Staying Alive: in praise of survival games

Sometimes, the "trying not to die" element of a video game is the best part.

The Bush Tucker Man was a hero of mine as a kid. There he was surviving in the wilds of Australia, arguably the most hostile place in the world, crawling with poisonous spiders, giant mutant pigs, armies of vicious bandits and bitter cricketers.

It was The Bush Tucker Man that came to mind most strongly when I first started to play STALKER: Shadows of Chernobyl. There was a story to STALKER, there was a plot, but for me it was always about roaming the countryside, such as it was, nosing around and trying not to die. The AI system that governed wandering monsters and characters would mean that something interesting could happen organically, such as a bandit raid on a neutral group of Stalkers, or mobs of mutants might wander into each other. Periodically radioactive storms called blowouts would force everybody into cover and bring more mutants out of their holes. The day and night cycle also changed the game, being out at night, often without anything better than very grainy night vision gear, or worse just a torch, was rarely a good plan.

STALKER was a game that carried two significant problems from the get go. Firstly the developers fell quite a way short of their own lofty ambitions with the game. They had wanted a huge area for the player to romp around in at leisure, instead they had to settle for a succession of quite modest areas with each fenced in and connected via entry and exit points. Secondly the game was quite a trammelled experience, with rumours circulating that the publishers had demanded that it be softened in order to be commercially viable. Whether these rumours were true or not didn’t really matter because the game was not difficult to mod and the systems to make it as unforgiving and bleak as it really should have been were easily tailored for just this set up. The vanilla build of STALKER fell a long way short of its potential, but with a customised build the game became a cult classic.

When modified by players the STALKER series really came to life as wilderness survival games. The routine of searching bodies, checking weapons for rounds in the magazines, looting what could be sold, stashing what could be used, munching what could be munched, became more rewarding than bumbling around through the story.

In many ways the spiritual successor to the survivalist side of STALKER is the Arma mod Day Z. This is perhaps the definitive hardcore survival game by virtue of the fact that your prey is the most dangerous creature of all, Arma players. Existing now for both Arma 2 and Arma 3 this game sees the players confronting the threats of zombies, starvation and dehydration, all while in effect taking part in a colossal persistent death match game. Some people will tell you that Day Z isn’t a colossal death match, but they are probably only saying that so they can lure you out into the open in order to kill you and steal everything you own.

Mainstream games developers have never really embraced wilderness survival as a game mechanic. It was hinted at in the recent Tomb Raider, but after one meal of venison young Lara was good to go for the rest of the story. Fallout: New Vegas was one exception as this contained an optional hardcore mode, which included requirements for food and water, the consumption of which would almost always lead to an increased level of radiation in the character which would then have to be treated. This was a system that really had to be modified before it had any bite to it, but like the STALKER games the newer Fallout games have been easy to mod.

This repurposing of existing games via modifications is perhaps as much a part of the mind-set of the survival game player as the game itself. In much the same way as Ray Mears can change a small patch of forest into a third rate ship of the line with just his pen knife and saliva, games can be changed to suit the player if they are willing to put the effort in.

The lack of mainstream support for survival mechanics in games has not meant that survival games do not exist outside of mods however and indie games have stepped up to fill the breach. Don’t Starve has the player as a castaway style character, trying to stay fed, warm and sane alone in a world that is largely hostile but which can be tamed. Though there are monsters and a certain amount of violence is somewhat inevitable if a predator decides to munch you down, Don’t Starve is a very cerebral game, involving exploration, resource management and planning rather than the ability to stab things with alacrity.

Other indie games such as Sir, You Are Being Hunted and Shelter also deal with the problems of survival in the wilderness. One has you surviving in a very British looking world being pursued by unthinking killing machines dressed in tweed intent on shooting you for no good reason and the other one is about badgers. I think that’s the right way round anyway.

