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13 December 2007updated 27 Sep 2015 2:59am

2007 Awards and reviews

Awards ceremonies for video games are growing in size and status, reflecting the acceptance of video

By Myles Robey

Video gaming has come a long way. It has been a difficult journey from humble origins, surviving derision, scandal and protest but, after a painful birth and turbulent adolescence, it may finally be attaining something approaching respect from its industrious peers.

Much in the same way that film, and later television, spent years defining themselves and proving their worth before they were critically accepted, video gaming has now become a viable institution that can no longer be ignored or instantly dismissed as a lesser form of entertainment.

Growing stature

Since 2003, BAFTA has acknowledged video games’ growing stature, popularity and importance by holding a separate award ceremony for them – the first time another medium has been included since the British Film Academy joined with the Guild of Television Producers and Directors in 1958. Progress indeed – something which has been reiterated this year as, for the first time, video games have their own category at the Children’s BAFTAs, 12 years after its inception.

What this signifies, and will no doubt help to propagate, is the changing perception of the gamer. Recognising their presence at the children’s awards goes some way towards regarding video games as a positive and beneficial aspect of modern culture. This is opposed to the negative influence they were previously perceived to represent, with the controversy surrounding games such as Grand Theft Auto and the destructive influence it was argued they had on impressionable young minds.

This is thanks in no small part to Nintendo, whose family friendly, inclusive outlook on gaming has deliberately sought to appeal to a broader audience. With the huge success of its handheld DS, and more recent Wii console, Nintendo has redefined the video gaming landscape by offering titles which are both educative and entertaining while boasting innovative controls that make the experience truly intuitive. The Wii has become the fastest-selling console of all time, and accounts for why Wii Sports – its benchmark title – stole the spotlight at the gaming BAFTAs by receiving six awards; for most innovation, best gameplay and best multiplayer as well as being the best sports, casual and simulation title of the year.

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Laissez-faire glamour

The awards were hosted by comedian Vic Reeves and were attended by a wide range of industry professionals, along with celebrities from the film, TV and music world. The whole event approached the glitz and glamour of BAFTA’s more illustrious film awards, but with a slightly more laissez-faire attitude; a celebration of gaming’s achievements to date and a recognition of key figures who have been invaluable in its development. The BAFTA Fellowship, the highest accolade the academy can bestow, was this year awarded to Will Wright, a pioneer of game development for over 20 years, with landmark critical and commercial successes such as Sim City and The Sims to his name. This marks the first instance that anyone within the industry of video gaming has been given the honour, and signifies yet another step forward for the medium.

Golden Joysticks

However, the BAFTAs were not the only video game award show to take place this year, as 2007 also marked the silver jubilee of the Golden Joystick awards. Differing from the BAFTAs in that the awards are voted on by gamers themselves, this year saw the highest-ever number of votes cast, with over three-quarters of a million people selecting their gaming highlights for 2007. Less of a mainstream televised event than the BAFTA ceremony, David Mitchell, star of Channel 4’s Peep Show, hosted the proceedings in front of a crowd of industry professionals, keeping the tone light hearted, adult themed and brisk. Mitchell was quick to point out the Joysticks’ importance in that they are voted on by “the people that really matter – the gamers themselves”, yet the outcome of the awards reflected a similar general consensus to the BAFTAs.

Nintendo’s Wii Sports picked up the award for Best Family Game, and Nintendo as a company won for Best Innovation with its Wii console, and took home the coveted Best Publisher award. Microsoft, too, picked up a significant reward with its in-house title Gears of War being voted the Ultimate Game of the Year. Less prosperous was Sony, whose technically superior Playstation 3 console failed to pick up awards for any of its releases, or hardware.

Underachievementby Sony

This underachievement by Sony was evident with the list of BAFTA winners too, with awards for Techical Achievement, Best Score and Artistic Achievement going to God of War 2 and Okami – two Playstation 2 titles – but no awards for the Playstation 3.

Considering the length of development and hype surrounding Sony’s new console, relatively poor sales – and now lack of industry recognition – can only be seen as a slight embarrassment, and could further affect the struggling behemoth. Despite its market dominance since the release of the first Playstation in 1994, Sony now finds itself in the unfamiliar position of trailing in Nintendo’s wake, with Microsoft also gaining significant ground since the release of the Xbox 360 in 2006.

In the run-up to Christmas, the Wii has sold out across the country and, while Sony and Microsoft may put this down to poor set-up with their suppliers, the unavailability will only increase demand for Nintendo’s flagship console as its run-away success continues.

Spike TV awards

One awards show where Nintendo hasn’t stolen the centre stage, though, is Spike TV’s Video Game Awards. Marking its 5th anniversary, the awards once again took place in Las Vegas on 7 December, billing themselves as “the biggest event in videogames”. Spike TV is a division of the MTV network (which might account for the hyperbole) and is available in 96.1 million homes worldwide. The awards are more of a commercial event than either the BAFTAs or the Golden Joysticks, with big name sponsors such as Mountain Dew, Burger King and Nikon among others. Since its inception, Spike TV has made a concerted effort to include programming on video games to create a brand identity in keeping with the similar core target audience of the MTV channels.

The two gaming highlights for this ceremony were Microsoft’s Bioshock and Halo 3, with seven nominations apiece, including Game of the Year. Contrary to the results of the BAFTAs and the Golden Joysticks, Wii Sports only received one nomination, for Most Addictive Game.

From over 13 categories, this is incidentally the only award voted for by the public, the awards being determined by the VGA Advisory Council.

Mobile gaming

For this year’s Spike TV awards there was also a special set of sub-categories for mobile games, that are exclusive to mobile voting.

The progress of mobile gaming has been a revelation over the past few years, with technology advancing leaps and bounds since Snake represented the pinnacle of mobile gaming only five years ago. Now mobile games have storylines, 3D graphics, downloadable levels and more. In a recent list of top-10 downloaded games on mobile phones, as monitored by Orange, Sonic the Hedgehog came out on top, the same game that was a best seller for Sega’s Mega Drive back in 1991. It may have taken 16 years, but the ability to play the full title on your mobile phone as a moderately priced download is quite an achievement.

The possibilities for mobile gaming are potentially limitless because the future of distribution seems more and more likely to be based online. New devices, such as the Nokia N95, can easily connect to the internet and have aspirations to be multimedia centres in their own right, suggesting that there is no reason why movies, music and games cannot become as popular on our mobile phones as they are in our homes.

Consistent innovation

It is an exciting time to be a gamer, with every year bringing with it new technologies and surprises and, as these awards signify, critical and social acceptance as well. Whether Nintendo’s latest consoles present an evolution or revolution in gaming, with Microsoft and Sony still providing strong competition, and with mobile gaming advancing at an alarming rate, no other industry currently provides such continual and consistent innovation – long may it last. As Will Wright stated in his acceptance of the BAFTA Fellowship “Year after year games are permeating our culture and I don’t think they will be dying off any time soon.” Let’s hope not.

A full list of all the awards’ nominees and winners can be found at:

www.bafta.org

www.goldenjoystick.com

www.spiketv.com

Gaming and me

I got into games when I was about eight, through my older brothers, they had an Amiga. As the technology got bigger I moved along from there.

When I was younger a game I loved to play was Syndicate. This was a group of genetically made agents and you had to track people and assassinate them in a Blade Runner-style world. At the moment I’m a fan of any kind of sports game.

What I want for Christmas…

In my stocking I would like to get Mass Effect. Contrary to my sports taste this is a game with role playing, and you travel the galaxy. It was made by the people who made the Star Wars games a few years ago, Bioware.

Myles Robey

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