2007 Awards and reviews

Awards ceremonies for video games are growing in size and status, reflecting the acceptance of video

Video gaming has come a long way. It has been a difficult journey from humble origins, surviving derision, scandal and protest but, after a painful birth and turbulent adolescence, it may finally be attaining something approaching respect from its industrious peers.

Much in the same way that film, and later television, spent years defining themselves and proving their worth before they were critically accepted, video gaming has now become a viable institution that can no longer be ignored or instantly dismissed as a lesser form of entertainment.

Growing stature

Since 2003, BAFTA has acknowledged video games' growing stature, popularity and importance by holding a separate award ceremony for them - the first time another medium has been included since the British Film Academy joined with the Guild of Television Producers and Directors in 1958. Progress indeed - something which has been reiterated this year as, for the first time, video games have their own category at the Children's BAFTAs, 12 years after its inception.

What this signifies, and will no doubt help to propagate, is the changing perception of the gamer. Recognising their presence at the children's awards goes some way towards regarding video games as a positive and beneficial aspect of modern culture. This is opposed to the negative influence they were previously perceived to represent, with the controversy surrounding games such as Grand Theft Auto and the destructive influence it was argued they had on impressionable young minds.

This is thanks in no small part to Nintendo, whose family friendly, inclusive outlook on gaming has deliberately sought to appeal to a broader audience. With the huge success of its handheld DS, and more recent Wii console, Nintendo has redefined the video gaming landscape by offering titles which are both educative and entertaining while boasting innovative controls that make the experience truly intuitive. The Wii has become the fastest-selling console of all time, and accounts for why Wii Sports - its benchmark title - stole the spotlight at the gaming BAFTAs by receiving six awards; for most innovation, best gameplay and best multiplayer as well as being the best sports, casual and simulation title of the year.

Laissez-faire glamour

The awards were hosted by comedian Vic Reeves and were attended by a wide range of industry professionals, along with celebrities from the film, TV and music world. The whole event approached the glitz and glamour of BAFTA's more illustrious film awards, but with a slightly more laissez-faire attitude; a celebration of gaming's achievements to date and a recognition of key figures who have been invaluable in its development. The BAFTA Fellowship, the highest accolade the academy can bestow, was this year awarded to Will Wright, a pioneer of game development for over 20 years, with landmark critical and commercial successes such as Sim City and The Sims to his name. This marks the first instance that anyone within the industry of video gaming has been given the honour, and signifies yet another step forward for the medium.

Golden Joysticks

However, the BAFTAs were not the only video game award show to take place this year, as 2007 also marked the silver jubilee of the Golden Joystick awards. Differing from the BAFTAs in that the awards are voted on by gamers themselves, this year saw the highest-ever number of votes cast, with over three-quarters of a million people selecting their gaming highlights for 2007. Less of a mainstream televised event than the BAFTA ceremony, David Mitchell, star of Channel 4's Peep Show, hosted the proceedings in front of a crowd of industry professionals, keeping the tone light hearted, adult themed and brisk. Mitchell was quick to point out the Joysticks' importance in that they are voted on by "the people that really matter - the gamers themselves", yet the outcome of the awards reflected a similar general consensus to the BAFTAs.

Nintendo's Wii Sports picked up the award for Best Family Game, and Nintendo as a company won for Best Innovation with its Wii console, and took home the coveted Best Publisher award. Microsoft, too, picked up a significant reward with its in-house title Gears of War being voted the Ultimate Game of the Year. Less prosperous was Sony, whose technically superior Playstation 3 console failed to pick up awards for any of its releases, or hardware.

Underachievementby Sony

This underachievement by Sony was evident with the list of BAFTA winners too, with awards for Techical Achievement, Best Score and Artistic Achievement going to God of War 2 and Okami - two Playstation 2 titles - but no awards for the Playstation 3.

Considering the length of development and hype surrounding Sony's new console, relatively poor sales - and now lack of industry recognition - can only be seen as a slight embarrassment, and could further affect the struggling behemoth. Despite its market dominance since the release of the first Playstation in 1994, Sony now finds itself in the unfamiliar position of trailing in Nintendo's wake, with Microsoft also gaining significant ground since the release of the Xbox 360 in 2006.

