2007 – a year of promises fulfilled

The major gaming stories of the year

In the short history of video games there have been plenty of landmark years. In 1972 Pong astounded the public, paving the way for a new form of entertainment. A decade later the young industry explosion seemed perilous, following the great video game crash of 1983. Then, in 1994, Sony took the market by storm by launching the PlayStation, and in 2007.

Well, certainly for many, it was a year to remember. It was the year when the gaming industry finally looked set to fulfil its promise, taking its chance to reach into the mainstream and grab the imagination of the public.

A year of numbers

Above all, it was a year of numbers. December saw news of a record-breaking $19bn merger between two of the biggest names in gaming: Blizzard and Activision. Blizzard's biggest game, the online fantasy World of Warcraft, passed the nine million subscribers mark, and the entire games industry was valued at in excess of $30bn.

However, it was Sony that started the number-crunching trend when it finally released its flagship PlayStation 3 console in March. The machine entered the record books by selling 165,000 units in the UK in two days. It breathed life back into the Japanese electronics giant, which had taken a beating the previous Christmas from its rivals.

The PlayStation might have made its mark in the battle for gamers' affections, but the tussle was far from over. After all, Microsoft had an ace up its sleeve: Halo 3.

The latest instalment in the massively popular franchise laid waste to all before it when it hit the shelves in September. On paper, the game seems unremarkable - a standard shooter tied together with a typical alien warfare storyline. But the game's killer combination - fantastic graphics and multiplayer online gaming - has turned Halo into more than just a great title: it is a genuine pop-culture phenomenon.

Sales making history

That status was underscored when it racked up $170m of sales on its first day in the US, making it the highest grossing first day in entertainment history - even outstripping Hollywood blockbusters like Spider-Man and Pirates of the Caribbean.

In Britain, gamers picked up nearly half a million copies in just a few days, handing over more than £20m to Microsoft in the process (this was a welcome fillip for the Seattle corporation, which has seen little profit from its massive investment in gaming).

"It's far too early to say what the financial return will be for our investment," Microsoft's Shane Kim told the BBC at the launch. "But if we can't make a profit in the year Halo 3 comes out, then when will we?"

That optimism was in sharp contrast to another major event of the year - and one that will stick in the minds of many: the banning of Manhunt 2, Rockstar Games' controversial slasher sequel.

When the game came before the British Board of Film Classification (BBFC) in June, it was refused a certificate and criticised for encouraging "casual sadism". As a result, it became the first game to be banned in Britain for a decade - and, with elements that the censors described as "sadistic, brutal and bleak", the headlines simply wrote themselves.

The controversy was not just in the media, however. Arguments were stirred up inside the industry as well. Some felt that the ban was an inevitable consequence of Rockstar's desire to court controversy as a marketing opportunity (Rob Fahey, columnist with website Gamesindustry.biz, summed it up by saying "Rockstar has crossed the line - and crossed it at a full-tilt run").

Others thought that the gratuitous violence was fair enough, given that it was in a title that was clearly aimed at adults, and plenty of supporters pointed out that some of the most gruesome Hollywood movies have been given certificates.

This plurality of views is likely to be reflected in a forthcoming government review of games and the internet, which became another talking point when it was announced in the autumn. The investigation is set to look at the effects of these new media on children, and will report back next spring. While at first the news was treated with scepticism (after all Tanya Byron, who is leading the investigation, is best known as a TV psychologist) it became clear that she was not merely going to rubberstamp the tabloid line that games are a malicious influence.

"Children seem to know quite a lot more than we think they do, and they know a lot about the technologies that they're using," she told the Observer in an interview. "For different kids, particularly kids with learning difficulties, these technologies have transformed their learning and enthused them to learn." (See page 22 for Tanya Byron's article on the government review.)

