts journalism that cover work outside London has been so significantly reduced. In our little echo chamber a few weeks ago, we theatre types talked about Lyn Gardner at the Guardian. Her coverage has been cut, which is very directly going to affect her ability to cover theatre shows outside of London – and so the self-fulfilling cycle of artists leaving their communities to work exclusively in London takes another, inevitable, turn.

I am culpable in this cycle. I have never done a play at the Nottingham Playhouse, my local producing house growing up – why? Because I’ve never submitted one, because I know that it will get less national press attention. So I just open it in London instead. That’s terrible of me. And I should just bite the bullet and say it doesn’t matter about the attention it gets, I should just go and do a story for my community. And if I, and others, started doing that more, maybe they will come.

I also want to blame myself for not contributing back to the state schools that I come from. I really really enjoy going to do writing workshops with kids in schools, but I would say 90 per cent of those that I get invited to are private schools, or boarding schools, or in the South of England. Either because they’re the ones that ask me, because they’re the ones who come and see my shows in London and see me afterwards backstage, or because they have the confidence to email my agent, or they have the budget to pay for my train ticket. Either way, I should do more. It would have helped the younger me so much to meet a real person, from my background, doing what I wanted to do.

I don’t know how to facilitate that. I take inspiration from Act for Change, creating a grassroots organisation. I know that there is a wealth of industry professionals like me who would, if there was a joined-up structure in place that got us out there into less privileged communities, we would on a regular basis go to schools who don’t get to meet industry professionals and don’t unlock that cultural and psychological block that working class kids have that says, that is not for me, that is something that other people do, I would dedicate so much of my time to it. That’s just one idea of hopefully better ones from other people that might come out of this enquiry.

James Graham is a playwright and screenwriter. This piece is adapted from evidence given by James Graham at an inquiry, Acting Up – Breaking the Class Ceiling in the Performing Arts, looking into the problem of a lack of diversity and a class divide in acting in the UK, led by MPs Gloria De Piero and Tracy Brabin.