In the run-up to Christmas, the Wii has sold out across the country and, while Sony and Microsoft may put this down to poor set-up with their suppliers, the unavailability will only increase demand for Nintendo's flagship console as its run-away success continues.

Spike TV awards

One awards show where Nintendo hasn't stolen the centre stage, though, is Spike TV's Video Game Awards. Marking its 5th anniversary, the awards once again took place in Las Vegas on 7 December, billing themselves as "the biggest event in videogames". Spike TV is a division of the MTV network (which might account for the hyperbole) and is available in 96.1 million homes worldwide. The awards are more of a commercial event than either the BAFTAs or the Golden Joysticks, with big name sponsors such as Mountain Dew, Burger King and Nikon among others. Since its inception, Spike TV has made a concerted effort to include programming on video games to create a brand identity in keeping with the similar core target audience of the MTV channels.

The two gaming highlights for this ceremony were Microsoft's Bioshock and Halo 3, with seven nominations apiece, including Game of the Year. Contrary to the results of the BAFTAs and the Golden Joysticks, Wii Sports only received one nomination, for Most Addictive Game.

From over 13 categories, this is incidentally the only award voted for by the public, the awards being determined by the VGA Advisory Council.

Mobile gaming

For this year's Spike TV awards there was also a special set of sub-categories for mobile games, that are exclusive to mobile voting.

The progress of mobile gaming has been a revelation over the past few years, with technology advancing leaps and bounds since Snake represented the pinnacle of mobile gaming only five years ago. Now mobile games have storylines, 3D graphics, downloadable levels and more. In a recent list of top-10 downloaded games on mobile phones, as monitored by Orange, Sonic the Hedgehog came out on top, the same game that was a best seller for Sega's Mega Drive back in 1991. It may have taken 16 years, but the ability to play the full title on your mobile phone as a moderately priced download is quite an achievement.

The possibilities for mobile gaming are potentially limitless because the future of distribution seems more and more likely to be based online. New devices, such as the Nokia N95, can easily connect to the internet and have aspirations to be multimedia centres in their own right, suggesting that there is no reason why movies, music and games cannot become as popular on our mobile phones as they are in our homes.

Consistent innovation

It is an exciting time to be a gamer, with every year bringing with it new technologies and surprises and, as these awards signify, critical and social acceptance as well. Whether Nintendo's latest consoles present an evolution or revolution in gaming, with Microsoft and Sony still providing strong competition, and with mobile gaming advancing at an alarming rate, no other industry currently provides such continual and consistent innovation - long may it last. As Will Wright stated in his acceptance of the BAFTA Fellowship "Year after year games are permeating our culture and I don't think they will be dying off any time soon." Let's hope not.

A full list of all the awards' nominees and winners can be found at:




Gaming and me

I got into games when I was about eight, through my older brothers, they had an Amiga. As the technology got bigger I moved along from there.

When I was younger a game I loved to play was Syndicate. This was a group of genetically made agents and you had to track people and assassinate them in a Blade Runner-style world. At the moment I'm a fan of any kind of sports game.

What I want for Christmas...

In my stocking I would like to get Mass Effect. Contrary to my sports taste this is a game with role playing, and you travel the galaxy. It was made by the people who made the Star Wars games a few years ago, Bioware.

Myles Robey

This article first appeared in the 17 December 2007 issue of the New Statesman, Christmas and New Year special 2007

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The age of loneliness

Profound changes in technology, work and community are transforming our ultrasocial species into a population of loners.

Our dominant ideology is based on a lie. A series of lies, in fact, but I’ll focus on just one. This is the claim that we are, above all else, self-interested – that we seek to enhance our own wealth and power with little regard for the impact on others.

Some economists use a term to describe this presumed state of being – Homo economicus, or self-maximising man. The concept was formulated, by J S Mill and others, as a thought experiment. Soon it became a modelling tool. Then it became an ideal. Then it evolved into a description of who we really are.

