A still from the Kickstarter video for Star Citizen.
Would you spend $275 on a spaceship in a game that doesn't even exist yet?
By Phil Hartup - 06 January 16:51

<em>Star Citizen</em> has raised well over $35m already, and you can't even play it yet. Is this crowd funding gone mad?

"An affront to the Brodudes": Games of the Year 2013
By Phil Hartup - 18 December 11:21

It's not been a great year for gaming (the PS4 and XBox One launches have taken up a lot of developers' time), but there have been some good releases worth celebrating.

Mean machines: why Christmas is the gaming season
By Tom Watson - 15 December 13:31

Tom Watson is dreaming of the latest console

The console camera of the future could track your movements through walls
By Ian Steadman - 11 December 13:01

MIT researchers have developed a camera that can build 3D models of users throughout a house - a potential game controller of the future.

If you love games, you should refuse to be called a gamer
By Simon Parkin - 09 December 13:56

The idea of the "gaming community" needs to die.

Tiny Death Star constantly directs you towards spending Bux, and certain mission
Please think of the children – the cutesy games with giant hidden pricetags
By Rich Stanton - 03 December 15:12

Are free-to-play business models, which often have no ceiling for maximum spend, really an ethical way to sell children videogames?

Face it, Black Flag would have been better without the Assassins. Arrrrr we tired of videogame franchises?
By Phil Hartup - 28 November 11:43

Make a game about being a pirate, let the player be a pirate, spend the money you would have spent on building the modern world part of the game on more pirate things. Like a parrot.

Why I won't be buying an Xbox One or a PS4
By Alan Williamson - 20 November 17:14

As a veteran of many Console Wars, Alan Williamson believes that the best console is the one you have with you.

New Statesman
Batman: Arkham Origins and why video games are good for the brain
By Tom Watson - 14 November 11:25

A scientific study and a grumpy gamer.

Arkham City and Mass Effect: Why do you so rarely get to play a character that experiences sexism?
By Phil Hartup - 09 November 9:04

There is gender in the world of video games but it is often one-dimensional or tokenistic. Games so often include prejudice and bigotry, but won’t direct them at player characters. Why?

What happens when you run the 2010 party manifestos through a video game?
By Daniel Griliopoulos - 04 November 14:12

Assassinations, bombings and coups, among other things, as the promises made in the 2010 election get tested in the game of Democracy.

A still from Grand Theft Auto V, which aims to give the masses what they want.
AAA games are supposed to be boring and unoriginal
By Phil Hartup - 07 October 14:00

To criticise the AAA game for a lack of originality is to misunderstand the fundamental nature of a video game with a multi-million pound development budget, says Phil Hartup.

The police helicopter from Grand Theft Auto V.
Video games are making us too comfortable with the modern surveillance state
By Michael Thomsen - 30 September 14:50

Games like Grand Theft Auto V pacify our worst anxieties about the evils of our culture, by turning those evils on their head and finding ways to repaint reality so that our impulses to pry can be seen as good.

Nick Clegg.
Memo to Nick Clegg: It isn't video games that are corroding people's minds - it's you
By Phil Hartup - 26 September 11:23

Nick Clegg is the latest in a line of politicians and journalists to scapegoat video games for violent behaviour in society - conveniently forgetting the military and societal damage he and his political allies are doing every day.

A screenshot from Grand Theft Auto.
Grand Theft Auto V: a giant, targeted missile of satire
By Tom Watson - 25 September 14:36

This game has such market power that it can defy all media attacks and laugh at itself, knowing that millions of us get the joke, says Tom Watson.

Democracy 3: Simulating government in a post-recession world
By Alan Martin - 18 September 9:17

Cliff Harris, founder of Positech Games, has been tinkering with his head-spinningly complex politics simulator Democracy for the last nine years, and is preparing for the release of the latest version.

New Statesman
Papers, Please: Why make a computer game about border control?
By Leigh Alexander - 16 September 14:41

'Papers, Please' is an oddly compelling and thought-provoking triumph.

A drone protestor.
Ruth Ozeki's Booker-shortlisted novel highlights a real dilemma for the games industry
By Vickie Morrish - 15 September 12:47

In Ozeki's novel, A Tale for the Time Being, a games interface developer is confronted by the possibility that the military will use his software to create user-friendly weapons technology. It is a conflict some in the gaming industry are desperate to avo

Eve player.
Politics from cyberspace: Welcome to the world of Eve
By Simon Parkin - 12 September 8:55

The virtual worlds of video games hold lessons for the real one. We could learn a lot about how to organise our politics by studying the best video games grounded in democracy, writes Simon Parkin.

Gamescom 2012.
Should games companies be held responsible for the woes of addicted gamers?
By Vickie Morrish - 11 September 16:30

Game companies have started taking responsibility for an unfortunate byproduct of their success – “pathological” addiction - after a series of studies at British universities.

New Statesman
Rome 2: Total War is a limping herbivore of a game - until you fix it
By Phil Hartup - 10 September 16:54

It's little wonder that the second Rome game has divided opinions so starkly. But it is salvageable.

Staying Alive: in praise of survival games
By Phil Hartup - 30 August 10:20

Sometimes, the "trying not to die" element of a video game is the best part.

The Castle Doctrine is a morally bankrupt game, so why do I want to keep playing?
By Edward Smith - 28 August 10:31

The game's message might be repellent, but we should be wary of drawing a line too soon. Today's independent games are a rebellious force against fiercely Republican AAA games, and we should encourage that.

Payday 2.
Heist to meet you: the compulsive thieves of gaming
By Phil Hartup - 13 August 14:58

Phil Hartup asks what makes a heist game truly great.

Jade Raymond
Jade Raymond: Triple-A videogames can still be innovative
By Alex Hern - 13 August 11:54

Alex Hern speaks to the all-star producer and lead of the upcoming Splinter Cell: Blacklist about upstart indie gamers, the polygons of emotion - and the new Spies vs Mercs mode.

The icons that allow you to move through your life in Alter Ego.
Returning to Alter Ego
By Juliet Jacques - 09 August 10:47

What if you could live your life over again?

A screengrab from Braid.
Video Games Aren't Young Any More
By Edward Smith - 09 August 8:59

It's been 41 years since <em>Pong</em>, and yet we're still at a point where we need an entire web series to explain all the ways games are sexist. Games should know better by now, says Edward Smith.

New Statesman
New Statesman bloggers nominated for Games Media Awards
By New Statesman - 02 August 10:20

Helen Lewis and Phil Hartup shortlisted.

The EVE battle logs: Running With The Wolves
By Phil Hartup - 31 July 16:28

Phil Hartup concludes his series of reports from the world of EVE: Online, the largest virtual war the world has ever seen.

The EVE battle logs: Fighting to capture Fountain
By Phil Hartup - 30 July 15:29

Phil Hartup continues his series of reports from the world of EVE: Online, the largest virtual war the world has ever seen.

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