Twist in the tail: a chimpanzee opens Christmas presents in a French zoo. Photo: Getty
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Utterly beguiling: We Are All Completely Beside Ourselves by Karen Joy Fowler

A disturbingly funny account of sibling loss. But not the usual kind of sibling. 

We Are All Completely Beside Ourselves
Karen Joy Fowler
Serpent's Tail, 336pp, £12.99

This is the first time I have reviewed a novel about which it is almost impossible to say anything without destroying the moment of jolting astonishment that I experienced on first reading it. That makes it sound as though the value of Karen Joy Fowler’s seventh novel is predicated on its big reveal, or that it is some kind of superior thriller. It is hard to imagine a less apt description of her intricate, emotionally resonant and disturbingly funny account of sibling loss. Yet there is a devastatingly calibrated shift of perception about a quarter of the way into the text. If you don’t want to know what it is, don’t read on (but do read the novel, whose combination of quirkiness and passionate seriousness is utterly beguiling).

“Those who know me now,” remarks Fowler’s heroine, Rosemary Cooke, “will be surprised to learn that I was a great talker as a child.” At bedtimes, when her father came to say goodnight, she would try desperately to detain him with narrative. “I have something to say,” she would tell him. “Start in the middle, then,” he would answer. Decades later, that is exactly what she does.

Her story begins in 1996: “Ten years had passed since I’d last seen my brother, 17 since my sister disappeared. The middle of my story is all about their absence . . .” Cooke is 22, in her fifth year as a student at the University of California, Davis, a college that she has chosen for a particular reason.

She is eating in the university cafeteria one day when an epic row breaks out at the next table. The campus police are called and buffoonishly arrest not just the instigator of the fracas, Harlow Fielding (she is, inevitably, a drama student), but Rosemary as well.

Sprung from jail by her father, Rosemary flies home for the Thanksgiving holiday. It is a magnificently uneasy occasion. As she is about to return to college her mother makes an unexpected gesture: she wants Rosemary to have her old journals. Rosemary is dismayed: “What’s the point of never talking about the past if you wrote it all down and you know where those pages are?”

But the past is not so easily ignored. Rosemary returns to find Harlow comfortably installed in her room, having been thrown out by her boyfriend. Her fearless nosiness knows no bounds and in no time she is drawing Rosemary out about her eccentric childhood and her missing twin. On starting at college, Rosemary “made a careful decision to never ever tell anyone about my sister, Fern . . .” Yet Harlow’s ruthless interrogation brings her to the point “where I don’t see how to go further forward without going back” – all the way back to the day when, aged five, she was sent to stay with her grandparents and returned to find Fern gone and her family irreparably fractured.

What we haven’t been told until now is that Fern, “my twin, my funhouse mirror, my whirlwind other half”, was a chimpanzee. She and Rosemary were the subjects of an ingenious psychological experiment. “We were not the only household during this period attempting to raise a baby chimpanzee as if she were a human child,” Rosemary notes drily. “The aisles of the supermarkets in Norman, Oklahoma, where Dr William Lemmon was prescribing chimps liberally to his grad students and patients, were full of such families.”

In an afterword, Fowler explains that she, like Rosemary, was the daughter of a psychologist who worked with animals (but with rats, rather than apes, and in the lab, rather than at home). Her father, she writes, “taught me to see myself as one animal among many”, and this vision haunts Rosemary’s narrative, with its painfully worked-out revelations of how Fern came to disappear.

Fowler is best known for her novel The Jane Austen Book Club (2004) but she is also an award-winning writer of fantasy and science fiction. We Are All Completely Beside Ourselves combines a precise Austenian sensitivity to emotional nuance with the discomforted perception of a narrator who feels herself an alien – for the effect on Rosemary of spending her first five years with Fern is that she sees the world at least partly from the point of view of an ape.

Rosemary’s melancholy and her sense of her own lingering otherness are balanced with an equally deep-rooted comic sensibility. There is no happy ending but reconciliation, of a kind, in which storytelling – the one thing that Rosemary could do and Fern couldn’t – becomes a form of flawed atonement in a narrative whose view of the human (and animal) condition has an unforgettable, tender ferocity.

Jane Shilling is a book critic for the Telegraph and the author of two books: The Fox in the Cupboard and The Stranger in the Mirror, a memoir of middle age, published in 2011. She writes on books for the New Statesman. 

This article first appeared in the 10 April 2014 issue of the New Statesman, Tech Issue

Kyle Seeley
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For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.