It could not be further from the truth. To study human behaviour is to become aware of how weird we are. Many species will go to great lengths to help and protect their close kin. One or two will show occasional altruism towards unrelated members of their kind. But no species possesses a capacity for general altruism that is anywhere close to our own.

With the possible exception of naked mole-rats, we have the most social minds of all mammals. These minds evolved as an essential means of survival. Slow, weak, armed with rounded teeth and flimsy nails in a world of fangs and claws and horns and tusks, we survived through co-operation, reciprocity and mutual defence, all of which developed to a remarkable degree.

A review paper in the journal Frontiers in Psychology observes that Homo economicus  might be a reasonable description of chimpanzees. “Outsiders . . . would not expect to receive offers of food or solicitude; rather, they would be fiercely attacked . . . food is shared only under harassment; even mothers will not voluntarily offer novel foods to their own infants unless the infants beg for them.” But it is an unreasonable description of human beings.

How many of your friends, colleagues and neighbours behave like chimpanzees? A few, perhaps. If so, are they respected or reviled? Some people do appear to act as if they have no interests but their own – Philip Green and Mike Ashley strike me as possible examples – but their behaviour ­attracts general revulsion. The news is filled with spectacular instances of human viciousness: although psychopaths are rare, their deeds fill the papers. Daily acts of kindness are seldom reported, because they are everywhere.

Every day, I see people helping others with luggage, offering to cede their place in a queue, giving money to the homeless, setting aside time for others, volunteering for causes that offer no material reward. Alongside these quotidian instances are extreme and stunning cases. I think of my Dutch mother-in-law, whose family took in a six-year-old Jewish boy – a stranger – and hid him in their house for two years during the German occupation of the Netherlands. Had he been discovered, they would all have been sent to a concentration camp.

Studies suggest that altruistic tendencies are innate: from the age of 14 months, children try to help each other, attempting to hand over objects another child can’t reach. At the age of two, they start to share valued possessions. By the time they are three, they begin to protest against other people’s violation of moral norms.

Perhaps because we are told by the media, think tanks and politicians that competition and self-interest are the defining norms of human life, we disastrously mischaracterise the way in which other people behave. A survey commissioned by the Common Cause Foundation reported that 78 per cent of respondents believe others to be more selfish than they really are.

I do not wish to suggest that this mythology of selfishness is the sole or even principal cause of the epidemic of loneliness now sweeping the world. But it is likely to contribute to the plague by breeding suspicion and a sense of threat. It also appears to provide a doctrine of justification for those afflicted by isolation, a doctrine that sees individualism as a higher state of existence than community. Perhaps it is hardly surprising that Britain, the European nation in which neoliberalism is most advanced, is, according to government figures, the loneliness capital of Europe.

There are several possible reasons for the atomisation now suffered by the supremely social mammal. Work, which used to bring us together, now disperses us: many people have neither fixed workplaces nor regular colleagues and regular hours. Our leisure time has undergone a similar transformation: cinema replaced by television, sport by computer games, time with friends by time on Facebook.

Social media seems to cut both ways: it brings us together and sets us apart. It helps us to stay in touch, but also cultivates a tendency that surely enhances other people’s sense of isolation: a determination to persuade your followers that you’re having a great time. FOMO – fear of missing out – seems, at least in my mind, to be closely ­associated with loneliness.

Children’s lives in particular have been transformed: since the 1970s, their unaccompanied home range (in other words, the area they roam without adult supervision) has declined in Britain by almost 90 per cent. Not only does this remove them from contact with the natural world, but it limits their contact with other children. When kids played out on the street or in the woods, they quickly formed their own tribes, learning the social skills that would see them through life.

An ageing population, family and community breakdown, the decline of institutions such as churches and trade unions, the switch from public transport to private, inequality, an alienating ethic of consumerism, the loss of common purpose: all these are likely to contribute to one of the most dangerous epidemics of our time.

Yes, I do mean dangerous. The stress response triggered by loneliness raises blood pressure and impairs the immune system. Loneliness enhances the risk of depression, paranoia, addiction, cognitive decline, dem­entia, heart disease, stroke, viral infection, accidents and suicide. It is as potent a cause of early death as smoking 15 cigarettes a day, and can be twice as deadly as obesity.