Although this simple idea of avoiding death is almost as old as gaming itself it is the way that survival games approach it that cements their appeal. Survival games are not inherently more difficult than ordinary games, Minecraft for instance is a survival game in many respects but it is not actually difficult to survive in it. What survival games do require however is a level of engagement from the player beyond the simple ability to shoot and dodge; they are a game type that requires planning, patience and improvisation. With this planning comes freedom: the freedom to make choices and the responsibility of dealing with the consequences. The narrative writes itself as the player shapes the game world and their place within it. These are the hallmarks of a more mature type of game, which perhaps is why we have yet to see this style really break into the mainstream yet.

This is okay though, really. Not everything that is good has to be popular, not every style has to become the norm, to be bastardised and absorbed into the next big franchise. Survival games will likely remain a niche, albeit perhaps a bigger one than developers give it credit for.

An abandoned industrial facility in STALKER: Shadows of Chernobyl.

Phil Hartup is a freelance journalist with an interest in video gaming and culture

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Cake or Death: why The Great British Bake Off is the best thing on television

Those who are complaining that the show has “caved in to political correctness” have missed the point.

The Cake is a Lie. That’s what viewers of the Great British Bake Off, now in its fifth season, are complaining about in the run-up to this week’s final. Out of thousands of amateur bakers who applied, three have made it through the gruelling rounds of Mary Berry’s disapproving pucker and faced down blue-eyed Cake Fascist Paul Hollywood’s demands without a single underbaked layer or soggy bottom in sight - and two of them aren’t white. The subsequent crypto-racist whining from PC-gone-madattrons in the press - one paper suggested that perhaps poor Flora, who was sent home last week, should have baked a "chocolate mosque" - runs against the whole spirit of Bake Off.

The charge is that the competition is not merit-based, and the entire basis for this complaint seems to be that two out of the finalists are of Asian origin - which makes total sense, because everyone knows that white people are better than everyone else at everything, including baking, so obviously it’s political correctness gone mad. The fact that last week Nadiya Hussain, a homemaker from Luton who happens to wear a hijab, baked an entire fucking peacock out of chocolate biscuits had nothing to do with it.

For those of you who mysteriously have better things to do with your time than watch 12 British people prat about in a tent, let me tell you why all of this matters. The best way to explain what's so great about The Great British Bake Off is to compare it to how they do these things across the pond. In America, they have a show called Cupcake Wars, which I gamely tuned into last year whilst living abroad and missing my fix of Sue Perkins getting overexcited about Tart Week. 

Big mistake. Cupcake Wars is nothing at all like Bake Off. Cupcake Wars is a post-Fordian nightmare of overproduction and backstabbing filmed under pounding lights to a sugary version of the Jaws soundtrack. Contestants mutter and scheme over giant vats of violent orange frosting about how they're going to destroy the competition, and they all need the prize money because without it their small cupcake businesses might fold and their children will probably be fed to Donald Trump. Every week a different celebrity guest picks one winner to produce a thousand cupcakes - a thousand cupcakes! - for some fancy party or other, and it’s all just excessive and cutthroat and cruel. Cupcake Wars is Cake Or Death.

Bake Off is quite different. Bake Off is not about the money, or even really about the winning. Bake Off is a magical world of bunting and scones and dapper lesbian comedians making ridiculous puns about buns and gentle, worried people getting in a flap about pastry. There are very few hysterics. Legend has it that if anybody has a real breakdown in the middle of a signature bake, presenters Mel Giedroyc and Sue Perkins stand next to them repeating brand names and swear-words so the cameramen can’t use the footage, and don’t you dare disabuse me of that fact, because I want it to be true. The prize money, in a desperately British way, is almost never mentioned, nobody tries to sabotage anyone else’s puff pastry, and at the end whoever has to leave gives a brave little interview about how it’s a shame but they tried their best and they were just happy to be there and they’re definitely going to do some more baking almost as soon as they get home. 

