SFTW: Auditorium

Iain Simons

Published 28 November 2008

Each week Iain Simons chooses a game for you so you can while away a few hours. This week it's Auditorium. Enjoy responsibly...

Settle down, you're going to need a dark room and some headphones. After the robust pastiche of last week and the series of rather demanding adventures that preceded it, we thought you might enjoy something more soothing to ease you into the weekend. Auditorium is a curious hybrid of soothing light-toy and occasionally demanding puzzle. The objective of the exercise is to bend a flow of light around a series of boxes using a varied set of tools. When light hits the box, part of a musical arrangement is played - fill all the boxes to play all the parts and complete the
'act'. Simple. It's like an incredibly obtuse interface to a multi-track audio mixer, but fun.

As the game develops of course, the puzzles grow in complexity : the correct coloured light must be matched to the corresponding coloured box and further tools are added to your arsenal. The music varies enough to maintain interest, although it's fair to say that fans of cinematic ambience are in for a treat.

Within the demo being offered on the site today there are just 3 acts to play,though this will probably keep you occupied for a while. The full release will feature some 20 and introduce further more curiously named tools (rabbit control ?) to the mix. A beautiful experience that's well suited to the full-screen browser window. We can but hope that the developers, Philadelphia-based Cipher Prime, resist the temptation to make an iPhone version. Much like Enigmo, with which it shares a number of traits, this would be another great game to fall foul of a crowded touchscreen interface.


Play Auditorium

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About the writer

Iain Simons

Iain Simons writes, talks and tweets about videogames and technology. His new book, Play Britannia, is to be published in 2009. He is the director of the GameCity festival at Nottingham Trent University.

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