The return of Nintendo

While controversy was a persistent theme for the industry, the real story of 2007 was far more wholesome. Nintendo's return to peak form has to be the landmark trend of the past 12 months, not only shaking up the industry but also helping the whole gaming fraternity to break into new territory. Nintendo's decision to take a chance on its own quirky vision of the future - far removed from the high-powered, realistic graphics favoured by its competitors - seemed like it might backfire. But, in fact, it is paying off in spades.

The company's charge to the top of the charts was led by the Wii, released last Christmas and still in huge demand thanks to its innovative controller and unashamed emphasis on fun. The combination of classic franchises such as Mario and family-oriented titles like Wii Sports (which swept the board at this year's awards ceremonies) has proved irresistible with the public.

DS makes further inroads

And while the Wii emerged top dog against the PlayStation 3 and the Xbox 360, the diminutive DS handheld also made further inroads. This son-of-Gameboy is now in the hands of more than four million people around Britain, and thanks to games like Brain Training it has reached to new generations and crossed into the mainstream.

All these factors (the return of Nintendo, Sony's big sell and Microsoft's record-breaking games) not only sum up a massively successful year for the games industry, but could also give an indication of where the future lies.

While there may be a growing divide in the gaming world - between hardcore gamers who relish their powerful technology and those who spend their time playing accessible, casual titles - success in one field no longer precludes it in the other. While in previous years the two worlds were mutually exclusive, both forks are now bigger, better and more popular than ever before. The legacy of 2007 is yet to be determined - but if the past year proves anything, it is that we are no longer playing a zero-sum game.

Bobbie Johnson is technology correspondent for the Guardian

This article first appeared in the 17 December 2007 issue of the New Statesman, Christmas and New Year special 2007

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Happiness is a huge gun: Cold War thrillers and the modern nuclear deterrent

For all that books and films laud Britain's strength, ultimately, they show that our power is interdependent.

Francisco “Pistols” Scaramanga, the ­assassin for hire in Ian Fleming’s 1965 James Bond novel, The Man With the Golden Gun, has invested more than money in his favourite weapon. Bond’s colleagues in the Secret Service have concluded from Freudian analysis that Scaramanga’s golden gun is “a symbol of virility – an extension of the male organ”. It is just one of many phallic weapons in the Bond saga. In Dr No, for instance, Bond reflects on his 15-year “marriage” to his Beretta handgun as he fondly recalls “pumping the cartridges out on to the bedspread in some hotel bedroom somewhere around the world”. Objectively speaking, guns comprise little more than highly engineered metal and springs, but Fleming invests them with an ­extraordinary degree of psychosexual significance.

Size matters in the Bond novels – a point made by a furious Paul Johnson in a review of Dr No for this paper in 1958 (“everything is giant in Dr No – insects, breasts, and gin-and-tonics”). One of the Bond stories’ biggest weapons is a rocket carrying an atomic warhead: the Moonraker, which gives its name to the third Bond novel, published in 1955. The most important thing about the Moonraker is that it is apparently British – a gift to a grateful nation from the plutocrat Sir Hugo Drax. And, like Bond’s Beretta, it is freighted with psychosexual significance. When Bond first lays eyes on it there is no doubt that this is an erotically charged symbol of destructive power. “One of the most beautiful things I’ve ever seen,” Bond says, with a “rapt expression”:

Up through the centre of the shaft, which was about thirty feet wide, soared a pencil of glistening chromium [. . .] nothing marred the silken sheen of the fifty feet of polished chrome steel except the spidery fingers of two light gantries which stood out from the walls and clasped the waist of the rocket between thick pads of foam-rubber.

The guns in the Bond books can be seen as expressions of their bearer’s power – or, as with Scaramanga’s golden gun, compensation for a lack of virility. The Moonraker is equally symbolic, but on a far larger scale: an expression of a nation’s geopolitical power, or compensation for its impotence.

