Do videogames need their own version of the Bechdel test?

Virginia Woolf wrote that the most striking sentence she read in literature was "Chloe liked Olivia". In games, what would the equivalent be?

The Bechdel Test, proposed by Alison Bechdel in her comic strip Dykes to Watch Out For, is a pretty simple way of looking at female representation in films and television. In the strip, a character says she has three criteria to judge whether she will watch a film:

1. It has to have at least two women in it,

2. who talk to each other,

3. about something besides a man.

Earlier on Twitter, I saw a suggestion for an updating of the test to videogames:

Bartley has previously explored the idea in a blogpost, where she considers other possibilities for a videogames test. Should we look at the point of view - how many games allow you to play as a female character? Or should we look at what roles there are for women in games (Bartley says that she included the second two criteria because female characters are often a "helpless princess" or "object of desire")?

Games writer Laura Kate Dale also proposed an update:

Both of these are interesting starting points, although neither quite captures the spirit of the original - that "click" when you realise that in TV and films, the main character is usually male, and usually at the centre of a web of relationships with him. Women don't get to be at the centre of the web very often, and so end up being mothers, daughters, sisters, love interests. The idea that women might have an independent existence is still utterly alien.

Nonetheless, I wondered idly which of last year's bestselling games would past the two tests proposed above.

1. Hahahahahahaha. Although I suppose that Franklin's aunt and her friend talk about their exercise regime a fair bit. And there was a woman in the ads - in a bikini, sucking a lollipop. Empowerment.

2. This is Call Of Duty: Ghosts, in case the deeply generic palette and scenario confused you. It is, unsurprisingly, something of a man's world.

3. I haven't played Fifa, but I'm guessing there probably aren't that many female characters in it. Just guessing.

In fairness, things aren't so manly all the way down the rest of the top ten list (Pokemon X&Y; Assassin's Creed Black Flag; The Last of Us; Animal Crossing New Leaf; Tomb Raider; Monster Hunter IV; Bioshock Infinite) although I'm racking my brains for a conversation between Elizabeth and Daisy Fitzroy in Bioshock Infinite, or indeed Elizabeth and any other woman. Unsurprisingly, Tomb Raider does well on whatever measure you use: the new Lara Croft is a dab hand with a bow, and there are other female characters on the expedition with her. 

One of the problems with applying the test to games is that they are so diverse: the medium takes in Solitaire (a hotbed of misogyny, obviously - why is the King worth more than the Queen, eh?) and Candy Crush (riven with stereotypes about sweets, not to mention fat-shaming)*. Some games don't have characters at all; others have non-humans (although, from the voice actors used, I think all the dragons in Skyrim are male; no wonder they died out).

For me, the perfect games Bechdel test would go some way towards capturing the spirit of the original by being about relationships between women. It won't be relevant for lots of games, both indie and commercial, and that's fine. But there are enough games now with well developed characters, storylines and dialogues for the right test to say something meaningful. 

Bechdel has recently written that she believes the idea originally came from Virginia Woolf's A Room of One's Own, where the author registers surprise at reading the sentence "Chloe liked Olivia". 

“Chloe liked Olivia,” I read. And then it struck me how immense a change was there. Chloe liked Olivia perhaps for the first time in literature. Cleopatra did not like Octavia. And how completely Antony and Cleopatra would have been altered had she done so! As it is, I thought, letting my mind, I am afraid, wander a little from Life’s Adventure, the whole thing is simplified, conventionalised, if one dared say it, absurdly. Cleopatra’s only feeling about Octavia is one of jealousy. Is she taller than I am? How does she do her hair? The play, perhaps, required no more.

But how interesting it would have been if the relationship between the two women had been more complicated. All these relationships between women, I thought, rapidly recalling the splendid gallery of fictitious women, are too simple. So much has been left out, unattempted. And I tried to remember any case in the course of my reading where two women are represented as friends. There is an attempt at it in Diana of the Crossways. They are confidantes, of course, in Racine and the Greek tragedies. They are now and then mothers and daughters. But almost without exception they are shown in their relation to men…

Also, I continued, looking down at the page again, it is becoming evident that women, like men, have other interests besides the perennial interests of domesticity. “Chloe liked Olivia. They shared a laboratory together…” I read on and discovered that these two young women were engaged in mincing liver, which is, it seems, a cure for pernicious anaemia: although one of them was married and had—I think I am right in stating—two small children. Now all that, of course, has had to be left out, and thus the splendid portrait of the fictitious woman is much too simple and much too monotonous. Suppose, for instance, that men were only represented in literature as the lovers of women, and were never the friends of men, soldiers, thinkers, dreamers; how few parts in the plays of Shakespeare could be allotted to them: how literature would suffer!”

This focus on relationships between women is vital, because a rising number of female roles doesn't necessarily equate to better female roles. (I wrote about this in relation to Star Trek here: give me an impulsive female spaceship captain and her coldly analytical female first officer!) Recently, I've been watching Elementary, the CBS version of the Sherlock Holmes story, where Holmes is played by Johnny Lee Miller and Dr Joan Watson by Lucy Liu. 

Liu's Dr Watson is a former surgeon, who lost a patient, and then her medical licence. She now works as a "sober companion", and is assigned to look after the recovering heroin addict Holmes. At the end of the first series, she has a properly crackling interaction with a female villain, who is trying to do the whole Black Widow vamp thing (complete with updo and killer stilettos) and allude darkly to how she could kiiiiill her in a crowded restaurant. And Watson just looks at her, unimpressed. Yeah, whatever. Course you could. Is that the dessert menu?

