Do even anti-segregation films have no roles for women?

Whether it is done as intentionally as in <em>Elysium</em> or not, films and TV series form part of a lens that shows us distorted refractions of our world.

Elysium is excellent. As with District Nine, director Neill Blomkamp takes social inequality and shows it to be ridiculous and indefensible, while still letting you enjoy watching sci-fi. In doing so he may make as much difference as anyone striving for social change. Suddenly directors are members of the front line, part of the people that change the world. Just one question then, isn’t it ironic that a film about segregation contains only one fully-rounded female character, and even that role was originally written as male?

When I left the cinema my first thought was not “why aren’t there more well-written women?” It was how much I wish that I had written it. Yes, it’s a similar topic to his first film, yes, it’s also made from a short and that shows, but the impact of the agenda is undeniable. If he never works again, Blomkamp can retire knowing that influenced how people think about the way we live. Andrew Ellard, writer and script-editor, has written Tweetnotes on Elysium, as he does on many films (@ellardent). I knew he was critical of this one, and was looking forward to arguing, but he makes good points on the lack of depth to the world, characters, and plot, and the bolt-on nature of the love-interest heroine, Frey, and he is right. The film could have greatly benefited from his insight at a rather earlier stage than this. I still wish that I had written it. Why did it take Ellard to tell me that the character of Frey was not fully-integrated or even fully-formed? I didn’t just fail to object, I didn’t notice, and I’m a girl. I watched a film in which the second female character is a two-dimensional plot device and I just didn’t notice. I’ve seen this done so many times that I have clearly developed some dedicated neural pathways for just waving it through.

Blomkamp set out to write a film with “at least one central female character”, not an overly revolutionary aspiration in a film about equality. Elysium has a central unromanticised female character, but one that was only switched to female when “it suddenly occurred to him the character could be a woman”. Like the heroines of Salt and Flightplan, this role is strong partly because it was written to be a character before it was rewritten to be female. I don’t know why he needed to spot a character that he could gender-switch, rather than writing a decent female one from the start, and I don’t know why he felt that other characters could not be switched. I am aware that Blomkamp has taken on a role where you can never be good enough: fight normative values, and your film will always still be too normative. Even if it doesn’t contain only wealthy, white men, even when it critiques that very gated community, a film cannot avoid reflecting the wealthy, white male perspective that usually funds, supplies and distributes it. This is a film that sets out to teach an anti-segregation message and still failed the Bechdel test, which checks that at least two women in a film talk to each other about anything other than a man. We’re used to seeing films with only token female characters, and tests like the Bechdel help alert us to what we’ve stopped noticing, if not when we stopped noticing them.

It’s been a long time since comedian Richard Pryor balked at the all-white casts of films like Logan’s Run, musing that the future setting implied that “White folks ain’t planning for us to be here”. He did it so acutely and so wittily that he got people to listen. He didn’t single-handedly create a perfect and equal world, but he did start a gradual change in perceptions that got people to realise what they were acclimatised to. A similar creeping shift is gathering around Game of Thrones’ exceptional lead Peter Dinklage. It is hard for an actor who is four foot five to be remembered for his brilliant way with dialogue, but then it is hard for an actor who has to compete for screen time with zombies and dragons to be remembered at all. Dinklage’s dwarfism has nothing to do with his perfect acting, but it does dictate that the role he plays must be appropriate to his size. In the glamorous world of the on-screen, unusual physiques are disproportionately under-represented, yet Dinklage does not play a token role focussed on his stature or enabling the remaining cast. He portrays a complex and multi-faceted part, flawed, three-dimensional, award-winning, and now carrying top billing. Versions of the limited-range excuse have been used by many writers seemingly incapable of including fully-formed female characters, because women can only play women, and apparently these writers can only envisage men. Perhaps it is time to change what we envisage. We don’t need more strong representative characters, we need more characters who happen to be representative and happen to be strong. Characters who are casually short-statured, or female, or black, or transgendered, and also interesting, because of their personalities, motivations and conflicts, or anything that actually matters.

Whether it is done as intentionally as in Elysium or not, films and TV series form part of a lens that shows us distorted refractions of our world, that shapes the way we think, that reinforces and ideally challenges our values. If I’m shown a world with one central woman in it, I should notice. I should be surprised. I should not be impressed, I should be disappointed. As Pryor said, perhaps it is time we got on with making our own movies. Then we’d be in them.

A still from Neill Blomkamp's new film Elysium.
Sian Lawson is a scientist who writes about our Brave New World and being a woman in it, in the hope that with enough analysis it will start making sense.
Kyle Seeley
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For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.