As what is known officially as Britain’s independent nuclear deterrent (“Trident” to everyone else) returns to the top of the political agenda, the cultural dimension of the debate will no doubt continue to be overlooked. Yet culture matters in politics, especially when the issue is a weapon. As the guns in the Bond novels remind us, weapons are not merely tools, they are also symbols. Trident is not just a system comprising nuclear warheads, missiles and four Vanguard-class submarines. Its symbolic meanings are, to a great extent, what this debate is about. Trident stands for Britain itself, and it does so for different people in different ways. Your opinion on whether to cancel or replace it depends to a great extent on what kind of country you think Britain is, or ought to be.

The Cold War British spy thriller is particularly topical because it developed in tandem with Britain’s nuclear programme through the 1950s and 1960s. Moonraker was published just weeks after Churchill’s government announced its intention to build an H-bomb in the 1955 defence white paper, and three years after Britain’s first atomic test on the Montebello Islands, Western Australia. These novels drew on technological reality in their plots concerning the theft of nuclear secrets or the proliferation of nuclear technology, but they influenced reality as well as reflected it, with stories of British power that helped create Britain’s image of itself in a postwar world.

The main theme of the genre is the decline of British power and how the country responded. Atomic or nuclear weapons serve this as symbols and plot devices. Len Deighton’s debut novel, The Ipcress File (1962), for instance, concerns a plan to brainwash British scientists to spy for the Soviet Union, and has as its centrepiece an American neutron-bomb test on a Pacific atoll, observed by a British double agent who is transmitting Allied secrets to an offshore Soviet submarine. The novel’s technical dialogue on nuclear technology, and its appendices providing a fictionalised account of the Soviet Union’s first atomic bomb test and a factual explanation of the neutron bomb, are in the book not merely for verisimilitude: Deighton’s British spies are observers or victims of the nuclear arms race between the US and the USSR, agents with remarkably little agency.

A more dour variation on the theme is John le Carré’s The Looking Glass War (1965), in which the prospect of obtaining information on Soviet nuclear missiles in East Germany provokes “the Department”, a failing military intelligence organisation, to try to regain its wartime glory with an intelligence coup. This hubris leads to tragedy as its amateurish operation unravels to disastrous effect, le Carré’s point being that military and economic might cannot be regained through nostalgic wish-fulfilment. These novels situate British decline in the context of superpower domination; their characters recall the technological and operational successes of the Second World War but seem unable to accept the contemporary reality of military and geopolitical decline. For Deighton and le Carré, Britain simply doesn’t matter as much as it used to, which is why, in le Carré’s later Smiley novels and Deighton’s Game, Set and Match trilogy (1983-85), the spymasters are so desperate to impress the Americans.

Fleming is usually seen as a reactionary, even blimpish writer – his England was “substantially right of centre”, Kingsley Amis remarked – and he signalled his own politics by making a trade unionist the ­villain of his first novel, Casino Royale (1953). So it might seem surprising that he was as concerned as his younger contemporaries Deighton and le Carré with British decline. The historian David Cannadine, for one, emphasises that although Fleming may have been aghast at certain aspects of postwar change such as the welfare state and unionisation (opinions that Bond makes no secret of sharing), he simply refused to believe that Britain was in decline, a refusal embodied in Bond’s very character.

Bond the man is more than the “anonymous, blunt instrument wielded by a ­government department” that Fleming described to the Manchester Guardian in 1958. He is an expression of the British state itself, demonstrating Britain’s toughness while besting its enemies – the Russian agents of SMERSH and, later, the international criminals and terrorists of SPECTRE. He is supported by a formidable apparatus of technological and logistical capability that mythologises British research and development, which had peaked during the Second World War (a point made more obviously in the film franchise when Fleming’s Armourer becomes the white-coated Q, heir to Barnes Wallis and the ingenious technicians of the Special Operations Executive). And, as Cannadine astutely observes, “this comforting, escapist theme of Britain’s continued pre-eminence” is most evident in Bond’s relationship with the United States. The Americans may have more money, but they cannot spy or fight anywhere near as well as Bond, as is made plain when the hapless Felix Leiter, Bond’s friend in the CIA, literally loses an arm and a leg to one of Mr Big’s sharks in Live and Let Die (1954).