It's an interaction that wouldn't have the same fizz if the two characters weren't both female. More than that, Watson's deep loyalty to Holmes feels fresh because she's his friend . . . not her prospective boyfriend, or her unrequited love. Just her friend. (Seriously, there is less sexual tension between them than between Cumberbatch and Freeman in the BBC's version. After the Bones Hook-Up That Shall Not Be Mentioned, that's bizarrely refreshing.)

So, anyway, that's what I want from a Videogames Bechdel Test. A sense of women with independent lives, talking to other women. Maybe then shooting them in the face, or running away from zombie hordes hand in hand. Or just even keeping a really, really well maintained vegetable plot together.

How many games out now would pass that kind of test? 

 

 

* I am really looking forward to angry comments from people who don't get that this is a joke.

Fan art imagining Team Fortress, with women.

Helen Lewis is deputy editor of the New Statesman. She has presented BBC Radio 4’s Week in Westminster and is a regular panellist on BBC1’s Sunday Politics.

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Young voters lost the referendum but they still deserve a future

It's time to stop sneering at "crap towns" and turn them into places young people want to stay. 

What a horror show. A land-slide 75 per cent of young people voted in favour of Europe. The greater numbers of the over 65s met that force with 61 per cent against. Possibly the greatest divide in our country turned out to be not gender, not race, not even party politics, but age. The old and the young faced off about how to run our country, and the young lost. 
 
What have we done to our future? Well, whatever happens now, leadership is required. We can’t afford to have the terms of the debate dictated by Brexiters who looked as shocked at the mess they have made as Stronger-Inners are distraught. We can’t afford to wallow either. Young people across this country today are feeling worried and let down – failed by all of us - because when their future was on the line, we were unable to secure it. We – those who believe we achieve more by our common endeavour - all feel that deep worry, and all share in that shame.

How we should all rue the choice not to allow 16 and 17 year olds to vote. And quickly re-ignite the campaign for votes at 16.

But young people don’t need our worry or our pity or our shame. They need a better chance and we need to give them one. I believe passionately that the future for this country was as a leader in Europe, but that does not mean we give up on our future now. For Labour, the challenge now is to work out how we can build a better future for all our people and communities. The sky has not fallen. The UK is still a rich country.

Beat recession with better housing

Let’s start with housing and development. It is no longer good enough to simply set targets with no possibility of meeting them. The housing crunch has killed off the chance of owning a home for many young people, and left thousands at the mercy of cripplingly expensive rent.  The housing market is broken and we need to build much faster in high growth areas like London and Manchester at the same time investing in restoring low quality housing in our northern towns, in Scotland, Wales and in Northern Ireland. 

In policy terms, we should be asking the Local Government Association, the Infrastructure Commission, and the construction industry itself, to collaborate on a counter-Brexit house building plan with a focus on areas where there is a clear market failure. We could get a champion of industry and construction such as my old Network Rail boss, Sir John Armitt, to be in charge, and lead a national mission to build and rebuild homes.

In the last parliament, Osborne first tried the "tighten our belts" approach to speeding up growth. He failed, and then tried plan B: investment for growth. Now we have the possibility of another recession on the cards and may well need to use investment to stop our economy grinding to a halt. Now - or possibly sooner - would be an excellent time for a national building project like this housing plan.

Stop sneering at "crap towns"

On economic development, it is clear that Labour needs a strategy for giving our northern towns an economic future and linking them up with the modern economy. When cities grow, and towns fall behind, those towns are a breeding ground for frustration. This is not just about cuts, it is about the uneven distribution of the benefits of globalisation. The Brexit vote was centred around areas that justifiably feel they have lost from the last decades. We need to make sure they win from the years ahead.

For far too long, there has been a sneering "crap towns" attitude. These places can offer good housing, community, and a decent life. But the problem there is work. In many of our towns, there is too little to do that can offer a young person a career tomorrow as well as a shift today.

Because, as it happens, the biggest driver of low pay tends to be skill level, not immigration. 

Teach the skills we need

Of course we should stop exploitation of migrant workers who undercut others. Let's tell firms that use exploitative agencies they can't work for the Government. But you can’t raise wages without changing the structure of the labour market. It’s not just about replacing one set of workers with another - you have to raise the level of wages that those workers can command. Because the truth about work in too many places is that most of the jobs available are either those with the low status of care work (though it may be highly-skilled work), or industries with a high volume of low-skilled work such as retail and hospitality. But from there, there’s nothing to move on to. The brain drain to cities has consequences.

Leaving Europe will shut off economic opportunity across the country to many young people.  Frankly, we owe it to them to work like demons to offer them something better closer to home.

We need a social partnership for skills and work. The Confederation of British Industry and the Trades Union Congress working together to deliver an urgent plan for training and career progression in the towns with stagnant labour markets and low skills. We need to find a way to stop the brain drain that sucks the talent out of the places that need it the most, using the experience of programmes like Teach First. When the best people feel they have no reason to return to where they grow up, it is both a sign of a deep problem and also demoralising evidence of decline for those left behind.

And our new metro-mayors must pay as much attention to the towns in their region as well as the city centre. No one left out, no one’s local shops lying empty whilst a city down the road flourishes. And no schools failing, either.

It is undeniable that people voted for change in the referendum. The problem is that the change they voted for will do little to solve the problems they face. Labour’s role is not just to point this out, but to offer a vision of real meaningful change. 

Not easy, perhaps. But one thing is for certain, mouthing platitudes about "hearing concerns"and offering only symbolic gestures has been tested to destruction. People deserve better and we need to offer it to them.

Alison McGovern is the Labour MP for Wirral South

Alison McGovern is Labour MP for Wirral South.