Bluster, blandness and poignancy in Morgan Spurlock's One Direction: This Is Us

One Direction's first film manages to balance contradictory versions of its mega-famous subjects to great effect, giving glimpses of both the public and private incarnations of the band members.

One Direction: This Is Us (3D) (PG)
dir: Morgan Spurlock

When the five-piece boy-band One Direction perform in the concert sequences of their first film, they are dwarfed at all times by vast fragmented images of themselves on video screens behind them. This is for the benefit of those fans seated so far back that they’re in a different postcode, but it also provides an ongoing metaphor for fame, which inflates people to many times their natural size while also breaking them into innumerable pieces and dispensing them among their worshippers. The special accomplishment of One Direction: This Is Us is to balance these contradictory versions of its subjects. On one hand, they are pop-culture titans who take in their skinny-jeaned stride a show in Mexico City before an audience of 65,000. On the other, they hide mischievously inside wheelie bins, loll around hotel suites in their pants and wonder aloud why Japan isn’t hotter when it sits, after all, slap-bang next to Australia.

The film intersperses excerpts from live shows with plentiful off-stage footage from the group’s first world tour, as well as a brief recap on their reality TV origins for those of us who haven’t watched The X Factor since the days of Peters & Lee. In that way, it works as both primer and fan-club memorabilia. There are childhood snaps and TV footage from a bygone era (i.e 2010). An extra-camp Simon Cowell, hands draped over a dainty teacup, explains how the fans propelled One Direction beyond their bronze finish in the X Factor final and into mega-stardom, but not how he manages to forge a centre parting in his busby-like hairdo.

Morgan Spurlock, who made his name directing gimmicky docu-comedies including Super Size Me, has a lot of fun with the disparity between the public and private incarnations of the band members. One, Liam, returns to the family home only to be spooked by a full-sized cardboard standee of himself, which his parents have installed in his room. What do you mean, “only a mother could tell them apart”? On the contrary, another miracle of Spurlock’s movie is that it brings to life as individual personalities these men who until now seemed to the uninitiated like little more than advertisements for maximum-hold hair product, with bodies attached.

Apart from Liam (big lug, credulous, sincere), let me introduce you to Niall (chirpy blonde goofball) and Zayn (brooding matinée-idol type). Less quirky is Louis, who has a touch of Stepford about him. But there’s always the rakish Harry, the band’s Lennon, prone to larking around during photo-shoots (“Do a normal one, please, Harry!”) but aware of when to hang back, say nothing, bide his time. He has a dry wit, too: contemplating the days when it seemed Zayn might be ejected from the group, he says, “Imagine:  Niall would have had to be the mysterious one.” (That’ll be Niall who farts in the tour bus, then denies it.)

Harry’s timing and fashion sense – he can carry off a trenchcoat while his bandmates slum it in hoodies – make it easy to imagine him in a members’ club in middle-age, though he must be wary of becoming the next Alex James. Come to think of it, that’s sage advice for anyone.

In touching on the neuroses of life in an unimaginably successful teen-bait chart act, One Direction: This Is Us doesn’t kill the monster in the manner of Head, the 1968 Monkees film which deconstructed the pop dream. But neither does it merely feed that monster; truer to say the film approaches it with the deepest curiosity, sometimes venturing inside the cage, elsewhere recoiling and prodding it with a stick. A recurring theme is the group’s amazement at how precisely they can modulate the behaviour of many thousands of strangers. To prove that One Direction have the most dedicated fans in the world, Niall rises at one point from the chair where he is being interviewed, bounces across the silent hotel room and throws open the window, where a swelling roar announces itself from the streets below. Spurlock wisely confines this all to one unbroken shot, like a conjuring trick, and the effect is reprised again and again—most spectacularly when the band peeks over the top of the Arena di Verona at thousands of fans whose volume they can raise or lower with the tiniest gesture.

It’s easy to see a strong sexual element here: five young men controlling the temperature of an entire city’s female pubescent population with a mere flick of their wrists. But the situation plays in reverse too. The ravenous young women have the upper hand when they make it impossible for the group to leave a tiny Amsterdam sportswear shop. “One of ‘em tried to grab me ear,” laughs Liam, with the same degree of amused confusion with which the band greet the prospect of miso soup.

If the scenes of hysteria align One Direction: This Is Us with Richard Lester’s A Hard Day’s Night, the picture’s melancholy undercurrent brings it closer to a more emotionally conflicted pop movie such as the insightful In Bed with Madonna – and not only because Martin Scorsese, bringing his daughter backstage at Madison Square Garden to meet One Direction, offers the most awkward celebrity compliment since Kevin Costner told Madonna her show was “neat.” Generous screen time is given to One Direction Snr – the group’s parents, that is – who pine for their sons as if they’ve just departed for the trenches. The fathers seem almost fearful of how their boys will have changed once they return from the theatre of war, or in this case, sixteen nights at the O2 Arena. (That place can be nasty. Have you seen what they ask for a hot dog?)

There is plenty of room for contemplation from the musicians themselves. During a staged camping trip, they ponder whether they will always be friends, and how strange it is that one day they won’t be doing “this” any more. Liam worries that people only like him because he’s a celebrity, while Harry points out that being called famous is no match for being considered a nice guy. It’s awfully poignant – like seeing the realisation of mortality dawning on a puppy’s face – and it tempers sweetly the bluster of the live shows, the blandness of the songs.

The band’s ambivalence about fame is expressed most piercingly during those digressions in which they dress in disguise to mill among their admirers, safe in the knowledge that no one would want to rip an ear from the head of the elderly, hirsute, overweight or ugly. When Niall dons whiskers and a padded suit to pose as a One Direction-hating security guard showing fans to their seats, he is flirting with what it would feel like to be anonymous, ignored, undesirable. “One Direction are crap,” he rages at the startled concertgoers before making his exit. “All go home!” In common with many parts of this sophisticated movie, it may be fake but that doesn’t make it any less real. 

(L-R) Louis Tomlinson, Liam Payne, Harry Styles, Zayn Malik and Niall Horan of One Direction. Photo: Getty

Ryan Gilbey is the New Statesman's film critic. He is also the author of It Don't Worry Me (Faber), about 1970s US cinema, and a study of Groundhog Day in the "Modern Classics" series (BFI Publishing). He was named reviewer of the year in the 2007 Press Gazette awards.

Show Hide image

It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.