Moonraker, however, exposes a more complex and sceptical side to Fleming’s Bond. It is significant that this emerges in a book that is explicitly about Englishness and the Bomb. The rocket is being built atop another symbol: the white cliffs of Dover, prompting some surprisingly lyrical passages on the beauty of South Foreland coast. And yet, though replete with emblems of English tradition and bursting with hatred of ugly, evil-minded foreigners, this novel has an unmistakable political subtext that undermines its apparent confidence in British power. Drax, it turns out, is a patriot – but a patriot of Nazi Germany, which he had served as an SS officer and plans to avenge with a missile that is pointing not, as everyone believes, at a test site in the North Sea, but at central London, the intended Ground Zero being a flat in Ebury Street, Belgravia (the location, incidentally, of Fleming’s own bachelor pad in the 1930s and 1940s). The missile has been designed and built by engineers from Wernher von Braun’s wartime rocket programme, and its atomic warhead has been generously donated by the Soviet Union, which is looking to bring Britain to its knees without having to go through the rigmarole of fighting a war.

The Moonraker, we are told repeatedly, will restore Britain to its rightful place at the global top table after its unfortunate postwar period of retrenchment and austerity. But the rocket is not British, except in being built on British soil, and the aim of the man controlling it is to destroy British power, not project it. The implication is that Britain is not only incapable of looking after its own defences, but also pathetically grateful for the favours bestowed on it. After the missile is fired, its trajectory diverted by Bond back to the original target (thereby fortuitously taking out a Soviet submarine carrying the fleeing Drax), the government decides to cover it all up and allow the public to continue believing that the Moonraker is a genuinely British atomic success.

One of the ironies of the Bond phenomenon is that by examining the myths and realities of British hard power, it became a chief instrument of British soft power. Of the first 18 novels to sell over a million copies in Britain, ten were Bond books, and Moonraker (by no means the most successful instalment of the saga) was approaching the two million mark 20 years after publication. The film franchise continues to offer Cannadine’s “comforting, escapist” image of Britain (the two most recent pictures, directed by Sam Mendes, are especially replete with British icons), but the novels are altogether more uncertain about Britain’s role in the world. Moonraker is full of anxiety that the myth of British power is nothing more than a myth, that Britain lacks the industrial and scientific wherewithal to return to greatness. It even conjures up an image of the apocalypse, reminding readers of the precariousness of those cherished British values and institutions, when the love interest, the improbably named Special Branch detective Gala Brand, imagines the terrible consequences of Drax’s plan:

The crowds in the streets. The Palace. The nursemaids in the park. The birds in the trees. The great bloom of flame a mile wide. And then the mushroom cloud. And nothing left. Nothing. Nothing. Nothing.

***

Even though their plots ensure that apocalypse is averted, Cold War thrillers thus made their own contribution to forcing us to imagine the unimaginable, as did more mainstream post-apocalyptic novels such as William Golding’s Lord of the Flies (1954), Nevil Shute’s bestseller On the Beach (1957) and The Old Men at the Zoo (1961) by Angus Wilson. In Desmond Cory’s Shockwave, first published in 1963 as Hammerhead and featuring the Spanish-British agent Johnny Fedora (whose debut preceded Bond’s by two years), Madrid is saved from destruction by a nuclear bomb that the Soviet master spy Feramontov almost succeeds in delivering to its target. As he contemplates his objective, Feramontov muses that, in the “bomb-haunted world of the Sixties”, death in a nuclear fireball “might even come as a release, like the snapping of an overtautened string; and after the rains of death had flooded the Earth, those who survived in the sodden ruins might think of him as a benefactor of the race”.

But where the post-apocalyptic dystopias might be viewed as an argument for nuclear disarmament, later Cold War thrillers such as Cory’s usually accepted the fact of mutually assured destruction – and that British peace and prosperity were guaranteed by US nuclear firepower. Nowhere is this more apparent than Frederick Forsyth’s 1984 bestseller, The Fourth Protocol, which turns the Labour Party’s famously unilateralist 1983 election manifesto into a uniquely party-political espionage plot. In it, the general secretary of the Soviet Union conspires with the elderly Kim Philby to smuggle into Britain a small, self-assembly nuclear bomb that a KGB “illegal” will put together and ­detonate at a US air force base in East Anglia.

