Four ex-players of Niantic's record-breaking game explain why they stopped trying to Catch ’Em All.
At QuakeCon’s Bring Your Own Computer party, there are only four rules: “No sleeping. No glass containers. No vaping. No loud music.”
As we hit a hardware ceiling, and a few established franchises dominate each genre, we may be getting closer to an “infinite game”.
For all its much-publicized perils, the game remains successful. The reason why is surprisingly simple.
The game could give a generation of "cotton wool kids" a reason to go outside.
It’s like a scene from a Dr Who Christmas special: legions of people walk zombie-like across city streets, staring fixedly into their phones.
A new study indicates that any benefits gained from brain games may be down to the placebo effect.
Caroline is joined for this special episode of the pop culture podcast by Alex Hern, tech reporter at the Guardian, who tells us all about why he is very, very serious about the living card game Netrunner.
Online abuse coupled with the videogame industry’s intense focus on pre-release hype has nurtured a bizarrely tribal fandom, dedicated to games they've never played.
On the pop culture podcast this week: extraordinary one-take film Victoria, BBC drama Undercover and mobile game Monument Valley.
Worryingly, my character turned into a paranoid recluse, scuttling into town only briefly to buy seeds before returning to his ramshackle farmhouse, his dog and his ever expanding patch of parsnips.
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