Perhaps because we are in thrall to the ideology that helps to cause the problem, we turn to the market to try to solve it. Over the past few weeks, the discovery of a new American profession, the people-walker (taking human beings for walks), has caused a small sensation in the media. In Japan there is a fully fledged market for friendship: you can hire friends by the hour with whom to chat and eat and watch TV; or, more disturbingly, to pose for pictures that you can post on social media. They are rented as mourners at funerals and guests at weddings. A recent article describes how a fake friend was used to replace a sister with whom the bride had fallen out. What would the bride’s mother make of it? No problem: she had been rented, too. In September we learned that similar customs have been followed in Britain for some time: an early foray into business for the Home Secretary, Amber Rudd, involved offering to lease her posh friends to underpopulated weddings.



My own experience fits the current pattern: the high incidence of loneliness suffered by people between the ages of 18 and 34. I have sometimes been lonely before and after that period, but it was during those years that I was most afflicted. The worst episode struck when I returned to Britain after six years working in West Papua, Brazil and East Africa. In those parts I sometimes felt like a ghost, drifting through societies to which I did not belong. I was often socially isolated, but I seldom felt lonely, perhaps because the issues I was investigating were so absorbing and the work so frightening that I was swept along by adrenalin and a sense of purpose.

When I came home, however, I fell into a mineshaft. My university friends, with their proper jobs, expensive mortgages and settled, prematurely aged lives, had become incomprehensible to me, and the life I had been leading seemed incomprehensible to everyone. Though feeling like a ghost abroad was in some ways liberating – a psychic decluttering that permitted an intense process of discovery – feeling like a ghost at home was terrifying. I existed, people acknowledged me, greeted me cordially, but I just could not connect. Wherever I went, I heard my own voice bouncing back at me.

Eventually I made new friends. But I still feel scarred by that time, and fearful that such desolation may recur, particularly in old age. These days, my loneliest moments come immediately after I’ve given a talk, when I’m surrounded by people congratulating me or asking questions. I often experience a falling sensation: their voices seem to recede above my head. I think it arises from the nature of the contact: because I can’t speak to anyone for more than a few seconds, it feels like social media brought to life.

The word “sullen” evolved from the Old French solain, which means “lonely”. Loneliness is associated with an enhanced perception of social threat, so one of its paradoxical consequences is a tendency to shut yourself off from strangers. When I was lonely, I felt like lashing out at the society from which I perceived myself excluded, as if the problem lay with other people. To read any comment thread is, I feel, to witness this tendency: you find people who are plainly making efforts to connect, but who do so by insulting and abusing, alienating the rest of the thread with their evident misanthropy. Perhaps some people really are rugged individualists. But others – especially online – appear to use that persona as a rationale for involuntary isolation.

Whatever the reasons might be, it is as if a spell had been cast on us, transforming this ultrasocial species into a population of loners. Like a parasite enhancing the conditions for its own survival, loneliness impedes its own cure by breeding shame and shyness. The work of groups such as Age UK, Mind, Positive Ageing and the Campaign to End Loneliness is life-saving.

When I first wrote about this subject, and the article went viral, several publishers urged me to write a book on the theme. Three years sitting at my desk, studying isolation: what’s the second prize? But I found another way of working on the issue, a way that engages me with others, rather than removing me. With the brilliant musician Ewan McLennan, I have written a concept album (I wrote the first draft of the lyrics; he refined them and wrote the music). Our aim is to use it to help break the spell, with performances of both music and the spoken word designed to bring people together –which, we hope, will end with a party at the nearest pub.

By itself, our work can make only a tiny contribution to addressing the epidemic. But I hope that, both by helping people to acknowledge it and by using the power of music to create common sentiment, we can at least begin to identify the barriers that separate us from others, and to remember that we are not the selfish, ruthless beings we are told we are.

“Breaking the Spell of Loneliness” by Ewan McLennan and George Monbiot is out now. For a full list of forthcoming gigs visit: monbiot.com/music/

This article first appeared in the 20 October 2016 issue of the New Statesman, Brothers in blood