Bake Off is the theatre of the humdrum, where fussy, nervous people get to be heroes, making macarons as the seas rise and the planet boils and the leaders of the world don't care that they've left the oven on. I’m always a little bit frightened by people who can bake, because I can’t even make a muffin out of a packet, although one danger of watching too much Bake Off is that you become convinced you ought to give it another try, and I apologise to my housemates for making them eat my savoury vegan chilli-chocolate cookies (don’t ask). They say that if you can bake a cake, you can make a bomb, and by that logic I should definitely be kept away from the explosives when the zombie revolution comes- but the Bake Off contestants are probably the sort of people who will be Britain’s last line of defence, quietly constructing landmines and apologising that the stitching on the flag of insurrection isn’t quite perfect. People with this specific and terrifying personality type are that are precisely the reason Britain once had an empire, as well as the reason we’re now rather embarrassed about it. 

For now, though, Bake Off is a gentle human drama about all the best bits of Britishness- and diversity is part of that. In fact, this isn’t even the first time that two out of three finalists have not been white - that was two years ago. But something seems to have changed in British society at large, such that the same scenario is now more enraging to the kind of people who get their jollies from spoiling everything lovely and gentle in this world with casual bigotry - they know who they are, and may their Victoria sponges never rise and all their flatbreads turn out disappointingly chewy.

Britain is getting harder and meaner, and even Bake Off is not immune. In the first season, it was more than enough to bake a half decent brioche. This season an affable fireman got sent home because the grass on his miniature edible Victorian tennis court was not the right shade of green, and I’m not even joking. In one of the challenges the bakers had to produce an arcane french dessert that looked like the turds of a robot angel, and most of them actually managed it. The music is getting more dramatic, the close-up shots of flaky chocolate pastry and oozing pie-lids more reminiscent of 1970s pornography. It’s all a bit much.

The human drama, though, is as perfectly baked as ever. Lovely Flora, the baby of the bunch who missed out on a spot in the final because her chocolate carousel centrepiece was slightly wonky, was actually one of my favourites because she's so deliciously millennial, with her pussy-bow collars and obsessive, Type-A attention to detail. Paul the Prison Officer was a delight, mainly because he looked so much like Paul Hollywood- cue six weeks of two enormous men called Paul having bro-offs over bread, nodding and trading gruff, dudely handshakes over the specific crunchiness of biscotti. One week, Prison Officer Paul produced a giant dough sculpture of a lion's head and Judge Paul gave him a special prize and then they probably went off into a gingerbread sweat lodge together and it was the manliest moment ever in Bake Off history.

This is what Bake Off is about, and that’s why the people who are complaining that something other than merit might have been involved in selecting the finalists have missed the point entirely. The point of Bake Off is not to determine the best amateur baker in the land. That's just the excuse for Bake Off. Even the gentlest TV show needs a vague narrative structure, and otherwise there'd be no tension when someone's blancmange collapses in a heap of eggy foam and broken dreams. But in the end, when all's said and done, it's just cake. If your ornamental biscuit windmill has a soggy bottom, well, nobody died, and you can probably still eat the pieces on your way home to have a cup of tea and a little cry. 

That's the point of Bake Off. None of it really matters, and yet it consistently made me smile during a long, weary summer of geopolitical doomwrangling when absolutely everything else on television was unremitting misery. I hope Nadiya wins, because she’s an adorable dork and I love her and she gets so worried about everything and I want nothing remotely distressing to happen to her, ever; I expect Tamal Ray, the gay doctor whose meat pie had me drooling, is the best baker overall, but I can’t be objective there, because I keep getting distracted by his lovely smile. Ian Cumming, the last white person in the tent (apart from both of the presenters and both of the judges) is a little bit dull, which is a problem, because of all the delicious treats produced on the show, Ian's are the ones I would probably eat the most. I want his tarragon cheesecake in my face immediately. I would just rather have a conversation with Nadiya while I'm doing it.

But at the end of the day, it doesn’t matter. It doesn’t matter! And that’s the utter, unremitting joy of Bake Off. It’s possibly the last show on earth where in the end, it doesn’t matter who wins, as long as everyone gave it their best shot and had a laugh over a disastrous scrambled-egg chocolate tart or two, because ultimately, it’s just cake. And that’s marvellous. Now let’s all have a nice fat slice of perspective and calm down.


Now listen to a discussion of the Bake Off on the NS pop culture podcast:

Laurie Penny is a contributing editor to the New Statesman. She is the author of five books, most recently Unspeakable Things.