Unlike in Moonraker and Shockwave, however, the objective is not to provoke hostilities or prompt military capitulation, but to persuade the British public to vote Labour – by provoking horror and outrage at the risks of US nuclear weapons remaining on British soil. However, the new and moderate Labour leader, Neil Kinnock, will have a scant few hours in Downing Street, as a hard-left rival under Soviet control (such as a certain Ken Livingstone, whom Philby describes as “a nondescript, instantly forgettable little fellow with a nasal voice”) will at once usurp Kinnock and reinstate a policy of unilateral disarmament, leading to the removal of the US missiles.

The ideological force of Forsyth’s novel is clear enough: Britain is beset by enemies within and without, and must arm itself morally and politically against communism. But although this is an insistently, even tiresomely patriotic novel, its plot makes no attempt to conceal Britain’s relative military weakness and dependence on the United States, though disaster is averted by the combined brilliance of MI5, MI6 and the SAS. The Fourth Protocol thus becomes an allegory of this country’s world-leading “niche capabilities”, which maintain Britain’s prestige and relevance despite its declining military and economic might.

Today, the political argument remains on much the same terms as at the start of the Cold War. Whichever way you look at it, Trident symbolises Britain. To its supporters, it is symbolic of Britain’s talent for “punching above its weight”, and its responsibility to protect freedom and keep the global peace. To its opponents, it is an emblem of economic folly, militaristic excess, and a misunderstanding of contemporary strategic threats; it is an expression not of British confidence but of a misplaced machismo, a way for Britons to feel good about themselves that fails to address the real threats to the nation. One academic, Nick Ritchie of York University, argues that Britain’s nuclear policy discourse “is underpinned by powerful ideas about masculinity in international politics in which nuclear weapons are associated with ideas of virility, strength, autonomy and rationality”.

In 1945, shortly after Hiroshima became a byword for mass destruction, George ­Orwell predicted in his essay “You and the Atom Bomb” that nuclear weapons would bring about what he was the first to call a “cold war”. Because an atomic bomb “is a rare and costly object as difficult to produce as a battleship”, it could be produced at scale only by countries with vast industrial capacity; this would lead to the emergence of two or three superpowers, confronting each other in a “peace that is no peace”.

Orwell’s point about industrial capacity helps explain why Trident is totemic: it is proof that our industrial might has not entirely vanished. Alternatively, it can be seen as a consolation for industrial decline. This may be why the huge cost of the Successor programme – one of the main arguments wielded by Trident’s opponents against replacement – appears to be a source of pride for the government: the Strategic Defence and Security Review proclaims that, at £31bn, with a further £10bn for contingencies, Successor will be “one of the largest government investment programmes”.

Clearly, size matters today as much as it did when Fleming was writing. But Moonraker again helps us see that all is not what it seems. Just as the Moonraker is a German missile with a Soviet warhead, even if it is being built in Kent, so the missiles carried by the Vanguard-class submarines are, in fact, made in California, Britain having given up missile production in the 1960s. The Trident warheads are made in Berkshire – but by a privatised government agency part-owned by two American firms. Trident may be British, but only in the way Manchester United or a James Bond movie are British.

The Cold War spy thriller presciently suggests that true independence is an illusion. Britain may consume the most destructive weapons yet invented, but it can no longer produce them or deliver them without America’s industrial might. British power is interdependent, not independent: that is the Cold War thriller’s most politically prescient message.

Andrew Glazzard is a senior research fellow at the Royal United Services Institute and the author of “Conrad’s Popular Fictions: Secret Histories and Sensational Novels” (Palgrave Macmillan)

This article first appeared in the 21 July 2016 issue of the New Statesman, The English Revolt